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@@ -0,0 +1,71 @@
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+//Normal Infantry ones
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+ #define NEW_501_Inf_Helm(classname,displayname,texture)\
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+ class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,base)\
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+ {\
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+ scope = 2;\
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+ displayName = Clonetrooper helmet (501st '##displayname##');\
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+ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\
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+ };
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+
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+//ARC
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+ #define NEW_501_ARC_Helm(classname,displayname,texture)\
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+ class macro_new_helmet(arc,classname) : macro_new_helmet(arc,base_jlts)\
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+ {\
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+ scope = 2;\
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+ displayName = Clonetrooper helmet (501st '##displayname##');\
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+ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\arc\##texture};\
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+ };
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+
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+//Lumanated Visor
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+ #define NEW_501_Lumanated_Visor_Helm(classname,displayname,texture)\
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+ class macro_new_helmet(infantry_lumanated,classname) : macro_new_helmet(infantry,lum_base)\
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+ {\
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+ scope = 2;\
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+ displayName = Clonetrooper helmet (501st '##displayname##');\
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+ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\
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+ };
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+
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+//Normal Infantry ones JLTS
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+ #define NEW_501_Inf_Helm_JLTS(classname,displayname,texture)\
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+ class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,jlts_recruit)\
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+ {\
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+ scope = 2;\
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+ displayName = [501st] INF HELM ('##displayname##');\
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+ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\
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+ };
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+
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+//ARC JLTS
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+ #define NEW_501_ARC_Helm_JLTS(classname,displayname,texture)\
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+ class macro_new_helmet(arc,classname) : macro_new_helmet(arc,base_jlts)\
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+ {\
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+ scope = 2;\
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+ displayName = [501st] ARC HELM ('##displayname##');\
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+ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\arc\##texture};\
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+ };
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+
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+//Mynock 3AS
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+ #define NEW_501_MYN_Helm_JLTS(classname,displayname,texture)\
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+ class macro_new_helmet(mynock,classname) : macro_new_helmet(mynock,base_3as)\
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+ {\
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+ scope = 2;\
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+ displayName = [501st] MYN HELM ('##displayname##');\
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+ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\Mynock\##texture};\
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+ };
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+
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+//Lumanated Visor JLTS
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+ #define NEW_501_Lumanated_Visor_Helm_JLTS(classname,displayname,texture)\
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+ class macro_new_helmet(infantry_lumanated,classname) : macro_new_helmet(infantry,jlts_lum_base)\
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+ {\
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+ scope = 2;\
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+ displayName = [501st] INF HELM ('##displayname##');\
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+ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\
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+ };
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+
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+//Mynock 3AS
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+ #define NEW_501_MYN_Helm_3AS(classname,displayname,texture)\
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+ class macro_new_helmet(mynock,classname) : macro_new_helmet(mynock,base_3as)\
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+ {\
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+ scope = 2;\
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+ displayName = [501st] MYN HELM ('##displayname##');\
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+ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\Mynock\##texture};\
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+ };
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