//Get this addons macro

//get the macro for the air RD501_patch_vehicles

//get generlized macros
#include "../../../RD501_main/config_macros.hpp"

//General name of the vehicle
#define vehicle_addon mortar
#define patch_name MODNAME##vehicle_addon##_Patches
#define vehicle_classname MODNAME##_##vehicle_addon

#define macro_new_mortar_class(name) vehicle_classname##_##name

class CfgPatches
{
	class RD501_patch_mortar
	{
		addonRootClass=MACRO_QUOTE(RD501_patch_vehicles);

		requiredAddons[]=
		{
			RD501_patch_vehicles
		};
		requiredVersion=0.1;
		units[]=
		{
			macro_new_vehicle(mortar,republic),
		};
		weapons[]=
		{
			
		};
	};
};

//remember to do the flares later on when I do effects.
#include "../../common/sensor_templates.hpp"
class DefaultEventhandlers;
class CfgVehicles
{
	class Weapon_bag_base;
	class JLTS_UAV_prowler_gar_backpack:Weapon_bag_base
	{
		class assembleInfo;
	};
	class B_Mortar_01_F;
	class macro_new_vehicle(mortar,republic):B_Mortar_01_F
	{
		displayname = "Republic Plasma Mortar";
		forceInGarage = 1;

		availableForSupportTypes[] = {"Artillery"};
		class EventHandlers :DefaultEventhandlers {};

		faction = MACRO_QUOTE(macro_faction(republic));
		editorSubcategory = MACRO_QUOTE(macro_editor_cat(static_turrets));
		vehicleClass = MACRO_QUOTE(macro_editor_vehicle_type(static_turrets));
		class assembleInfo
		{
			dissasembleTo[]=
			{
				macro_new_vehicle(stat,mortar_bag)
			};
		};
	};

class macro_new_vehicle(stat,mortar_bag):JLTS_UAV_prowler_gar_backpack
	{
		displayName="Republic Mortar Bag";
		hiddenSelectionsTextures[]=
		{
			"\RD501_Vehicles\static\data\rd501_backpack_staticweapons_sniper.paa"
		};
		class assembleInfo: assembleInfo
		{
			displayName="Republic Mortar";
			assembleTo = MACRO_QUOTE(macro_new_vehicle(mortar,republic));
		};
	};
};