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@@ -192,8 +192,7 @@ class CfgWeapons
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};
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};
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- //AB
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-
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+ //infantry
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class macro_new_helmet(infantry,jlts_recruit) : H_HelmetB
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{
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scope = 2;
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@@ -267,6 +266,41 @@ class CfgWeapons
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};
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};
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};
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+ class macro_new_helmet(infantry,p1_trooper): H_HelmetB
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] INF P1 HELM 01";
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+ picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
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+ model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ hiddenSelections[] = {"camo"};
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+ hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Unmarked_CO.paa"};
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ hiddenSelections[] = {"camo"};
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+ modelSides[] = {3,1};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.5;
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+ };
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+ };
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+ };
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+ };
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class macro_new_helmet(infantry,jlts_trooper) : H_HelmetB
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{
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scope = 2;
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@@ -474,4 +508,76 @@ class CfgWeapons
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};
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};
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};
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+ class macro_new_helmet(arc,p1_trooper): H_HelmetB
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] ARC P1 HELM 01 (Trooper)";
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+ picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
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+ model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ hiddenSelections[] = {"camo"};
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+ hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Lieutenant_CO.paa"};
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ hiddenSelections[] = {"camo"};
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+ hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Lieutenant_CO.paa"};
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+ modelSides[] = {3,1};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.5;
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+ };
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+ };
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+ };
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+ };
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+ class macro_new_helmet(arc,p1_nco): H_HelmetB
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] ARC P1 HELM 02 (NCO)";
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+ picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
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+ model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ hiddenSelections[] = {"camo"};
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+ hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Captain_CO.paa"};
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ hiddenSelections[] = {"camo"};
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+ hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Captain_CO.paa"};
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+ modelSides[] = {3,1};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.5;
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+ };
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+ };
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+ };
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+ };
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};
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