//////////////////////////////////////////////////////////////////// //DeRap: JLTS_R_clones_armor_2\data\Clone_helmet_ARC.rvmat //Produced from mikero's Dos Tools Dll version 7.97 //https://mikero.bytex.digital/Downloads //'now' is Fri Sep 24 16:39:40 2021 : 'file' last modified on Thu Dec 17 09:41:12 2020 //////////////////////////////////////////////////////////////////// #define _ARMA_ class StageTI { texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_ti.paa"; }; ambient[] = {0.5,0.5,0.5,1}; diffuse[] = {0.7,0.7,0.7,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {0,0,0,1}; specular[] = {0.7,0.7,0.7,0.1}; specularPower = 25; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage5 { texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(1,1)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_co.paa"; uvSource = "none"; };