////////////////////////////////////////////////////////////////////
//DeRap: JLTS_R_clones_armor_2\data\Clone_helmet_ARC.rvmat
//Produced from mikero's Dos Tools Dll version 7.97
//https://mikero.bytex.digital/Downloads
//'now' is Fri Sep 24 16:39:40 2021 : 'file' last modified on Thu Dec 17 09:41:12 2020
////////////////////////////////////////////////////////////////////

#define _ARMA_

class StageTI
{
	texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_ti.paa";
};
ambient[] = {0.5,0.5,0.5,1};
diffuse[] = {0.7,0.7,0.7,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.7,0.7,0.7,0.1};
specularPower = 25;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
	texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_nohq.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage2
{
	texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage3
{
	texture = "#(argb,8,8,3)color(0,0,0,0)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage4
{
	texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_as.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage5
{
	texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_smdi.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage6
{
	texture = "#(ai,64,64,1)fresnel(1,1)";
	uvSource = "none";
};
class Stage7
{
	texture = "a3\data_f\env_co.paa";
	uvSource = "none";
};