#define COMPONENT RPS4
#include "..\..\script_component.hpp"
#include "..\..\_common\common.hpp"

class CfgPatches
{
	class RD501_patch_RPS4
	{
		author="RD501";
		addonRootClass = MACRO_QUOTE(RD501_patch_weapons);
		requiredAddons[]=
		{
			RD501_patch_weapons
		};
		requiredVersion=0.1;
		units[]={};
		weapons[]={
			macro_new_weapon(launcher,RPS4)
		};
	};
};
class CfgWeapons
{
	class JLTS_RPS6;
	class macro_new_weapon(launcher,RPS4):JLTS_RPS6
	{
		scope=2;
		canLock = 0;
		airLock=0;
		displayName="Republic RPS4 Launcher";
		icon = "\RD501_Weapons\Launchers\RPS6\icon.paa";
		picture = "\RD501_Weapons\Launchers\RPS6\icon.paa";
		weaponInfoType="RscOpticsRangeFinderNLAW";
		JLTS_hasElectronics=0;
		recoil="";
		hiddenSelections[]=
		{
			"camo1"
		};
		hiddenSelectionsTextures[]=
		{
			"\RD501_Weapons\Launchers\RPS4\data\rps4_co.paa"
		};
		magazines[]=
		{
			macro_new_mag(rps4heat,1),
			macro_new_mag(rps4he,1),
			macro_new_mag(rps4burst,1),
			macro_new_mag(rps4emp,1)
		};
	};
};