Florian Steinschorn 4 years ago
parent
commit
5489be5e47
84 changed files with 41 additions and 1811 deletions
  1. 33 33
      addons - Copy/RD501_Laat/_interactions/first_order.hpp
  2. 8 11
      addons - Copy/RD501_Laat/config.cpp
  3. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_cxc.paa
  4. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_cxp.paa
  5. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_cxs.paa
  6. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_wings_cxc.paa
  7. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_wings_cxp.paa
  8. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_wings_cxs.paa
  9. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_wings_cxx.paa
  10. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cx.paa
  11. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cxc.paa
  12. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cxp.paa
  13. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cxs.paa
  14. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cxx.paa
  15. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_wings_cxc.paa
  16. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_wings_cxp.paa
  17. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_wings_cxs.paa
  18. BIN
      addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_wings_cxx.paa
  19. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_1st.paa
  20. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_2nd.paa
  21. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_3rd.paa
  22. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_4th.paa
  23. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_scuba.paa
  24. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stWingCX.paa
  25. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stBodyCXC_1st.paa
  26. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stBodyCXC_2nd.paa
  27. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stBodyCXC_3rd.paa
  28. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stBodyCXC_4th.paa
  29. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stWingCXC.paa
  30. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stBodyCXP_1st.paa
  31. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stBodyCXP_2nd.paa
  32. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stBodyCXP_3rd.paa
  33. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stBodyCXP_4th.paa
  34. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stWingCXP.paa
  35. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_1st.paa
  36. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_2nd.paa
  37. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_3rd.paa
  38. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_4th.paa
  39. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_erlien.paa
  40. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stWingCXS.paa
  41. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_1st.paa
  42. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_2nd.paa
  43. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_3rd.paa
  44. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_4th.paa
  45. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_mrsmae.paa
  46. BIN
      addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stWingCXX.paa
  47. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_acklay_mc.paa
  48. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_ahsoka_mc.paa
  49. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_avalanche_express_mc.paa
  50. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_b1_hammer_mc.paa
  51. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_clone_mc.paa
  52. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_clones_mc.paa
  53. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_crosshair_mc.paa
  54. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_gunship_diplomacy_mc.paa
  55. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_java_mc.paa
  56. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_medic_mc.paa
  57. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_mouth_mc.paa
  58. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_nexu_mc.paa
  59. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_padme_mc.paa
  60. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_pilot_mc.paa
  61. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_scuba_mc.paa
  62. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_sickle_mc.paa
  63. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_togruta_mc.paa
  64. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_twilek_mc.paa
  65. BIN
      addons - Copy/RD501_Laat/textures/noseart/noseart_wampa_mc.paa
  66. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_acklay.rvmat
  67. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_ahsoka.rvmat
  68. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_avalanche_express.rvmat
  69. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_b1_hammer.rvmat
  70. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_clone.rvmat
  71. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_clones.rvmat
  72. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_crosshair.rvmat
  73. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_gunship_diplomacy.rvmat
  74. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_java.rvmat
  75. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_medic.rvmat
  76. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_mouth.rvmat
  77. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_nexu.rvmat
  78. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_padme.rvmat
  79. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_pilot.rvmat
  80. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_scuba.rvmat
  81. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_sickle.rvmat
  82. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_togruta.rvmat
  83. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_twilek.rvmat
  84. 0 93
      addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_wampa.rvmat

+ 33 - 33
addons - Copy/RD501_Laat/_interactions/first_order.hpp

@@ -1,34 +1,34 @@
-class RD501_Style_Changer
-{
-    displayName="Change Style";
-    exceptions[]=
-    {
-        "isNotInside",
-        "isNotSwimming",
-        "isNotSitting"
-    };
-    condition="!(isNull objectParent player) && (driver (vehicle player)==player)";
-    showDisabled=0;
-    priority=2;
-    
-    class RD501_NoseArt_None
-    {
-        displayName="None";
-        exceptions[]=
-        {
-            "isNotInside",
-            "isNotSwimming",
-            "isNotSitting"
-        };
-        condition="!(isNull objectParent player)";
-        statement="_target setObjectTextureGlobal [0,'RD501_Laat\textures\laat\LaatFirstOrder\LaatBodyFirstOrder.paa']";
-        showDisabled=0;
-        runOnHover=1;
-        priority=2.5;
-    };
-    class RD501_Style_Phantasma: RD501_NoseArt_None
-    {
-        displayName="Phasma";
-        statement="_target setObjectTextureGlobal [0, 'RD501_Laat\textures\laat\LaatFirstOrder\LaatBodyFirstOrder_phasma.paa']";
-    };
+class ACE_SelfActions: ACE_SelfActions {
+	class RD501_Style_Changer {
+		displayName = "Change Style";
+		exceptions[]=
+		{
+			"isNotInside",
+				"isNotSwimming",
+				"isNotSitting"
+		};
+		condition = "!(isNull objectParent player) && (driver (vehicle player)==player)";
+		showDisabled = 0;
+		priority = 2;
+
+		class RD501_NoseArt_None {
+			displayName = "None";
+			exceptions[]=
+			{
+				"isNotInside",
+					"isNotSwimming",
+					"isNotSitting"
+			};
+			condition = "!(isNull objectParent player)";
+			statement = "_target setObjectTextureGlobal [0,'RD501_Laat\textures\laat\LaatFirstOrder\LaatBodyFirstOrder.paa']";
+			showDisabled = 0;
+			runOnHover = 1;
+			priority = 2.5;
+		};
+
+		class RD501_Style_Phantasma : RD501_NoseArt_None {
+			displayName = "Phasma";
+			statement = "_target setObjectTextureGlobal [0, 'RD501_Laat\textures\laat\LaatFirstOrder\LaatBodyFirstOrder_phasma.paa']";
+		};
+	}
 }

+ 8 - 11
addons - Copy/RD501_Laat/config.cpp

@@ -60,7 +60,7 @@ class CfgVehicles
     class macro_new_vehicle(laat,chrome):macro_new_vehicle(laat,Mk3)
     {
         displayName="LAAT/I MK.III - Chrome";
-         hiddenSelectionsMaterials[]=
+        hiddenSelectionsMaterials[]=
 		{
 			"RD501_Laat\textures\chrome.rvmat",
 			"RD501_Laat\textures\chrome.rvmat"
@@ -71,7 +71,7 @@ class CfgVehicles
 	class macro_new_vehicle(laat,shoeshine):macro_new_vehicle(laat,Mk3)
     {
         displayName="LAAT/I MK.III - Shoeshine";
-         hiddenSelectionsMaterials[]=
+        hiddenSelectionsMaterials[]=
 		{
 			"RD501_Laat\textures\Shoeshine.rvmat",
 			"RD501_Laat\textures\Shoeshine.rvmat"
@@ -82,7 +82,7 @@ class CfgVehicles
 	class macro_new_vehicle(laat,clear):macro_new_vehicle(laat,Mk3)
     {
         displayName="LAAT/I MK.III - Clear";
-         hiddenSelectionsMaterials[]=
+        hiddenSelectionsMaterials[]=
 		{
 			"RD501_Laat\textures\clear.rvmat",
 			"RD501_Laat\textures\clear.rvmat"
@@ -110,7 +110,7 @@ class CfgVehicles
 		displayName="LAAT/I MK.III - ('CX-X')";
 		hiddenSelectionsTextures[]=
 		{
-			"RD501_Laat\textures\laat\Laat501stcxx\Laat501stBodyCXX.paa",
+			"RD501_Laat\textures\laat\Laat501stcxx\Laat501stBodyCXX_mrsmae.paa",
 			"RD501_Laat\textures\laat\Laat501stcxx\Laat501stWingCXX.paa"
 		};
 	};
@@ -132,7 +132,7 @@ class CfgVehicles
 		displayName="LAAT/I MK.III - ('CX-S')";
 		hiddenSelectionsTextures[]=
 		{
-			"RD501_Laat\textures\laat\Laat501stcxs\Laat501stBodyCXS.paa",
+			"RD501_Laat\textures\laat\Laat501stcxs\Laat501stBodyCXS_erlien.paa",
 			"RD501_Laat\textures\laat\Laat501stcxs\Laat501stWingCXS.paa"
 		};
 	};
@@ -143,7 +143,7 @@ class CfgVehicles
 		displayName="LAAT/I MK.III - ('CX')";
 		hiddenSelectionsTextures[]=
 		{
-			"RD501_Laat\textures\laat\Laat501stcx\Laat501stBodyCX.paa",
+			"RD501_Laat\textures\laat\Laat501stcx\Laat501stBodyCX_scuba.paa",
 			"RD501_Laat\textures\laat\Laat501stcxs\Laat501stWingCXS.paa"
 		};
 	};
@@ -187,11 +187,8 @@ class CfgVehicles
 		};
 	};
 	class macro_new_vehicle(laat,first_order): RD501_LAAT_Mk3
-	{	
-		class ACE_SelfActions: ACE_SelfActions
-		{
-			#include "_interactions/first_order.hpp"
-		}	
+	{
+		#include "_interactions/first_order.hpp"
 		displayName="LAAT/I MK.III - ('First Order')";
 		hiddenSelectionsTextures[]=
 		{

BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_cxc.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_cxp.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_cxs.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_wings_cxc.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_wings_cxp.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_wings_cxs.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_wings_cxx.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cx.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cxc.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cxp.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cxs.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_cxx.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_wings_cxc.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_wings_cxp.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_wings_cxs.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk4_wings_cxx.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_1st.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_2nd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_3rd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_4th.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stBodyCX_scuba.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcx/Laat501stWingCX.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stBodyCXC_1st.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stBodyCXC_2nd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stBodyCXC_3rd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stBodyCXC_4th.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxc/Laat501stWingCXC.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stBodyCXP_1st.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stBodyCXP_2nd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stBodyCXP_3rd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stBodyCXP_4th.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxp/Laat501stWingCXP.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_1st.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_2nd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_3rd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_4th.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_cx.paa → addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stBodyCXS_erlien.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxs/Laat501stWingCXS.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_1st.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_2nd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_3rd.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_4th.paa


BIN
addons - Copy/RD501_Laat/textures/base/Laat501st_mk3_cxx.paa → addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stBodyCXX_mrsmae.paa


BIN
addons - Copy/RD501_Laat/textures/laat/Laat501stcxx/Laat501stWingCXX.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_acklay_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_ahsoka_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_avalanche_express_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_b1_hammer_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_clone_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_clones_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_crosshair_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_gunship_diplomacy_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_java_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_medic_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_mouth_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_nexu_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_padme_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_pilot_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_scuba_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_sickle_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_togruta_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_twilek_mc.paa


BIN
addons - Copy/RD501_Laat/textures/noseart/noseart_wampa_mc.paa


+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_acklay.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_acklay_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_ahsoka.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_ahsoka_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_avalanche_express.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_avalanche_express_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_b1_hammer.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_b1_hammer_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_clone.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_clone_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_clones.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_clones_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_crosshair.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_crosshair_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_gunship_diplomacy.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_gunship_diplomacy_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_java.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_java_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_medic.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_medic_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_mouth.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_mouth_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_nexu.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_nexu_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_padme.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_padme_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_pilot.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_pilot_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_scuba.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_scuba_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_sickle.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_sickle_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_togruta.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_togruta_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_twilek.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_twilek_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-

+ 0 - 93
addons - Copy/RD501_Laat/textures/rvmats/laat_mk3_fuselage_wampa.rvmat

@@ -1,93 +0,0 @@
-ambient[]={1,1,1,1};
-diffuse[]={1,1,1,1};
-forcedDiffuse[]={0,0,0,0};
-emmisive[]={0,0,0,1};
-specular[]={0.8,0.8,0.8,1};
-specularPower=100;
-PixelShaderID="Super";
-VertexShaderID="Super";
-class Stage1
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage2
-{
-	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage3
-{
-	texture="RD501_Laat\textures\noseart\noseart_wampa_mc.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,0};
-		pos[]={0,0,0};
-	};
-};
-class Stage4
-{
-	texture="RD501_Laat\textures\laat_mk3_fuselage_as.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage5
-{
-	texture="LAAT\textures\empty_smdi.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,1};
-	};
-};
-class Stage6
-{
-	texture="#(ai,32,128,1)fresnel(1.3,7.)";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-class Stage7
-{
-	texture="a3\data_f\env_land_co.paa";
-	uvSource="tex";
-	class uvTransform
-	{
-		aside[]={1,0,0};
-		up[]={0,1,0};
-		dir[]={0,0,1};
-		pos[]={0,0,0};
-	};
-};
-