class StageTI { texture="#(argb,8,8,3)color(0.5,0,0,0,TI)"; }; ambient[]={0.5,0.5,0.5,1}; diffuse[]={0.69999999,0.69999999,0.69999999,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={300,0,0,1}; specular[]={1,1,1,1}; specularPower=100; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture = "RD501_Weapons\Drexi\data\Drexl_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "RD501_Weapons\Drexi\data\Drexl_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage5 { texture = "RD501_Weapons\Drexi\data\Drexl_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(1,1)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_co.paa"; uvSource = "none"; };