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fixed barc and snow helmets

Hobnob 3 years ago
parent
commit
fdd6ced4e7
1 changed files with 6 additions and 6 deletions
  1. 6 6
      addons/RD501_Helmets/config.cpp

+ 6 - 6
addons/RD501_Helmets/config.cpp

@@ -110,15 +110,15 @@ class CfgWeapons
 		ace_hearing_lowerVolume = 0;    
 		subItems[] = {"G_B_Diving","ItemcTabHCam"};
 		displayName = "[501st] BARC HELM (Base)";
-		picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
+		picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneHelmetBARC_ui_ca.paa";
         hiddenSelections[] = {"camo1"};
-        hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_Helmet_P2_co.paa"};
-        model = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
+        hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_BARC_co.paa"};
+        model = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetBARC.p3d";
         hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"};
 		class ItemInfo: HeadgearItem
 		{
 			mass = 30;
-			uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
+			uniformModel = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetBARC.p3d";
 			hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"};
 			modelSides[] = {6};
 			hiddenSelections[] = {"Camo1"};
@@ -539,7 +539,7 @@ class CfgWeapons
 		ace_hearing_lowerVolume = 0;   
 		subItems[] = {"G_B_Diving","ItemcTabHCam"};
 		displayName = "[501st] INF SNOW HELM 01";
-        hiddenSelections[] = {"Camo1"};
+        hiddenSelections[] = {"Helmet"};
 		hiddenSelectionsTextures[] = {"armor_unit\21\helmet\21_Helmet_co.paa"};
         hiddenSelectionsMaterials[]= {"armor_unit\21\helmet\helm.rvmat"};
 		model = "\armor_unit\21\HelmetP2_21.p3d";
@@ -550,7 +550,7 @@ class CfgWeapons
 			uniformModel = "\armor_unit\21\HelmetP2_21.p3d";
 			picture = "armor_unit\21\ui\21_Armor.paa";
 			modelSides[] = {6};
-			hiddenSelections[] = {"Camo1"};
+			hiddenSelections[] = {"Helmet"};
 			material = -1;
 			explosionShielding = 2.2;
 			minimalHit = 0.01;