config.cpp 114 KB

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  1. #include "../../config_macros.hpp"
  2. #include "../../../RD501_main/config_macros.hpp"
  3. class CfgPatches
  4. {
  5. class RD501_patch_clones
  6. {
  7. addonRootClass=RD501_patch_units;
  8. requiredAddons[]=
  9. {
  10. RD501_patch_units
  11. };
  12. requiredVersion=0.1;
  13. units[]=
  14. {
  15. };
  16. weapons[]=
  17. {
  18. };
  19. };
  20. };
  21. class cfgWeapons
  22. {
  23. class Uniform_Base;
  24. class UniformItem;
  25. class V_RebreatherB;
  26. class VestItem;
  27. //uniforms
  28. #include "_uniforms.hpp"
  29. #include "_headwear.hpp"
  30. class JLTS_clone_comlink;
  31. class rd501_JLTS_clone_comlink: JLTS_clone_comlink
  32. {
  33. tf_range=5000;
  34. displayName="[501st] Clone Comlink";
  35. };
  36. class JLTS_Clone_ARC_backpack;
  37. class rd501_JLTS_ARC_backpack_noLR: JLTS_Clone_ARC_backpack
  38. {
  39. f_hasLRradio = 0;
  40. displayName = "[501st] ARC Backpack no LR";
  41. };
  42. class lsd_gar_marine_backpack;
  43. class rd501_LS_snow_backpack: lsd_gar_marine_backpack
  44. {
  45. maximumload = 700;
  46. Displayname = "[501st] Snow Pack";
  47. };
  48. //chest
  49. class macro_new_vest_class(501_inf,acc_9): V_RebreatherB
  50. {
  51. author = "RD501";
  52. scope = 2;
  53. side = 3;
  54. displayName = "[501st] INF ACC 09 (First Lt.)";
  55. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  56. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  57. hiddenSelections[] = {"Camo1"};
  58. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_pauldron.paa};
  59. hiddenSelectionsMaterials[]=
  60. {
  61. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  62. };
  63. class ItemInfo: VestItem
  64. {
  65. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  66. modelsides[] = {6};
  67. hiddenSelections[] = {"Camo1"};
  68. macro_rebreather_armor_stuff
  69. hiddenSelectionsMaterials[]=
  70. {
  71. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  72. };
  73. class HitpointsProtectionInfo
  74. {
  75. class Diaphragm
  76. {
  77. hitpointName = "HitDiaphragm";
  78. armor = 7500;
  79. passThrough = 0.4;
  80. };
  81. class Chest
  82. {
  83. hitpointName = "HitChest";
  84. armor = 7000;
  85. passThrough = 0.4;
  86. };
  87. class Abdomen
  88. {
  89. hitpointName = "HitAbdomen";
  90. armor = 5000;
  91. passThrough = 0.4;
  92. };
  93. class Pelvis
  94. {
  95. hitpointName = "HitPelvis";
  96. armor = 6700;
  97. passThrough = 0.4;
  98. };
  99. class Neck
  100. {
  101. hitpointName = "HitNeck";
  102. armor = 1000;
  103. passThrough = 0.2;
  104. };
  105. class Arms
  106. {
  107. hitpointName = "HitArms";
  108. armor = 4000;
  109. passThrough = 0.2;
  110. };
  111. class Body
  112. {
  113. armor = 4000;
  114. hitpointName = "HitBody";
  115. passThrough = 0.4;
  116. };
  117. };
  118. };
  119. };
  120. class macro_new_vest_class(501_inf,acc_9_v2): macro_new_vest_class(501_inf,acc_9)
  121. {
  122. displayName = "[501st] INF ACC 09 (First Lt. V2)";
  123. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  124. class ItemInfo: ItemInfo
  125. {
  126. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  127. };
  128. };
  129. class macro_new_vest_class(501_inf,acc_8): macro_new_vest_class(501_inf,acc_9)
  130. {
  131. displayName = "[501st] INF ACC 08 (Second Lt.)";
  132. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  133. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  134. hiddenSelections[] = {"Camo1"};
  135. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_pauldron.paa};
  136. class ItemInfo: ItemInfo
  137. {
  138. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  139. containerClass="Supply100";
  140. hiddenSelections[]=
  141. {
  142. "camo1"
  143. };
  144. };
  145. };
  146. class macro_new_vest_class(501_inf,acc_8_v2): macro_new_vest_class(501_inf,acc_8)
  147. {
  148. displayName = "[501st] INF ACC 08 (Second Lt. V2)";
  149. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  150. class ItemInfo: ItemInfo
  151. {
  152. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  153. };
  154. };
  155. class macro_new_vest_class(501_inf,acc_12): macro_new_vest_class(501_inf,acc_9)
  156. {
  157. displayName = "[501st] INF ACC 06 (Sgt. Major)";
  158. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  159. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  160. hiddenSelections[] = {"Camo1"};
  161. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sgtmajor_pauldron.paa};
  162. class ItemInfo: ItemInfo
  163. {
  164. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  165. containerClass="Supply100";
  166. hiddenSelections[]=
  167. {
  168. "camo1"
  169. };
  170. };
  171. };
  172. class macro_new_vest_class(501_inf,acc_12_v2): macro_new_vest_class(501_inf,acc_12)
  173. {
  174. displayName = "[501st] INF ACC 06 (Sgt. Major V2)";
  175. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  176. class ItemInfo: ItemInfo
  177. {
  178. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  179. };
  180. };
  181. class macro_new_vest_class(501_inf,acc_6): macro_new_vest_class(501_inf,acc_9)
  182. {
  183. displayName = "[501st] INF ACC 06 (Sgt. Major [C])";
  184. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  185. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  186. hiddenSelections[] = {"Camo1"};
  187. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\comp_ncoic_pauldron.paa};
  188. class ItemInfo: ItemInfo
  189. {
  190. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  191. containerClass="Supply100";
  192. hiddenSelections[]=
  193. {
  194. "camo1"
  195. };
  196. };
  197. };
  198. class macro_new_vest_class(501_inf,acc_6_v2): macro_new_vest_class(501_inf,acc_6)
  199. {
  200. displayName = "[501st] INF ACC 06 (Sgt. Major [C] V2)";
  201. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  202. class ItemInfo: ItemInfo
  203. {
  204. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  205. };
  206. };
  207. class macro_new_vest_class(501_inf,acc_7): macro_new_vest_class(501_inf,acc_9)
  208. {
  209. displayName = "[501st] INF ACC 07 (Sgt. Major [B])";
  210. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  211. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  212. hiddenSelections[] = {"Camo1"};
  213. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_ncoic_pauldron.paa};
  214. class ItemInfo: ItemInfo
  215. {
  216. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  217. containerClass="Supply100";
  218. hiddenSelections[]=
  219. {
  220. "camo1"
  221. };
  222. };
  223. };
  224. class macro_new_vest_class(501_inf,acc_7_v2): macro_new_vest_class(501_inf,acc_7)
  225. {
  226. displayName = "[501st] INF ACC 07 (Sgt. Major [B] V2)";
  227. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  228. class ItemInfo: ItemInfo
  229. {
  230. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  231. };
  232. };
  233. class macro_new_vest_class(501_inf,acc_10): macro_new_vest_class(501_inf,acc_9)
  234. {
  235. displayName = "[501st] INF ACC 10 (Captain)";
  236. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  237. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  238. hiddenSelections[] = {"Camo1"};
  239. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\cpt_pauldron.paa};
  240. class ItemInfo: ItemInfo
  241. {
  242. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  243. containerClass="Supply100";
  244. hiddenSelections[]=
  245. {
  246. "camo1"
  247. };
  248. };
  249. };
  250. class macro_new_vest_class(501_inf,acc_10_v2): macro_new_vest_class(501_inf,acc_10)
  251. {
  252. displayName = "[501st] INF ACC 10 (Captain V2)";
  253. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  254. class ItemInfo: ItemInfo
  255. {
  256. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  257. };
  258. };
  259. class macro_new_vest_class(501_inf,acc_11): macro_new_vest_class(501_inf,acc_9)
  260. {
  261. displayName = "[501st] INF ACC 11 (Major)";
  262. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  263. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  264. hiddenSelections[] = {"Camo1"};
  265. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\maj_pauldron.paa};
  266. class ItemInfo: ItemInfo
  267. {
  268. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  269. containerClass="Supply100";
  270. hiddenSelections[]=
  271. {
  272. "camo1"
  273. };
  274. };
  275. };
  276. class macro_new_vest_class(501_inf,acc_11_v2): macro_new_vest_class(501_inf,acc_11)
  277. {
  278. displayName = "[501st] INF ACC 11 (Major V2)";
  279. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  280. class ItemInfo: ItemInfo
  281. {
  282. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  283. };
  284. };
  285. class macro_new_vest_class(501_inf,acc_3): macro_new_vest_class(501_inf,acc_9)
  286. {
  287. displayName = "[501st] INF ACC 03 (Sr. Corporal)";
  288. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  289. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  290. hiddenSelections[] = {"camo2"};
  291. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  292. hiddenSelectionsMaterials[]=
  293. {
  294. };
  295. class ItemInfo: ItemInfo
  296. {
  297. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  298. containerClass="Supply100";
  299. hiddenSelections[]=
  300. {
  301. "camo2"
  302. };
  303. };
  304. };
  305. class macro_new_vest_class(501_inf,acc_3_b): macro_new_vest_class(501_inf,acc_9)
  306. {
  307. displayName = "[501st] INF ACC 03 Medic (Sr. Corporal)";
  308. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  309. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  310. hiddenSelections[] = {"camo2"};
  311. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_medic_nco.paa};
  312. hiddenSelectionsMaterials[]=
  313. {
  314. };
  315. class ItemInfo: ItemInfo
  316. {
  317. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  318. containerClass="Supply100";
  319. hiddenSelections[]=
  320. {
  321. "camo2"
  322. };
  323. };
  324. };
  325. class macro_new_vest_class(501_inf,acc_3_c): macro_new_vest_class(501_inf,acc_9)
  326. {
  327. displayName = "[501st] INF ACC 03 RTO (Sr. Corporal)";
  328. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  329. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  330. hiddenSelections[] = {"camo2"};
  331. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_rto_nco.paa};
  332. hiddenSelectionsMaterials[]=
  333. {
  334. };
  335. class ItemInfo: ItemInfo
  336. {
  337. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  338. containerClass="Supply100";
  339. hiddenSelections[]=
  340. {
  341. "camo2"
  342. };
  343. };
  344. };
  345. class macro_new_vest_class(501_inf,acc_1): macro_new_vest_class(501_inf,acc_9)
  346. {
  347. displayName = "[501st] INF ACC 01 A (Vet. Trooper)";
  348. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  349. model = "\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d";
  350. hiddenSelections[] = {"Camo1"};
  351. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  352. hiddenSelectionsMaterials[]=
  353. {
  354. };
  355. class ItemInfo: ItemInfo
  356. {
  357. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d";
  358. containerClass="Supply100";
  359. hiddenSelectionsMaterials[]=
  360. {
  361. };
  362. };
  363. };
  364. class macro_new_vest_class(501_inf,acc_1_b): macro_new_vest_class(501_inf,acc_9)
  365. {
  366. displayName = "[501st] INF ACC 01 B (Vet. Trooper)";
  367. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestSuspender_ui_ca.paa";
  368. model = "\MRC\JLTS\characters\CloneArmor\CloneVestSuspender.p3d";
  369. hiddenSelections[]=
  370. {
  371. "camo1"
  372. };
  373. hiddenSelectionsTextures[]=
  374. {
  375. "\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_co.paa"
  376. };
  377. hiddenSelectionsMaterials[]=
  378. {
  379. "\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender.rvmat", "\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_cloth.rvmat"
  380. };
  381. class ItemInfo: ItemInfo
  382. {
  383. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestSuspender.p3d";
  384. containerClass="Supply100";
  385. hiddenSelectionsMaterials[]=
  386. {
  387. };
  388. };
  389. };
  390. class JLTS_CloneVestAirborne;
  391. class macro_new_vest_class(501_inf,acc_1_c): macro_new_vest_class(501_inf,acc_9)
  392. {
  393. displayName = "[501st] INF ACC 01 C (Vet. Trooper)";
  394. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  395. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  396. hiddenSelections[]=
  397. {
  398. "camo1",
  399. "camo2"
  400. };
  401. hiddenSelectionsTextures[] =
  402. {
  403. TEXTUREPATH\Republic\clones\Infantry\acc\trooper_heavy_acc.paa
  404. };
  405. hiddenSelectionsMaterials[]=
  406. {
  407. };
  408. class ItemInfo: ItemInfo
  409. {
  410. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  411. containerClass="Supply100";
  412. hiddenSelections[]=
  413. {
  414. "camo1",
  415. "camo2"
  416. };
  417. };
  418. };
  419. class macro_new_vest_class(501_inf,acc_1_c_medic): macro_new_vest_class(501_inf,acc_9)
  420. {
  421. displayName = "[501st] INF ACC 01 C (Medic)";
  422. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  423. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  424. hiddenSelections[]=
  425. {
  426. "camo1",
  427. "camo2"
  428. };
  429. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\medic_heavy_acc.paa};
  430. hiddenSelectionsMaterials[]= {""};
  431. class ItemInfo: ItemInfo
  432. {
  433. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  434. containerClass="Supply100";
  435. hiddenSelections[]=
  436. {
  437. "camo1",
  438. "camo2"
  439. };
  440. };
  441. };
  442. class macro_new_vest_class(501_inf,acc_1_c_rto): macro_new_vest_class(501_inf,acc_9)
  443. {
  444. displayName = "[501st] INF ACC 01 C (RTO)";
  445. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  446. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  447. hiddenSelections[]=
  448. {
  449. "camo1",
  450. "camo2"
  451. };
  452. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\rto_heavy_acc.paa};
  453. hiddenSelectionsMaterials[]=
  454. {
  455. };
  456. class ItemInfo: ItemInfo
  457. {
  458. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  459. containerClass="Supply100";
  460. hiddenSelections[]=
  461. {
  462. "camo1",
  463. "camo2"
  464. };
  465. };
  466. };
  467. class macro_new_vest_class(501_inf,acc_2): macro_new_vest_class(501_inf,acc_9)
  468. {
  469. displayName = "[501st] INF ACC 02 (Corporal)";
  470. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  471. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  472. hiddenSelections[] = {"Camo1"};
  473. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  474. hiddenSelectionsMaterials[]=
  475. {
  476. };
  477. class ItemInfo: ItemInfo
  478. {
  479. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  480. containerClass="Supply100";
  481. hiddenSelectionsMaterials[]=
  482. {
  483. };
  484. };
  485. };
  486. class macro_new_vest_class(501_inf,acc_4): macro_new_vest_class(501_inf,acc_9)
  487. {
  488. displayName = "[501st] INF ACC 04 (Sergeant)";
  489. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  490. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  491. hiddenSelections[] = {"Camo1","camo2"};
  492. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa", "MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  493. hiddenSelectionsMaterials[]=
  494. {
  495. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  496. };
  497. class ItemInfo: ItemInfo
  498. {
  499. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  500. containerClass="Supply100";
  501. hiddenSelectionsMaterials[]=
  502. {
  503. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  504. };
  505. };
  506. };
  507. class macro_new_vest_class(501_inf,acc_5): macro_new_vest_class(501_inf,acc_4)
  508. {
  509. displayName = "[501st] INF ACC 05 (Sr. Sgt)";
  510. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  511. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  512. hiddenSelections[] = {"Camo1","camo2"};
  513. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  514. hiddenSelectionsMaterials[]=
  515. {
  516. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  517. };
  518. class ItemInfo: ItemInfo
  519. {
  520. hiddenSelections[]= {"camo1","camo2"};
  521. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  522. containerClass="Supply100";
  523. hiddenSelectionsMaterials[]=
  524. {
  525. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  526. };
  527. };
  528. };
  529. class macro_new_vest_class(501_inf,acc_5_b): macro_new_vest_class(501_inf,acc_5)
  530. {
  531. displayName = "[501st] INF ACC 05 Medic (Sr. Sgt)";
  532. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_rto_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\inf_medic_nco.paa};
  533. };
  534. class macro_new_vest_class(501_inf,acc_5_c): macro_new_vest_class(501_inf,acc_5)
  535. {
  536. displayName = "[501st] INF ACC 05 RTO (Sr. Sgt)";
  537. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_rto_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\inf_rto_nco.paa};
  538. };
  539. class macro_new_vest_class(501_inf,acc_r1): macro_new_vest_class(501_inf,acc_9)
  540. {
  541. displayName = "[501st] INF ACC RTO (NCOIC)";
  542. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_rto_pauldron.paa};
  543. };
  544. class macro_new_vest_class(501_inf,acc_r1_v2): macro_new_vest_class(501_inf,acc_r1)
  545. {
  546. displayName = "[501st] INF ACC RTO (NCOIC) V2";
  547. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  548. class ItemInfo: ItemInfo
  549. {
  550. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  551. };
  552. };
  553. class macro_new_vest_class(501_inf,acc_m1): macro_new_vest_class(501_inf,acc_9)
  554. {
  555. displayName = "[501st] INF ACC Medic (NCOIC)";
  556. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_medic_pauldron.paa};
  557. };
  558. class macro_new_vest_class(501_inf,acc_m1_v2): macro_new_vest_class(501_inf,acc_m1)
  559. {
  560. displayName = "[501st] INF ACC Medic (NCOIC) V2";
  561. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  562. class ItemInfo: ItemInfo
  563. {
  564. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  565. };
  566. };
  567. //
  568. class macro_new_vest_class(501_ab,acc_1): macro_new_vest_class(501_inf,acc_9)
  569. {
  570. displayName = "[501st] AB ACC 01 (Cadet)";
  571. picture= "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  572. model= "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  573. hiddenSelections[] = {"Camo1","Camo2"};
  574. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_cadet_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
  575. hiddenSelectionsMaterials[]=
  576. {
  577. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  578. };
  579. class ItemInfo: ItemInfo
  580. {
  581. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  582. containerClass="Supply100";
  583. hiddenSelections[]=
  584. {
  585. "camo1",
  586. "camo2"
  587. };
  588. hiddenSelectionsMaterials[]=
  589. {
  590. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  591. };
  592. };
  593. };
  594. class macro_new_vest_class(501_ab,acc_2): macro_new_vest_class(501_inf,acc_9)
  595. {
  596. displayName = "[501st] AB ACC 02 (Trooper)";
  597. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  598. model= "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  599. hiddenSelections[] = {"Camo1","Camo2"};
  600. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
  601. hiddenSelectionsMaterials[]=
  602. {
  603. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  604. };
  605. class ItemInfo: ItemInfo
  606. {
  607. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  608. containerClass="Supply100";
  609. hiddenSelections[]=
  610. {
  611. "camo1",
  612. "camo2"
  613. };
  614. hiddenSelectionsMaterials[]=
  615. {
  616. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  617. };
  618. };
  619. };
  620. class macro_new_vest_class(501_ab,acc_2_1): macro_new_vest_class(501_inf,acc_9)
  621. {
  622. displayName = "[501st] AB ACC 02 (Vt. Trooper)";
  623. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  624. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  625. hiddenSelections[] = {"Camo1","Camo2"};
  626. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_trooper_vt_acc.paa};
  627. hiddenSelectionsMaterials[]=
  628. {
  629. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  630. };
  631. class ItemInfo: ItemInfo
  632. {
  633. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  634. containerClass="Supply100";
  635. hiddenSelections[]=
  636. {
  637. "camo1",
  638. "camo2"
  639. };
  640. hiddenSelectionsMaterials[]=
  641. {
  642. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  643. };
  644. };
  645. };
  646. class macro_new_vest_class(501_ab,acc_2_2): macro_new_vest_class(501_inf,acc_9)
  647. {
  648. displayName = "[501st] AB RTO ACC 02 (Vt. Trooper)";
  649. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  650. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  651. hiddenSelections[] = {"Camo1","Camo2"};
  652. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_vt_acc.paa};
  653. hiddenSelectionsMaterials[]=
  654. {
  655. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  656. };
  657. class ItemInfo: ItemInfo
  658. {
  659. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  660. containerClass="Supply100";
  661. hiddenSelections[]=
  662. {
  663. "camo1",
  664. "camo2"
  665. };
  666. hiddenSelectionsMaterials[]=
  667. {
  668. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  669. };
  670. };
  671. };
  672. class macro_new_vest_class(501_ab,acc_2_3): macro_new_vest_class(501_inf,acc_9)
  673. {
  674. displayName = "[501st] AB MED ACC 02 (Vt. Trooper)";
  675. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  676. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  677. hiddenSelections[] = {"Camo1","Camo2"};
  678. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_vt_acc.paa};
  679. hiddenSelectionsMaterials[]=
  680. {
  681. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  682. };
  683. class ItemInfo: ItemInfo
  684. {
  685. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  686. containerClass="Supply100";
  687. hiddenSelections[]=
  688. {
  689. "camo1",
  690. "camo2"
  691. };
  692. hiddenSelectionsMaterials[]=
  693. {
  694. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  695. };
  696. };
  697. };
  698. class macro_new_vest_class(501_ab,acc_3): macro_new_vest_class(501_inf,acc_9)
  699. {
  700. displayName = "[501st] AB ACC 03 (Corporal)";
  701. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  702. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  703. hiddenSelections[] = {"Camo1","Camo2"};
  704. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
  705. hiddenSelectionsMaterials[]=
  706. {
  707. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  708. };
  709. class ItemInfo: ItemInfo
  710. {
  711. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  712. containerClass="Supply100";
  713. hiddenSelections[]=
  714. {
  715. "camo1",
  716. "camo2"
  717. };
  718. hiddenSelectionsMaterials[]=
  719. {
  720. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  721. };
  722. };
  723. };
  724. class macro_new_vest_class(501_ab,acc_4): macro_new_vest_class(501_inf,acc_9)
  725. {
  726. displayName = "[501st] AB ACC 04 (Sergeant)";
  727. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  728. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  729. hiddenSelections[] = {"Camo1","Camo2"};
  730. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\heavy_accessories_co.paa};
  731. hiddenSelectionsMaterials[]=
  732. {
  733. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  734. };
  735. class ItemInfo: ItemInfo
  736. {
  737. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  738. containerClass="Supply100";
  739. hiddenSelections[]=
  740. {
  741. "camo1",
  742. "camo2"
  743. };
  744. hiddenSelectionsMaterials[]=
  745. {
  746. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  747. };
  748. };
  749. };
  750. class macro_new_vest_class(501_ab,acc_5): macro_new_vest_class(501_inf,acc_9)
  751. {
  752. displayName = "[501st] AB ACC 05 (Sgt. Major)";
  753. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  754. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  755. hiddenSelections[] = {"Camo1"};
  756. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc4_acc.paa};
  757. hiddenSelectionsMaterials[]=
  758. {
  759. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  760. };
  761. class ItemInfo: ItemInfo
  762. {
  763. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  764. containerClass="Supply100";
  765. hiddenSelections[]=
  766. {
  767. "camo1"
  768. };
  769. hiddenSelectionsMaterials[]=
  770. {
  771. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  772. };
  773. };
  774. };
  775. class macro_new_vest_class(501_ab,acc_5_v2): macro_new_vest_class(501_ab,acc_5)
  776. {
  777. displayName = "[501st] AB ACC 05 (Sgt. Major V2)";
  778. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  779. class ItemInfo: ItemInfo
  780. {
  781. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  782. };
  783. };
  784. class macro_new_vest_class(501_ab,acc_13): macro_new_vest_class(501_inf,acc_9)
  785. {
  786. displayName = "[501st] AB ACC 06 (NCOIC)";
  787. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  788. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  789. hiddenSelections[] = {"Camo1"};
  790. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ncoic_acc.paa};
  791. hiddenSelectionsMaterials[]=
  792. {
  793. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  794. };
  795. class ItemInfo: ItemInfo
  796. {
  797. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  798. containerClass="Supply100";
  799. hiddenSelections[]=
  800. {
  801. "camo1"
  802. };
  803. hiddenSelectionsMaterials[]=
  804. {
  805. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  806. };
  807. };
  808. };
  809. class macro_new_vest_class(501_ab,acc_13_v2): macro_new_vest_class(501_ab,acc_13)
  810. {
  811. displayName = "[501st] AB ACC 06 (NCOIC V2)";
  812. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  813. class ItemInfo: ItemInfo
  814. {
  815. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  816. };
  817. };
  818. class macro_new_vest_class(501_ab,acc_6): macro_new_vest_class(501_inf,acc_9)
  819. {
  820. displayName = "[501st] AB ACC 07 (Second Lt.)";
  821. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  822. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  823. hiddenSelections[] = {"Camo1"};
  824. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc3_acc.paa};
  825. hiddenSelectionsMaterials[]=
  826. {
  827. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  828. };
  829. class ItemInfo: ItemInfo
  830. {
  831. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  832. containerClass="Supply100";
  833. hiddenSelections[]=
  834. {
  835. "camo1"
  836. };
  837. hiddenSelectionsMaterials[]=
  838. {
  839. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  840. };
  841. };
  842. };
  843. class macro_new_vest_class(501_ab,acc_6_v2): macro_new_vest_class(501_ab,acc_6)
  844. {
  845. displayName = "[501st] AB ACC 07 (Second Lt. V2)";
  846. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  847. class ItemInfo: ItemInfo
  848. {
  849. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  850. };
  851. };
  852. class macro_new_vest_class(501_ab,acc_7): macro_new_vest_class(501_inf,acc_9)
  853. {
  854. displayName = "[501st] AB ACC 08 (First Lt.)";
  855. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  856. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  857. hiddenSelections[] = {"Camo1"};
  858. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc2_acc.paa};
  859. hiddenSelectionsMaterials[]=
  860. {
  861. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  862. };
  863. class ItemInfo: ItemInfo
  864. {
  865. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  866. containerClass="Supply100";
  867. hiddenSelections[]=
  868. {
  869. "camo1"
  870. };
  871. hiddenSelectionsMaterials[]=
  872. {
  873. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  874. };
  875. };
  876. };
  877. class macro_new_vest_class(501_ab,acc_7_v2): macro_new_vest_class(501_ab,acc_7)
  878. {
  879. displayName = "[501st] AB ACC 08 (First Lt. V2)";
  880. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  881. class ItemInfo: ItemInfo
  882. {
  883. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  884. };
  885. };
  886. class macro_new_vest_class(501_ab,acc_8): macro_new_vest_class(501_inf,acc_9)
  887. {
  888. displayName = "[501st] AB ACC 09 (Captain)";
  889. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  890. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  891. hiddenSelections[] = {"Camo1"};
  892. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc1_acc.paa};
  893. hiddenSelectionsMaterials[]=
  894. {
  895. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  896. };
  897. class ItemInfo: ItemInfo
  898. {
  899. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  900. containerClass="Supply100";
  901. hiddenSelections[]=
  902. {
  903. "camo1"
  904. };
  905. hiddenSelectionsMaterials[]=
  906. {
  907. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  908. };
  909. };
  910. };
  911. class macro_new_vest_class(501_ab,acc_8_v2): macro_new_vest_class(501_ab,acc_8)
  912. {
  913. displayName = "[501st] AB ACC 09 (Captain V2)";
  914. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  915. class ItemInfo: ItemInfo
  916. {
  917. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  918. };
  919. };
  920. class macro_new_vest_class(501_ab,acc_9): macro_new_vest_class(501_inf,acc_9)
  921. {
  922. displayName = "[501st] AB RTO ACC 01 (Corporal)";
  923. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  924. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  925. hiddenSelections[] = {"Camo1","Camo2"};
  926. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_acc1.paa};
  927. hiddenSelectionsMaterials[]=
  928. {
  929. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  930. };
  931. class ItemInfo: ItemInfo
  932. {
  933. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  934. containerClass="Supply100";
  935. hiddenSelections[]=
  936. {
  937. "camo1",
  938. "camo2"
  939. };
  940. hiddenSelectionsMaterials[]=
  941. {
  942. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  943. };
  944. };
  945. };
  946. class macro_new_vest_class(501_ab,acc_10): macro_new_vest_class(501_inf,acc_9)
  947. {
  948. displayName = "[501st] AB MED ACC 01 (Corporal)";
  949. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  950. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  951. hiddenSelections[] = {"Camo1","Camo2"};
  952. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_acc1.paa};
  953. hiddenSelectionsMaterials[]=
  954. {
  955. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  956. };
  957. class ItemInfo: ItemInfo
  958. {
  959. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  960. containerClass="Supply100";
  961. hiddenSelections[]=
  962. {
  963. "camo1",
  964. "camo2"
  965. };
  966. hiddenSelectionsMaterials[]=
  967. {
  968. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  969. };
  970. };
  971. };
  972. class macro_new_vest_class(501_ab,acc_11): macro_new_vest_class(501_inf,acc_9)
  973. {
  974. displayName = "[501st] AB RTO ACC 02 (Sergeant)";
  975. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  976. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  977. hiddenSelections[] = {"Camo1","Camo2"};
  978. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_acc.paa};
  979. hiddenSelectionsMaterials[]=
  980. {
  981. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  982. };
  983. class ItemInfo: ItemInfo
  984. {
  985. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  986. containerClass="Supply100";
  987. hiddenSelections[]=
  988. {
  989. "camo1",
  990. "camo2"
  991. };
  992. hiddenSelectionsMaterials[]=
  993. {
  994. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  995. };
  996. };
  997. };
  998. class macro_new_vest_class(501_ab,acc_12): macro_new_vest_class(501_inf,acc_9)
  999. {
  1000. displayName = "[501st] AB MED ACC 02 (Sergeant)";
  1001. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1002. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  1003. hiddenSelections[] = {"Camo1","Camo2"};
  1004. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_acc.paa};
  1005. hiddenSelectionsMaterials[]=
  1006. {
  1007. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  1008. ""
  1009. };
  1010. class ItemInfo: ItemInfo
  1011. {
  1012. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  1013. containerClass="Supply100";
  1014. hiddenSelections[]=
  1015. {
  1016. "camo1",
  1017. "camo2"
  1018. };
  1019. hiddenSelectionsMaterials[]=
  1020. {
  1021. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1022. };
  1023. };
  1024. };
  1025. //Aviation
  1026. class macro_new_vest_class(501_avi,acc_1): macro_new_vest_class(501_inf,acc_9)
  1027. {
  1028. displayName = "[501st] AVI ACC 01 (Flight Officer)";
  1029. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1030. model="\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1031. hiddenSelections[] = {"Camo1"};
  1032. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  1033. hiddenSelectionsMaterials[]=
  1034. {
  1035. };
  1036. class ItemInfo: ItemInfo
  1037. {
  1038. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1039. containerClass="Supply100";
  1040. hiddenSelections[]=
  1041. {
  1042. "camo1"
  1043. };
  1044. hiddenSelectionsMaterials[]=
  1045. {
  1046. };
  1047. };
  1048. };
  1049. class macro_new_vest_class(501_avi,acc_2): macro_new_vest_class(501_inf,acc_9)
  1050. {
  1051. displayName = "[501st] AVI ACC 02 (Jr. Lieutenant)";
  1052. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1053. model="\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  1054. hiddenSelections[] = {"Camo1","Camo2"};
  1055. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa","MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  1056. hiddenSelectionsMaterials[]=
  1057. {
  1058. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1059. };
  1060. class ItemInfo: ItemInfo
  1061. {
  1062. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  1063. containerClass="Supply100";
  1064. hiddenSelections[]=
  1065. {
  1066. "camo1",
  1067. "camo2"
  1068. };
  1069. hiddenSelectionsMaterials[]=
  1070. {
  1071. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1072. };
  1073. };
  1074. };
  1075. class macro_new_vest_class(501_avi,acc_3): macro_new_vest_class(501_inf,acc_9)
  1076. {
  1077. displayName = "[501st] AVI ACC 03 (Second Lieutenant)";
  1078. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1079. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1080. hiddenSelections[] = {"Camo1"};
  1081. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx1_acc.paa};
  1082. hiddenSelectionsMaterials[]=
  1083. {
  1084. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1085. };
  1086. class ItemInfo: ItemInfo
  1087. {
  1088. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1089. containerClass="Supply100";
  1090. hiddenSelections[]=
  1091. {
  1092. "camo1"
  1093. };
  1094. hiddenSelectionsMaterials[]=
  1095. {
  1096. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1097. };
  1098. };
  1099. };
  1100. class macro_new_vest_class(501_avi,acc_3_v2): macro_new_vest_class(501_avi,acc_3)
  1101. {
  1102. displayName = "[501st] AVI ACC 03 (Second Lieutenant) V2";
  1103. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1104. class ItemInfo: ItemInfo
  1105. {
  1106. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1107. };
  1108. };
  1109. class macro_new_vest_class(501_avi,acc_4): macro_new_vest_class(501_inf,acc_9)
  1110. {
  1111. displayName = "[501st] AVI ACC 04 (First Lieutenant)";
  1112. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1113. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1114. hiddenSelections[] = {"Camo1"};
  1115. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx2_acc.paa};
  1116. hiddenSelectionsMaterials[]=
  1117. {
  1118. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1119. };
  1120. class ItemInfo: ItemInfo
  1121. {
  1122. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1123. containerClass="Supply100";
  1124. hiddenSelections[]=
  1125. {
  1126. "camo1"
  1127. };
  1128. hiddenSelectionsMaterials[]=
  1129. {
  1130. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1131. };
  1132. };
  1133. };
  1134. class macro_new_vest_class(501_avi,acc_4_v2): macro_new_vest_class(501_avi,acc_4)
  1135. {
  1136. displayName = "[501st] AVI ACC 04 (First Lieutenant) V2";
  1137. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1138. class ItemInfo: ItemInfo
  1139. {
  1140. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1141. };
  1142. };
  1143. class macro_new_vest_class(501_avi,acc_5): macro_new_vest_class(501_inf,acc_9)
  1144. {
  1145. displayName = "[501st] AVI ACC 05 (Captain)";
  1146. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1147. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1148. hiddenSelections[] = {"Camo1"};
  1149. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx_acc.paa};
  1150. hiddenSelectionsMaterials[]=
  1151. {
  1152. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1153. };
  1154. class ItemInfo: ItemInfo
  1155. {
  1156. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1157. containerClass="Supply100";
  1158. hiddenSelections[]=
  1159. {
  1160. "camo1"
  1161. };
  1162. hiddenSelectionsMaterials[]=
  1163. {
  1164. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1165. };
  1166. };
  1167. };
  1168. class macro_new_vest_class(501_avi,acc_5_v2): macro_new_vest_class(501_avi,acc_5)
  1169. {
  1170. displayName = "[501st] AVI ACC 05 (Captain) V2";
  1171. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1172. class ItemInfo: ItemInfo
  1173. {
  1174. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1175. };
  1176. };
  1177. class macro_new_vest_class(501_avi,acc_6): macro_new_vest_class(501_inf,acc_9)
  1178. {
  1179. displayname = "[501st] AVI ACC 06 P3 (CX-C)";
  1180. picture="";
  1181. model = "3as\3as_Characters\clones\uniforms\Model\3AS_Pilot_Vest.p3d";
  1182. hiddenSelections[] = {"Camo"};
  1183. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxc.paa};
  1184. class ItemInfo: ItemInfo
  1185. {
  1186. uniformmodel="3as\3as_Characters\clones\uniforms\Model\3AS_Pilot_Vest.p3d";
  1187. containerClass="Supply100";
  1188. hiddenSelections[]=
  1189. {
  1190. "Camo"
  1191. };
  1192. };
  1193. };
  1194. class macro_new_vest_class(501_avi,acc_7): macro_new_vest_class(501_avi,acc_6)
  1195. {
  1196. displayname = "[501st] AVI ACC 07 P3 (CX-X)";
  1197. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxx.paa};
  1198. };
  1199. class macro_new_vest_class(501_avi,acc_8): macro_new_vest_class(501_avi,acc_6)
  1200. {
  1201. displayname = "[501st] AVI ACC 08 P3 (Sr. CX-X)";
  1202. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxxx.paa};
  1203. };
  1204. class macro_new_vest_class(501_avi,acc_9): macro_new_vest_class(501_avi,acc_6)
  1205. {
  1206. displayname = "[501st] AVI ACC 09 P3 (Sr. CX-P)";
  1207. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxp.paa};
  1208. };
  1209. class macro_new_vest_class(501_avi,acc_10): macro_new_vest_class(501_avi,acc_6)
  1210. {
  1211. displayname = "[501st] AVI ACC 10 P3 (Sr. CX-S)";
  1212. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxs.paa};
  1213. };
  1214. class macro_new_vest_class(501_avi,acc_111): macro_new_vest_class(501_avi,acc_6)
  1215. {
  1216. displayname = "[501st] AVI ACC 11 P3 (Sr. CX)";
  1217. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cx.paa};
  1218. };
  1219. // ARC
  1220. class macro_new_vest_class(501_arc,acc_1): macro_new_vest_class(501_inf,acc_9)
  1221. {
  1222. displayname = "[501st] ARC ACC 01";
  1223. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
  1224. model="\MRC\JLTS\characters\CloneArmor\CloneVestARCCadet.p3d";
  1225. hiddenSelections[] = {"Camo1"};
  1226. hiddenSelectionsTextures[] = {MRC\JLTS\characters\CloneArmor\data\Clone_vest_arc_co.paa};
  1227. hiddenSelectionsMaterials[]=
  1228. {
  1229. "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
  1230. };
  1231. class ItemInfo: ItemInfo
  1232. {
  1233. uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestARCCadet.p3d";
  1234. containerClass="Supply100";
  1235. hiddenSelections[]=
  1236. {
  1237. "camo1"
  1238. };
  1239. hiddenSelectionsMaterials[]=
  1240. {
  1241. "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
  1242. };
  1243. };
  1244. };
  1245. class macro_new_vest_class(501_arc,acc_2): macro_new_vest_class(501_inf,acc_9)
  1246. {
  1247. displayname = "[501st] ARC ACC 02";
  1248. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
  1249. model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
  1250. hiddenSelections[] = {"Camo1"};
  1251. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_02.paa};
  1252. hiddenSelectionsMaterials[]=
  1253. {
  1254. "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
  1255. };
  1256. class ItemInfo: ItemInfo
  1257. {
  1258. uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
  1259. containerClass="Supply100";
  1260. hiddenSelections[]=
  1261. {
  1262. "camo1"
  1263. };
  1264. hiddenSelectionsMaterials[]=
  1265. {
  1266. "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
  1267. };
  1268. };
  1269. };
  1270. class macro_new_vest_class(501_arc,acc_2_alt): macro_new_vest_class(501_arc,acc_2)
  1271. {
  1272. displayname= "[501st] ARC ACC 02 B";
  1273. hiddenSelectionsTextures[]= {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_02.paa};
  1274. };
  1275. class macro_new_vest_class(501_arc,acc_3): macro_new_vest_class(501_arc,acc_2)
  1276. {
  1277. displayname= "[501st] ARC ACC 03";
  1278. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
  1279. model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
  1280. hiddenSelections[] = {"Camo1"};
  1281. hiddenSelectionsTextures[]= {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_03.paa};
  1282. };
  1283. class macro_new_vest_class(501_arc,acc_3_alt): macro_new_vest_class(501_arc,acc_2)
  1284. {
  1285. displayname= "[501st] ARC ACC 03 B";
  1286. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_03.paa};
  1287. };
  1288. class macro_new_vest_class(501_arc,acc_4): macro_new_vest_class(501_arc,acc_2)
  1289. {
  1290. displayname= "[501st] ARC ACC 04";
  1291. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
  1292. model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
  1293. hiddenSelections[] = {"Camo1"};
  1294. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_04.paa};
  1295. };
  1296. class macro_new_vest_class(501_arc,acc_4_alt): macro_new_vest_class(501_arc,acc_2)
  1297. {
  1298. displayname= "[501st] ARC ACC 04 B";
  1299. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_04.paa};
  1300. };
  1301. class macro_new_vest_class(501_arc,acc_p1_01): macro_new_vest_class(501_inf,acc_9_v2)
  1302. {
  1303. displayname = "[501st] ARC ACC P1 01";
  1304. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\p1_arc_trooper_pauldron.paa};
  1305. };
  1306. class macro_new_vest_class(501_arc,acc_p1_02): macro_new_vest_class(501_inf,acc_9_v2)
  1307. {
  1308. displayname= "[501st] ARC ACC P1 02";
  1309. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\p1_arc_nco_pauldron.paa};
  1310. };
  1311. //
  1312. class macro_new_vest_class(501_rg,acc_1): macro_new_vest_class(501_inf,acc_9)
  1313. {
  1314. displayname= "[Empire] Royal Guard ACC";
  1315. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestKama_ui_ca.paa";
  1316. model="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d";
  1317. hiddenSelections[] = {"Camo1"};
  1318. hiddenSelectionsTextures[] = {TEXTUREPATH\gcw\empire\rg\acc\rg_acc.paa};
  1319. hiddenSelectionsMaterials[]=
  1320. {
  1321. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1322. };
  1323. class ItemInfo: ItemInfo
  1324. {
  1325. uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d";
  1326. containerClass="Supply100";
  1327. hiddenSelections[]=
  1328. {
  1329. "camo1"
  1330. };
  1331. hiddenSelectionsMaterials[]=
  1332. {
  1333. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1334. };
  1335. };
  1336. };
  1337. class macro_new_vest_class(501_inf,acc_13): macro_new_vest_class(501_rg,acc_1)
  1338. {
  1339. displayname= "[501st] INF ACC 13 (Kama)";
  1340. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_pauldron.paa};
  1341. };
  1342. class macro_new_vest_class(501_inf,acc_snow_01): macro_new_vest_class(501_inf,acc_9)
  1343. {
  1344. displayName= "[501st] INF SNOW ACC 01 (Trooper)";
  1345. picture= "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1346. model= "armor_unit\21\21st_Vest_V2.p3d";
  1347. hiddenSelections[] = {"camo1"};
  1348. hiddenSelectionsMaterials[] = {"armor_unit\21\vest\clothv2.rvmat"};
  1349. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\snow_trooper_vest.paa};
  1350. class ItemInfo: ItemInfo
  1351. {
  1352. uniformModel = "\armor_unit\21\21st_Vest_V2.p3d";
  1353. };
  1354. };
  1355. class macro_new_vest_class(501_inf,acc_snow_02): macro_new_vest_class(501_inf,acc_snow_01)
  1356. {
  1357. displayName= "[501st] INF SNOW ACC 02 (Trooper)";
  1358. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\snow_nco_vest.paa};
  1359. };
  1360. //
  1361. class macro_new_vest_class(501_invis,vest): macro_new_vest_class(501_inf,acc_9)
  1362. {
  1363. displayname= "[501st] Nanoweave Under Armour";
  1364. model="RD501_Units\nothing.p3d";
  1365. hiddenSelections[] = {""};
  1366. hiddenSelectionsTextures[] = {""};
  1367. hiddenSelectionsMaterials[]={""};
  1368. class ItemInfo: ItemInfo
  1369. {
  1370. uniformModel="RD501_Units\nothing.p3d";
  1371. containerClass="Supply100";
  1372. hiddenSelections[]={""};
  1373. hiddenSelectionsMaterials[]={""};
  1374. };
  1375. };
  1376. class macro_new_vest_class(501_holster,vest): macro_new_vest_class(501_inf,acc_9)
  1377. {
  1378. displayname= "[501st] Sidearm Holster";
  1379. picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneVestHolster_ui_ca.paa";
  1380. model = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
  1381. hiddenSelections[] = {"camo1"};
  1382. hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa"};
  1383. class ItemInfo: ItemInfo
  1384. {
  1385. uniformmodel = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
  1386. containerClass="Supply100";
  1387. hiddenSelections[] = {"camo1"};
  1388. };
  1389. };
  1390. class macro_new_vest_class(501_razorblade_holster,vest): macro_new_vest_class(501_inf,acc_9)
  1391. {
  1392. displayname = "[501st] Razorblade Holster";
  1393. picture="\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_pic.paa";
  1394. model="\RD501_Units\models\razorblade_holster.p3d";
  1395. hiddenSelections[] = {"camo1"};
  1396. hiddenSelectionsTextures[] = {"\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_co.paa"};
  1397. hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
  1398. class ItemInfo: ItemInfo
  1399. {
  1400. uniformModel="\RD501_Units\models\razorblade_holster.p3d";
  1401. containerClass="Supply100";
  1402. hiddenSelections[] = {"camo1"};
  1403. hiddenSelectionsTextures[] = {"\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_co.paa"};
  1404. hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
  1405. };
  1406. };
  1407. class macro_new_vest_class(501_mynock_sgm,vest): macro_new_vest_class(501_inf,acc_9)
  1408. {
  1409. displayname = "[501st] MYN ACC 01";
  1410. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  1411. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d";
  1412. hiddenSelections[] = {"camo1"};
  1413. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa"};
  1414. class ItemInfo: ItemInfo
  1415. {
  1416. uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d";
  1417. containerClass="Supply100";
  1418. hiddenSelections[] = {"camo1"};
  1419. };
  1420. };
  1421. class macro_new_vest_class(501_mynock_co,vest): macro_new_vest_class(501_inf,acc_9)
  1422. {
  1423. displayname = "[501st] MYN ACC 02";
  1424. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  1425. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d";
  1426. hiddenSelections[] = {"camo1"};
  1427. hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneLegions\data\Clone_501stOfficer_vest_co.paa"};
  1428. class ItemInfo: ItemInfo
  1429. {
  1430. uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d";
  1431. containerClass="Supply100";
  1432. hiddenSelections[] = {"camo1"};
  1433. };
  1434. };
  1435. };
  1436. class CfgGlasses
  1437. {
  1438. class 501st_inf_acc_01_a
  1439. {
  1440. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1441. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1442. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1443. ACE_Resistance = 2;
  1444. displayname = "[501st] INF ACC 01 A";
  1445. identityTypes[] = {};
  1446. mass = 4;
  1447. model = "\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d";
  1448. hiddenSelections[] = {"camo1"};
  1449. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  1450. name = "None";
  1451. scope = 2;
  1452. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1453. };
  1454. class 501st_inf_acc_01_b
  1455. {
  1456. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1457. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1458. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1459. ACE_Resistance = 2;
  1460. displayname = "[501st] INF ACC 01 B";
  1461. identityTypes[] = {};
  1462. mass = 4;
  1463. model = "\MRC\JLTS\characters\CloneArmor\CloneVestSuspender.p3d";
  1464. hiddenSelections[] = {"camo1"};
  1465. hiddenSelectionsMaterials[]= {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender.rvmat","\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_cloth.rvmat"};
  1466. hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_co.paa"};
  1467. name = "None";
  1468. scope = 2;
  1469. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestSuspender_ui_ca.paa";
  1470. };
  1471. class 501st_inf_acc_01_c
  1472. {
  1473. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1474. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1475. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1476. ACE_Resistance = 2;
  1477. displayname = "[501st] INF ACC 01 A";
  1478. mass = 4;
  1479. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  1480. hiddenSelections[] = {"camo1","camo2"};
  1481. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\trooper_heavy_acc.paa};
  1482. name = "None";
  1483. scope = 2;
  1484. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1485. };
  1486. class 501st_inf_acc_02
  1487. {
  1488. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1489. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1490. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1491. ACE_Resistance = 2;
  1492. displayname = "[501st] INF ACC 02";
  1493. mass = 4;
  1494. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1495. hiddenSelections[] = {"Camo1"};
  1496. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  1497. name = "None";
  1498. scope = 2;
  1499. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1500. };
  1501. class 501st_inf_acc_03
  1502. {
  1503. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1504. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1505. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1506. ACE_Resistance = 2;
  1507. displayname = "[501st] INF ACC 03";
  1508. mass = 4;
  1509. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1510. hiddenSelections[] = {"camo2"};
  1511. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  1512. name = "None";
  1513. scope = 2;
  1514. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1515. };
  1516. class 501st_inf_acc_03_b
  1517. {
  1518. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1519. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1520. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1521. ACE_Resistance = 2;
  1522. displayname = "[501st] INF ACC 03 Medic";
  1523. mass = 4;
  1524. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1525. hiddenSelections[] = {"camo2"};
  1526. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_medic_nco.paa};
  1527. name = "None";
  1528. scope = 2;
  1529. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1530. };
  1531. class 501st_inf_acc_03_c
  1532. {
  1533. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1534. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1535. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1536. ACE_Resistance = 2;
  1537. displayname = "[501st] INF ACC 03 RTO ";
  1538. identityTypes[] = {};
  1539. mass = 4;
  1540. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1541. hiddenSelections[] = {"camo2"};
  1542. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_rto_nco.paa};
  1543. name = "None";
  1544. scope = 2;
  1545. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1546. };
  1547. };
  1548. class DefaultEventhandlers;
  1549. class CfgVehicles
  1550. {
  1551. class B_Soldier_base_f;
  1552. class B_Soldier_f: B_Soldier_base_F
  1553. {
  1554. class HitPoints;
  1555. };
  1556. class O_Soldier_base_F;
  1557. ///Infantry///
  1558. class macro_new_uniform_skin_class(501_inf,recruit): B_Soldier_f
  1559. {
  1560. author = "RD501";
  1561. scope = 1;
  1562. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1563. nakedUniform = "U_BasicBody";
  1564. hiddenSelections[] = {"Camo1","Camo2","insignia"};
  1565. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\recruit_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\recruit_armor_lower.paa};
  1566. hiddenSelectionsMaterials[]=
  1567. {
  1568. "MRC\JLTS\characters\CloneArmor\data\clone_armor1_clean.rvmat",
  1569. "MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat",
  1570. "MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat"
  1571. };
  1572. uniformClass= macro_new_uniform_class(501_inf,recruit);
  1573. class HitPoints: HitPoints
  1574. {
  1575. class HitFace
  1576. {
  1577. armor=1;
  1578. material=-1;
  1579. name="face_hub";
  1580. passThrough=0.80000001;
  1581. radius=0.079999998;
  1582. explosionShielding=0.1;
  1583. minimalHit=0.0099999998;
  1584. };
  1585. class HitNeck: HitFace
  1586. {
  1587. armor=1;
  1588. material=-1;
  1589. name="neck";
  1590. passThrough=0.80000001;
  1591. radius=0.1;
  1592. explosionShielding=0.5;
  1593. minimalHit=0.0099999998;
  1594. };
  1595. class HitHead: HitNeck
  1596. {
  1597. armor=1;
  1598. material=-1;
  1599. name="head";
  1600. passThrough=0.80000001;
  1601. radius=0.2;
  1602. explosionShielding=0.5;
  1603. minimalHit=0.0099999998;
  1604. depends="HitFace max HitNeck";
  1605. };
  1606. class HitPelvis: HitHead
  1607. {
  1608. armor=8;
  1609. material=-1;
  1610. name="pelvis";
  1611. passThrough=0.80000001;
  1612. radius=0.23999999;
  1613. explosionShielding=3;
  1614. visual="injury_body";
  1615. minimalHit=0.0099999998;
  1616. depends="";
  1617. };
  1618. class HitAbdomen: HitPelvis
  1619. {
  1620. armor=6;
  1621. material=-1;
  1622. name="spine1";
  1623. passThrough=0.80000001;
  1624. radius=0.16;
  1625. explosionShielding=3;
  1626. visual="injury_body";
  1627. minimalHit=0.0099999998;
  1628. };
  1629. class HitDiaphragm: HitAbdomen
  1630. {
  1631. armor=6;
  1632. material=-1;
  1633. name="spine2";
  1634. passThrough=0.33000001;
  1635. radius=0.18000001;
  1636. explosionShielding=6;
  1637. visual="injury_body";
  1638. minimalHit=0.0099999998;
  1639. };
  1640. class HitChest: HitDiaphragm
  1641. {
  1642. armor=8;
  1643. material=-1;
  1644. name="spine3";
  1645. passThrough="0.33000001radius = 0.18";
  1646. explosionShielding=6;
  1647. visual="injury_body";
  1648. minimalHit=0.0099999998;
  1649. };
  1650. class HitBody: HitChest
  1651. {
  1652. armor=1000;
  1653. material=-1;
  1654. name="body";
  1655. passThrough=1;
  1656. radius=0;
  1657. explosionShielding=6;
  1658. visual="injury_body";
  1659. minimalHit=0.0099999998;
  1660. depends="HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
  1661. };
  1662. class HitArms: HitBody
  1663. {
  1664. armor=6;
  1665. material=-1;
  1666. name="arms";
  1667. passThrough=1;
  1668. radius=0.1;
  1669. explosionShielding=3;
  1670. visual="injury_hands";
  1671. minimalHit=0.0099999998;
  1672. depends="0";
  1673. };
  1674. class HitHands: HitArms
  1675. {
  1676. armor=6;
  1677. material=-1;
  1678. name="hands";
  1679. passThrough=1;
  1680. radius=0.1;
  1681. explosionShielding=1;
  1682. visual="injury_hands";
  1683. minimalHit=0.0099999998;
  1684. depends="HitArms";
  1685. };
  1686. class HitLegs: HitHands
  1687. {
  1688. armor=6;
  1689. material=-1;
  1690. name="legs";
  1691. passThrough=1;
  1692. radius=0.14;
  1693. explosionShielding=3;
  1694. visual="injury_legs";
  1695. minimalHit=0.0099999998;
  1696. depends="0";
  1697. };
  1698. class Incapacitated: HitLegs
  1699. {
  1700. armor=1000;
  1701. material=-1;
  1702. name="body";
  1703. passThrough=1;
  1704. radius=0;
  1705. explosionShielding=3;
  1706. visual="";
  1707. minimalHit=0;
  1708. depends="(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
  1709. };
  1710. class HitLeftArm
  1711. {
  1712. armor=6;
  1713. material=-1;
  1714. name="hand_l";
  1715. passThrough=1;
  1716. radius=0.079999998;
  1717. explosionShielding=3;
  1718. visual="injury_hands";
  1719. minimalHit=0.0099999998;
  1720. };
  1721. class HitRightArm: HitLeftArm
  1722. {
  1723. name="hand_r";
  1724. };
  1725. class HitLeftLeg
  1726. {
  1727. armor=6;
  1728. material=-1;
  1729. name="leg_l";
  1730. passThrough=1;
  1731. radius=0.1;
  1732. explosionShielding=3;
  1733. visual="injury_legs";
  1734. minimalHit=0.0099999998;
  1735. };
  1736. class HitRightLeg: HitLeftLeg
  1737. {
  1738. name="leg_r";
  1739. };
  1740. };
  1741. armor=2;
  1742. armorStructural=4;
  1743. explosionShielding=0.40000001;
  1744. minTotalDamageThreshold=0.001;
  1745. impactDamageMultiplier=0.5;
  1746. };
  1747. class macro_new_uniform_skin_class(501_inf,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  1748. {
  1749. author = "RD501";
  1750. scope = 1;
  1751. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1752. nakedUniform = "U_BasicBody";
  1753. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_Armor_Upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
  1754. };
  1755. class macro_new_uniform_skin_class(501_inf_medic,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  1756. {
  1757. author = "RD501";
  1758. scope = 1;
  1759. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1760. nakedUniform = "U_BasicBody";
  1761. hiddenSelections[] = {"Camo1","Camo2"};
  1762. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
  1763. };
  1764. class macro_new_uniform_skin_class(501_inf_rto,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  1765. {
  1766. author = "RD501";
  1767. scope = 1;
  1768. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1769. nakedUniform = "U_BasicBody";
  1770. hiddenSelections[] = {"Camo1","Camo2"};
  1771. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
  1772. };
  1773. class macro_new_uniform_skin_class(501_inf,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  1774. {
  1775. author = "RD501";
  1776. scope = 1;
  1777. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1778. nakedUniform = "U_BasicBody";
  1779. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
  1780. };
  1781. class macro_new_uniform_skin_class(501_inf_medic,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  1782. {
  1783. author = "RD501";
  1784. scope = 1;
  1785. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1786. nakedUniform = "U_BasicBody";
  1787. hiddenSelections[] = {"Camo1","Camo2"};
  1788. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
  1789. };
  1790. class macro_new_uniform_skin_class(501_inf_rto,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  1791. {
  1792. author = "RD501";
  1793. scope = 1;
  1794. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1795. nakedUniform = "U_BasicBody";
  1796. hiddenSelections[] = {"Camo1","Camo2"};
  1797. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
  1798. };
  1799. class macro_new_uniform_skin_class(501_inf,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  1800. {
  1801. author = "RD501";
  1802. scope = 1;
  1803. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1804. nakedUniform = "U_BasicBody";
  1805. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  1806. };
  1807. class macro_new_uniform_skin_class(501_inf_medic,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  1808. {
  1809. author = "RD501";
  1810. scope = 1;
  1811. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1812. nakedUniform = "U_BasicBody";
  1813. hiddenSelections[] = {"Camo1","Camo2"};
  1814. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  1815. };
  1816. class macro_new_uniform_skin_class(501_inf_rto,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  1817. {
  1818. author = "RD501";
  1819. scope = 1;
  1820. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1821. nakedUniform = "U_BasicBody";
  1822. hiddenSelections[] = {"Camo1","Camo2"};
  1823. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  1824. };
  1825. class macro_new_uniform_skin_class(501_inf,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  1826. {
  1827. author = "RD501";
  1828. scope = 1;
  1829. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1830. nakedUniform = "U_BasicBody";
  1831. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  1832. };
  1833. class macro_new_uniform_skin_class(501_inf_medic,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  1834. {
  1835. author = "RD501";
  1836. scope = 1;
  1837. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1838. nakedUniform = "U_BasicBody";
  1839. hiddenSelections[] = {"Camo1","Camo2"};
  1840. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  1841. };
  1842. class macro_new_uniform_skin_class(501_inf_rto,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  1843. {
  1844. author = "RD501";
  1845. scope = 1;
  1846. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1847. nakedUniform = "U_BasicBody";
  1848. hiddenSelections[] = {"Camo1","Camo2"};
  1849. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  1850. };
  1851. class macro_new_uniform_skin_class(501_inf,nco): macro_new_uniform_skin_class(501_inf,recruit)
  1852. {
  1853. author = "RD501";
  1854. scope = 1;
  1855. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1856. nakedUniform = "U_BasicBody";
  1857. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
  1858. };
  1859. class macro_new_uniform_skin_class(501_inf_medic,nco): macro_new_uniform_skin_class(501_inf,recruit)
  1860. {
  1861. author = "RD501";
  1862. scope = 1;
  1863. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1864. nakedUniform = "U_BasicBody";
  1865. hiddenSelections[] = {"Camo1","Camo2"};
  1866. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
  1867. };
  1868. class macro_new_uniform_skin_class(501_inf_rto,nco): macro_new_uniform_skin_class(501_inf,recruit)
  1869. {
  1870. author = "RD501";
  1871. scope = 1;
  1872. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1873. nakedUniform = "U_BasicBody";
  1874. hiddenSelections[] = {"Camo1","Camo2"};
  1875. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
  1876. };
  1877. class macro_new_uniform_skin_class(501_inf,sr_cp): macro_new_uniform_skin_class(501_inf,recruit)
  1878. {
  1879. author = "RD501";
  1880. scope = 1;
  1881. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1882. nakedUniform = "U_BasicBody";
  1883. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_armor_lower.paa};
  1884. };
  1885. class macro_new_uniform_skin_class(501_inf_medic,sr_cp): macro_new_uniform_skin_class(501_inf,recruit)
  1886. {
  1887. author = "RD501";
  1888. scope = 1;
  1889. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1890. nakedUniform = "U_BasicBody";
  1891. hiddenSelections[] = {"Camo1","Camo2"};
  1892. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_medic_armor_lower.paa};
  1893. };
  1894. class macro_new_uniform_skin_class(501_inf_rto,sr_cp): macro_new_uniform_skin_class(501_inf,recruit)
  1895. {
  1896. author = "RD501";
  1897. scope = 1;
  1898. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1899. nakedUniform = "U_BasicBody";
  1900. hiddenSelections[] = {"Camo1","Camo2"};
  1901. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_rto_armor_lower.paa};
  1902. };
  1903. class macro_new_uniform_skin_class(501_inf,cs): macro_new_uniform_skin_class(501_inf,recruit)
  1904. {
  1905. author = "RD501";
  1906. scope = 1;
  1907. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1908. nakedUniform = "U_BasicBody";
  1909. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cs_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
  1910. };
  1911. class macro_new_uniform_skin_class(501_inf_medic,cs): macro_new_uniform_skin_class(501_inf,recruit)
  1912. {
  1913. author = "RD501";
  1914. scope = 1;
  1915. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1916. nakedUniform = "U_BasicBody";
  1917. hiddenSelections[] = {"Camo1","Camo2"};
  1918. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cs_nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_medic_armor_lower.paa};
  1919. };
  1920. class macro_new_uniform_skin_class(501_inf_rto,cs): macro_new_uniform_skin_class(501_inf,recruit)
  1921. {
  1922. author = "RD501";
  1923. scope = 1;
  1924. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1925. nakedUniform = "U_BasicBody";
  1926. hiddenSelections[] = {"Camo1","Camo2"};
  1927. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cs_nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_rto_armor_lower.paa};
  1928. };
  1929. class macro_new_uniform_skin_class(501_inf,sr_cs): macro_new_uniform_skin_class(501_inf,recruit)
  1930. {
  1931. author = "RD501";
  1932. scope = 1;
  1933. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1934. nakedUniform = "U_BasicBody";
  1935. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_armor_lower.paa};
  1936. };
  1937. class macro_new_uniform_skin_class(501_inf_medic,sr_cs): macro_new_uniform_skin_class(501_inf,recruit)
  1938. {
  1939. author = "RD501";
  1940. scope = 1;
  1941. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1942. nakedUniform = "U_BasicBody";
  1943. hiddenSelections[] = {"Camo1","Camo2"};
  1944. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_medic_armor_lower.paa};
  1945. };
  1946. class macro_new_uniform_skin_class(501_inf_rto,sr_cs): macro_new_uniform_skin_class(501_inf,recruit)
  1947. {
  1948. author = "RD501";
  1949. scope = 1;
  1950. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1951. nakedUniform = "U_BasicBody";
  1952. hiddenSelections[] = {"Camo1","Camo2"};
  1953. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_rto_armor_lower.paa};
  1954. };
  1955. class macro_new_uniform_skin_class(501_inf,csm): macro_new_uniform_skin_class(501_inf,recruit)
  1956. {
  1957. author = "RD501";
  1958. scope = 1;
  1959. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1960. nakedUniform = "U_BasicBody";
  1961. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\csm_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\csm_nco_armor_lower.paa};
  1962. };
  1963. class macro_new_uniform_skin_class(501_inf,csm_comp): macro_new_uniform_skin_class(501_inf,recruit)
  1964. {
  1965. author = "RD501";
  1966. scope = 1;
  1967. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1968. nakedUniform = "U_BasicBody";
  1969. hiddenSelections[] = {"Camo1","Camo2"};
  1970. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\comp_ncoic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\comp_ncoic_armor_lower.paa};
  1971. };
  1972. class macro_new_uniform_skin_class(501_inf,csm_bn): macro_new_uniform_skin_class(501_inf,recruit)
  1973. {
  1974. author = "RD501";
  1975. scope = 1;
  1976. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1977. nakedUniform = "U_BasicBody";
  1978. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_armor_lower.paa};
  1979. };
  1980. class macro_new_uniform_skin_class(501_inf_medic,csm): macro_new_uniform_skin_class(501_inf,recruit)
  1981. {
  1982. author = "RD501";
  1983. scope = 1;
  1984. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1985. nakedUniform = "U_BasicBody";
  1986. hiddenSelections[] = {"Camo1","Camo2"};
  1987. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_medic_armor_lower.paa};
  1988. };
  1989. class macro_new_uniform_skin_class(501_inf_rto,csm): macro_new_uniform_skin_class(501_inf,recruit)
  1990. {
  1991. author = "RD501";
  1992. scope = 1;
  1993. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1994. nakedUniform = "U_BasicBody";
  1995. hiddenSelections[] = {"Camo1","Camo2"};
  1996. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_rto_armor_lower.paa};
  1997. };
  1998. class macro_new_uniform_skin_class(501_inf,2nd_lt): macro_new_uniform_skin_class(501_inf,recruit)
  1999. {
  2000. author = "RD501";
  2001. scope = 1;
  2002. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2003. nakedUniform = "U_BasicBody";
  2004. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_lower.paa};
  2005. };
  2006. class macro_new_uniform_skin_class(501_inf,1st_lt): macro_new_uniform_skin_class(501_inf,recruit)
  2007. {
  2008. author = "RD501";
  2009. scope = 1;
  2010. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2011. nakedUniform = "U_BasicBody";
  2012. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_lower.paa};
  2013. };
  2014. class macro_new_uniform_skin_class(501_inf,cpt): macro_new_uniform_skin_class(501_inf,recruit)
  2015. {
  2016. author = "RD501";
  2017. scope = 1;
  2018. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2019. nakedUniform = "U_BasicBody";
  2020. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cpt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\cpt_armor_lower.paa};
  2021. };
  2022. class macro_new_uniform_skin_class(501_inf,maj): macro_new_uniform_skin_class(501_inf,recruit)
  2023. {
  2024. author = "RD501";
  2025. scope = 1;
  2026. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2027. nakedUniform = "U_BasicBody";
  2028. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\maj_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\maj_armor_lower.paa};
  2029. };
  2030. class macro_new_uniform_skin_class(501_inf,2nd_lt_alt): macro_new_uniform_skin_class(501_inf,recruit)
  2031. {
  2032. author = "RD501";
  2033. scope = 1;
  2034. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2035. nakedUniform = "U_BasicBody";
  2036. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  2037. hiddenSelectionsMaterials[] = {TEXTUREPATH\Republic\clones\mats\clone_officer_alt_armor.rvmat, MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat};
  2038. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\2nd_lt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_chest_rank.paa};
  2039. };
  2040. class macro_new_uniform_skin_class(501_inf,1st_lt_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
  2041. {
  2042. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\1st_lt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_chest_rank.paa};
  2043. };
  2044. class macro_new_uniform_skin_class(501_inf,cpt_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
  2045. {
  2046. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cpt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\cpt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\cpt_chest_rank.paa};
  2047. };
  2048. class macro_new_uniform_skin_class(501_inf,maj_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
  2049. {
  2050. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\maj_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\maj_alt_armor_lower.paa,TEXTUREPATH\Republic\clones\Infantry\acc\cpt_chest_rank.paa};
  2051. };
  2052. class macro_new_uniform_skin_class(501_inf,p1_nco): macro_new_uniform_skin_class(501_inf,recruit)
  2053. {
  2054. author = "RD501";
  2055. scope = 1;
  2056. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2057. nakedUniform = "U_BasicBody";
  2058. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\p1_nco_armor_upper.paa, TEXTUREPATH\Republic\clones\auxillary\p1_nco_armor_lower.paa};
  2059. };
  2060. class macro_new_uniform_skin_class(501_inf,snow): macro_new_uniform_skin_class(501_inf,recruit)
  2061. {
  2062. model = "\armor_unit\21\21.p3d";
  2063. hiddenSelections[] = {"Camo1","Camo2","CamoB"};
  2064. hiddenSelectionsMaterials[] = {"armor_unit\21\camo1.rvmat","armor_unit\21\camo2.rvmat","armor_unit\21\under.rvmat"};
  2065. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\snow_trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\auxillary\snow_trooper_armor_lower.paa,"armor_unit\21\21_Undersuit_co.paa"};
  2066. };
  2067. class macro_new_uniform_skin_class(501_inf,snow_nco): macro_new_uniform_skin_class(501_inf,snow)
  2068. {
  2069. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\snow_trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\auxillary\snow_nco_armor_lower.paa,"armor_unit\21\21_Undersuit_co.paa"};
  2070. };
  2071. class macro_new_uniform_skin_class(501_inf,snow_medic): macro_new_uniform_skin_class(501_inf,snow)
  2072. {
  2073. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\snow_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\auxillary\snow_nco_armor_lower.paa,"armor_unit\21\21_Undersuit_co.paa"};
  2074. };
  2075. class macro_new_uniform_skin_class(501_inf,snow_rto): macro_new_uniform_skin_class(501_inf,snow)
  2076. {
  2077. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\snow_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\auxillary\snow_nco_armor_lower.paa,"armor_unit\21\21_Undersuit_co.paa"};
  2078. };
  2079. ///Airborne///
  2080. class macro_new_uniform_skin_class(501_ab,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  2081. {
  2082. author = "RD501";
  2083. scope = 1;
  2084. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2085. nakedUniform = "U_BasicBody";
  2086. hiddenSelections[] = {"Camo1","Camo2"};
  2087. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
  2088. };
  2089. class macro_new_uniform_skin_class(501_ab_medic,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  2090. {
  2091. author = "RD501";
  2092. scope = 1;
  2093. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2094. nakedUniform = "U_BasicBody";
  2095. hiddenSelections[] = {"Camo1","Camo2"};
  2096. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
  2097. };
  2098. class macro_new_uniform_skin_class(501_ab_rto,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  2099. {
  2100. author = "RD501";
  2101. scope = 1;
  2102. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2103. nakedUniform = "U_BasicBody";
  2104. hiddenSelections[] = {"Camo1","Camo2"};
  2105. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
  2106. };
  2107. class macro_new_uniform_skin_class(501_ab,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  2108. {
  2109. author = "RD501";
  2110. scope = 1;
  2111. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2112. nakedUniform = "U_BasicBody";
  2113. hiddenSelections[] = {"Camo1","Camo2"};
  2114. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
  2115. };
  2116. class macro_new_uniform_skin_class(501_ab_medic,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  2117. {
  2118. author = "RD501";
  2119. scope = 1;
  2120. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2121. nakedUniform = "U_BasicBody";
  2122. hiddenSelections[] = {"Camo1","Camo2"};
  2123. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
  2124. };
  2125. class macro_new_uniform_skin_class(501_ab_rto,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  2126. {
  2127. author = "RD501";
  2128. scope = 1;
  2129. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2130. nakedUniform = "U_BasicBody";
  2131. hiddenSelections[] = {"Camo1","Camo2"};
  2132. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
  2133. };
  2134. class macro_new_uniform_skin_class(501_ab,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  2135. {
  2136. author = "RD501";
  2137. scope = 1;
  2138. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2139. nakedUniform = "U_BasicBody";
  2140. hiddenSelections[] = {"Camo1","Camo2"};
  2141. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
  2142. };
  2143. class macro_new_uniform_skin_class(501_ab_medic,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  2144. {
  2145. author = "RD501";
  2146. scope = 1;
  2147. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2148. nakedUniform = "U_BasicBody";
  2149. hiddenSelections[] = {"Camo1","Camo2"};
  2150. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
  2151. };
  2152. class macro_new_uniform_skin_class(501_ab_rto,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  2153. {
  2154. author = "RD501";
  2155. scope = 1;
  2156. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2157. nakedUniform = "U_BasicBody";
  2158. hiddenSelections[] = {"Camo1","Camo2"};
  2159. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
  2160. };
  2161. class macro_new_uniform_skin_class(501_ab,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  2162. {
  2163. author = "RD501";
  2164. scope = 1;
  2165. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2166. nakedUniform = "U_BasicBody";
  2167. hiddenSelections[] = {"Camo1","Camo2"};
  2168. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
  2169. };
  2170. class macro_new_uniform_skin_class(501_ab_medic,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  2171. {
  2172. author = "RD501";
  2173. scope = 1;
  2174. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2175. nakedUniform = "U_BasicBody";
  2176. hiddenSelections[] = {"Camo1","Camo2"};
  2177. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
  2178. };
  2179. class macro_new_uniform_skin_class(501_ab_rto,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  2180. {
  2181. author = "RD501";
  2182. scope = 1;
  2183. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2184. nakedUniform = "U_BasicBody";
  2185. hiddenSelections[] = {"Camo1","Camo2"};
  2186. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
  2187. };
  2188. class macro_new_uniform_skin_class(501_ab,cpl): macro_new_uniform_skin_class(501_inf,recruit)
  2189. {
  2190. author = "RD501";
  2191. scope = 1;
  2192. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2193. nakedUniform = "U_BasicBody";
  2194. hiddenSelections[] = {"Camo1","Camo2"};
  2195. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
  2196. };
  2197. class macro_new_uniform_skin_class(501_ab_medic,cpl): macro_new_uniform_skin_class(501_inf,recruit)
  2198. {
  2199. author = "RD501";
  2200. scope = 1;
  2201. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2202. nakedUniform = "U_BasicBody";
  2203. hiddenSelections[] = {"Camo1","Camo2"};
  2204. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
  2205. };
  2206. class macro_new_uniform_skin_class(501_ab_rto,cpl): macro_new_uniform_skin_class(501_inf,recruit)
  2207. {
  2208. author = "RD501";
  2209. scope = 1;
  2210. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2211. nakedUniform = "U_BasicBody";
  2212. hiddenSelections[] = {"Camo1","Camo2"};
  2213. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
  2214. };
  2215. class macro_new_uniform_skin_class(501_ab,scpl): macro_new_uniform_skin_class(501_inf,recruit)
  2216. {
  2217. author = "RD501";
  2218. scope = 1;
  2219. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2220. nakedUniform = "U_BasicBody";
  2221. hiddenSelections[] = {"Camo1","Camo2"};
  2222. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
  2223. };
  2224. class macro_new_uniform_skin_class(501_ab_medic,scpl): macro_new_uniform_skin_class(501_inf,recruit)
  2225. {
  2226. author = "RD501";
  2227. scope = 1;
  2228. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2229. nakedUniform = "U_BasicBody";
  2230. hiddenSelections[] = {"Camo1","Camo2"};
  2231. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
  2232. };
  2233. class macro_new_uniform_skin_class(501_ab_rto,scpl): macro_new_uniform_skin_class(501_inf,recruit)
  2234. {
  2235. author = "RD501";
  2236. scope = 1;
  2237. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2238. nakedUniform = "U_BasicBody";
  2239. hiddenSelections[] = {"Camo1","Camo2"};
  2240. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
  2241. };
  2242. class macro_new_uniform_skin_class(501_ab,cs): macro_new_uniform_skin_class(501_inf,recruit)
  2243. {
  2244. author = "RD501";
  2245. scope = 1;
  2246. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2247. nakedUniform = "U_BasicBody";
  2248. hiddenSelections[] = {"Camo1","Camo2"};
  2249. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
  2250. };
  2251. class macro_new_uniform_skin_class(501_ab_medic,cs): macro_new_uniform_skin_class(501_inf,recruit)
  2252. {
  2253. author = "RD501";
  2254. scope = 1;
  2255. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2256. nakedUniform = "U_BasicBody";
  2257. hiddenSelections[] = {"Camo1","Camo2"};
  2258. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
  2259. };
  2260. class macro_new_uniform_skin_class(501_ab_rto,cs): macro_new_uniform_skin_class(501_inf,recruit)
  2261. {
  2262. author = "RD501";
  2263. scope = 1;
  2264. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2265. nakedUniform = "U_BasicBody";
  2266. hiddenSelections[] = {"Camo1","Camo2"};
  2267. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
  2268. };
  2269. class macro_new_uniform_skin_class(501_ab,scs): macro_new_uniform_skin_class(501_inf,recruit)
  2270. {
  2271. author = "RD501";
  2272. scope = 1;
  2273. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2274. nakedUniform = "U_BasicBody";
  2275. hiddenSelections[] = {"Camo1","Camo2"};
  2276. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
  2277. };
  2278. class macro_new_uniform_skin_class(501_ab_medic,scs): macro_new_uniform_skin_class(501_inf,recruit)
  2279. {
  2280. author = "RD501";
  2281. scope = 1;
  2282. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2283. nakedUniform = "U_BasicBody";
  2284. hiddenSelections[] = {"Camo1","Camo2"};
  2285. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
  2286. };
  2287. class macro_new_uniform_skin_class(501_ab_rto,scs): macro_new_uniform_skin_class(501_inf,recruit)
  2288. {
  2289. author = "RD501";
  2290. scope = 1;
  2291. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2292. nakedUniform = "U_BasicBody";
  2293. hiddenSelections[] = {"Camo1","Camo2"};
  2294. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
  2295. };
  2296. class macro_new_uniform_skin_class(501_ab,csm): macro_new_uniform_skin_class(501_inf,recruit)
  2297. {
  2298. author = "RD501";
  2299. scope = 1;
  2300. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2301. nakedUniform = "U_BasicBody";
  2302. hiddenSelections[] = {"Camo1","Camo2"};
  2303. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_csm_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_csm_armor_lower.paa};
  2304. };
  2305. class macro_new_uniform_skin_class(501_avi,cxc): macro_new_uniform_skin_class(501_inf,recruit)
  2306. {
  2307. author = "RD501";
  2308. scope = 2;
  2309. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2310. nakedUniform = "U_BasicBody";
  2311. hiddenSelections[] = {"Camo1","Camo2"};
  2312. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxc_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxc_armor_lower.paa};
  2313. };
  2314. class macro_new_uniform_skin_class(501_avi,scxc): macro_new_uniform_skin_class(501_inf,recruit)
  2315. {
  2316. author = "RD501";
  2317. scope = 2;
  2318. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2319. nakedUniform = "U_BasicBody";
  2320. hiddenSelections[] = {"Camo1","Camo2"};
  2321. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxcs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxcs_armor_lower.paa};
  2322. };
  2323. class macro_new_uniform_skin_class(501_avi,cxx): macro_new_uniform_skin_class(501_inf,recruit)
  2324. {
  2325. author = "RD501";
  2326. scope = 2;
  2327. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2328. nakedUniform = "U_BasicBody";
  2329. hiddenSelections[] = {"Camo1","Camo2"};
  2330. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxx_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxx_armor_lower.paa};
  2331. };
  2332. class macro_new_uniform_skin_class(501_avi,scxx): macro_new_uniform_skin_class(501_inf,recruit)
  2333. {
  2334. author = "RD501";
  2335. scope = 2;
  2336. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2337. nakedUniform = "U_BasicBody";
  2338. hiddenSelections[] = {"Camo1","Camo2"};
  2339. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxxs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxxs_armor_lower.paa};
  2340. };
  2341. class macro_new_uniform_skin_class(501_avi,cxp): macro_new_uniform_skin_class(501_inf,recruit)
  2342. {
  2343. author = "RD501";
  2344. scope = 2;
  2345. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2346. nakedUniform = "U_BasicBody";
  2347. hiddenSelections[] = {"Camo1","Camo2"};
  2348. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxp_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxp_armor_lower.paa};
  2349. };
  2350. class macro_new_uniform_skin_class(501_avi,cxs): macro_new_uniform_skin_class(501_inf,recruit)
  2351. {
  2352. author = "RD501";
  2353. scope = 2;
  2354. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2355. nakedUniform = "U_BasicBody";
  2356. hiddenSelections[] = {"Camo1","Camo2"};
  2357. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxs_armor_lower.paa};
  2358. };
  2359. class macro_new_uniform_skin_class(501_avi,cx1): macro_new_uniform_skin_class(501_inf,recruit)
  2360. {
  2361. author = "RD501";
  2362. scope = 2;
  2363. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2364. nakedUniform = "U_BasicBody";
  2365. hiddenSelections[] = {"Camo1","Camo2"};
  2366. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx1_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx1_armor_lower.paa};
  2367. };
  2368. class macro_new_uniform_skin_class(501_avi,cx2): macro_new_uniform_skin_class(501_inf,recruit)
  2369. {
  2370. author = "RD501";
  2371. scope = 2;
  2372. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2373. nakedUniform = "U_BasicBody";
  2374. hiddenSelections[] = {"Camo1","Camo2"};
  2375. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx2_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx2_armor_lower.paa};
  2376. };
  2377. class macro_new_uniform_skin_class(501_avi,cx3): macro_new_uniform_skin_class(501_inf,recruit)
  2378. {
  2379. author = "RD501";
  2380. scope = 2;
  2381. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2382. nakedUniform = "U_BasicBody";
  2383. hiddenSelections[] = {"Camo1","Camo2"};
  2384. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx_armor_lower.paa};
  2385. };
  2386. class macro_new_uniform_skin_class(empire_rg,boi): macro_new_uniform_skin_class(501_inf,recruit)
  2387. {
  2388. author = "RD501";
  2389. scope = 2;
  2390. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2391. nakedUniform = "U_BasicBody";
  2392. hiddenSelections[] = {"Camo1","Camo2"};
  2393. hiddenSelectionsTextures[] = {TEXTUREPATH\gcw\empire\rg\rg_armour_upper.paa,TEXTUREPATH\gcw\empire\rg\rg_armour_lower.paa};
  2394. };
  2395. class macro_new_uniform_skin_class(501_arc,01): macro_new_uniform_skin_class(501_inf,recruit)
  2396. {
  2397. author = "RD501";
  2398. scope = 2;
  2399. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2400. nakedUniform = "U_BasicBody";
  2401. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper_01.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2402. };
  2403. class macro_new_uniform_skin_class(501_arc,02): macro_new_uniform_skin_class(501_inf,recruit)
  2404. {
  2405. author = "RD501";
  2406. scope = 2;
  2407. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2408. nakedUniform = "U_BasicBody";
  2409. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper_02.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_02.paa};
  2410. };
  2411. class macro_new_uniform_skin_class(501_utc,01): macro_new_uniform_skin_class(501_inf,recruit)
  2412. {
  2413. author = "RD501";
  2414. scope = 2;
  2415. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2416. nakedUniform = "U_BasicBody";
  2417. hiddenSelections[] = {"Camo1","Camo2"};
  2418. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_blue_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2419. };
  2420. class macro_new_uniform_skin_class(501_utc,02): macro_new_uniform_skin_class(501_inf,recruit)
  2421. {
  2422. author = "RD501";
  2423. scope = 2;
  2424. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2425. nakedUniform = "U_BasicBody";
  2426. hiddenSelections[] = {"Camo1","Camo2"};
  2427. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_green_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2428. };
  2429. class macro_new_uniform_skin_class(501_utc,03): macro_new_uniform_skin_class(501_inf,recruit)
  2430. {
  2431. author = "RD501";
  2432. scope = 2;
  2433. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2434. nakedUniform = "U_BasicBody";
  2435. hiddenSelections[] = {"Camo1","Camo2"};
  2436. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_indigo_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2437. };
  2438. class macro_new_uniform_skin_class(501_utc,04): macro_new_uniform_skin_class(501_inf,recruit)
  2439. {
  2440. author = "RD501";
  2441. scope = 2;
  2442. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2443. nakedUniform = "U_BasicBody";
  2444. hiddenSelections[] = {"Camo1","Camo2"};
  2445. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_orange_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2446. };
  2447. class macro_new_uniform_skin_class(501_utc,05): macro_new_uniform_skin_class(501_inf,recruit)
  2448. {
  2449. author = "RD501";
  2450. scope = 2;
  2451. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2452. nakedUniform = "U_BasicBody";
  2453. hiddenSelections[] = {"Camo1","Camo2"};
  2454. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_pink_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2455. };
  2456. class macro_new_uniform_skin_class(501_utc,06): macro_new_uniform_skin_class(501_inf,recruit)
  2457. {
  2458. author = "RD501";
  2459. scope = 2;
  2460. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2461. nakedUniform = "U_BasicBody";
  2462. hiddenSelections[] = {"Camo1","Camo2"};
  2463. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_red_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2464. };
  2465. class macro_new_uniform_skin_class(501_utc,07): macro_new_uniform_skin_class(501_inf,recruit)
  2466. {
  2467. author = "RD501";
  2468. scope = 2;
  2469. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2470. nakedUniform = "U_BasicBody";
  2471. hiddenSelections[] = {"Camo1","Camo2"};
  2472. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_violet_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2473. };
  2474. class macro_new_uniform_skin_class(501_utc,08): macro_new_uniform_skin_class(501_inf,recruit)
  2475. {
  2476. author = "RD501";
  2477. scope = 2;
  2478. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2479. nakedUniform = "U_BasicBody";
  2480. hiddenSelections[] = {"Camo1","Camo2"};
  2481. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_yellow_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2482. };
  2483. //Squad Specific Senior Trooper
  2484. class macro_new_uniform_skin_class(501_inf,strooper_11): macro_new_uniform_skin_class(501_inf,recruit)
  2485. {
  2486. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2487. };
  2488. class macro_new_uniform_skin_class(501_inf,strooper_12): macro_new_uniform_skin_class(501_inf,recruit)
  2489. {
  2490. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2491. };
  2492. class macro_new_uniform_skin_class(501_inf,strooper_13): macro_new_uniform_skin_class(501_inf,recruit)
  2493. {
  2494. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2495. };
  2496. class macro_new_uniform_skin_class(501_inf,strooper_21): macro_new_uniform_skin_class(501_inf,recruit)
  2497. {
  2498. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2499. };
  2500. class macro_new_uniform_skin_class(501_inf,strooper_22): macro_new_uniform_skin_class(501_inf,recruit)
  2501. {
  2502. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2503. };
  2504. class macro_new_uniform_skin_class(501_inf,strooper_23): macro_new_uniform_skin_class(501_inf,recruit)
  2505. {
  2506. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2507. };
  2508. class macro_new_uniform_skin_class(501_inf,strooper_31): macro_new_uniform_skin_class(501_inf,recruit)
  2509. {
  2510. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2511. };
  2512. class macro_new_uniform_skin_class(501_inf,strooper_32): macro_new_uniform_skin_class(501_inf,recruit)
  2513. {
  2514. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2515. };
  2516. class macro_new_uniform_skin_class(501_inf,strooper_33): macro_new_uniform_skin_class(501_inf,recruit)
  2517. {
  2518. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2519. };
  2520. class macro_new_uniform_skin_class(501_inf_medic,strooper_11_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2521. {
  2522. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2523. };
  2524. class macro_new_uniform_skin_class(501_inf_medic,strooper_12_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2525. {
  2526. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2527. };
  2528. class macro_new_uniform_skin_class(501_inf_medic,strooper_13_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2529. {
  2530. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2531. };
  2532. class macro_new_uniform_skin_class(501_inf_medic,strooper_21_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2533. {
  2534. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2535. };
  2536. class macro_new_uniform_skin_class(501_inf_medic,strooper_22_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2537. {
  2538. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2539. };
  2540. class macro_new_uniform_skin_class(501_inf_medic,strooper_23_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2541. {
  2542. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2543. };
  2544. class macro_new_uniform_skin_class(501_inf_medic,strooper_31_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2545. {
  2546. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2547. };
  2548. class macro_new_uniform_skin_class(501_inf_medic,strooper_32_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2549. {
  2550. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2551. };
  2552. class macro_new_uniform_skin_class(501_inf_medic,strooper_33_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2553. {
  2554. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2555. };
  2556. class macro_new_uniform_skin_class(501_inf_medic,strooper_11_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2557. {
  2558. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2559. };
  2560. class macro_new_uniform_skin_class(501_inf_medic,strooper_12_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2561. {
  2562. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2563. };
  2564. class macro_new_uniform_skin_class(501_inf_medic,strooper_13_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2565. {
  2566. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2567. };
  2568. class macro_new_uniform_skin_class(501_inf_medic,strooper_21_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2569. {
  2570. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2571. };
  2572. class macro_new_uniform_skin_class(501_inf_medic,strooper_22_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2573. {
  2574. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2575. };
  2576. class macro_new_uniform_skin_class(501_inf_medic,strooper_23_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2577. {
  2578. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2579. };
  2580. class macro_new_uniform_skin_class(501_inf_medic,strooper_31_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2581. {
  2582. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2583. };
  2584. class macro_new_uniform_skin_class(501_inf_medic,strooper_32_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2585. {
  2586. hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2587. };
  2588. class macro_new_uniform_skin_class(501_inf_medic,strooper_33_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2589. {
  2590. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2591. };
  2592. class macro_new_uniform_skin_class(501_inf_rto,strooper_11): macro_new_uniform_skin_class(501_inf,recruit)
  2593. {
  2594. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2595. };
  2596. class macro_new_uniform_skin_class(501_inf_rto,strooper_12): macro_new_uniform_skin_class(501_inf,recruit)
  2597. {
  2598. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2599. };
  2600. class macro_new_uniform_skin_class(501_inf_rto,strooper_13): macro_new_uniform_skin_class(501_inf,recruit)
  2601. {
  2602. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2603. };
  2604. //Squad Specific Veteran Trooper
  2605. class macro_new_uniform_skin_class(501_inf,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit)
  2606. {
  2607. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2608. };
  2609. class macro_new_uniform_skin_class(501_inf,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit)
  2610. {
  2611. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2612. };
  2613. class macro_new_uniform_skin_class(501_inf,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit)
  2614. {
  2615. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2616. };
  2617. class macro_new_uniform_skin_class(501_inf,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit)
  2618. {
  2619. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2620. };
  2621. class macro_new_uniform_skin_class(501_inf,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit)
  2622. {
  2623. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2624. };
  2625. class macro_new_uniform_skin_class(501_inf,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit)
  2626. {
  2627. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2628. };
  2629. class macro_new_uniform_skin_class(501_inf,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit)
  2630. {
  2631. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2632. };
  2633. class macro_new_uniform_skin_class(501_inf,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit)
  2634. {
  2635. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2636. };
  2637. class macro_new_uniform_skin_class(501_inf,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit)
  2638. {
  2639. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2640. };
  2641. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2642. {
  2643. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2644. };
  2645. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2646. {
  2647. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2648. };
  2649. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2650. {
  2651. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2652. };
  2653. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2654. {
  2655. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2656. };
  2657. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2658. {
  2659. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2660. };
  2661. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2662. {
  2663. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2664. };
  2665. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2666. {
  2667. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2668. };
  2669. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2670. {
  2671. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2672. };
  2673. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2674. {
  2675. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2676. };
  2677. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2678. {
  2679. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2680. };
  2681. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2682. {
  2683. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2684. };
  2685. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2686. {
  2687. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2688. };
  2689. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2690. {
  2691. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2692. };
  2693. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2694. {
  2695. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2696. };
  2697. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2698. {
  2699. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2700. };
  2701. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2702. {
  2703. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2704. };
  2705. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2706. {
  2707. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2708. };
  2709. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2710. {
  2711. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2712. };
  2713. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit)
  2714. {
  2715. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2716. };
  2717. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit)
  2718. {
  2719. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2720. };
  2721. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit)
  2722. {
  2723. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2724. };
  2725. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit)
  2726. {
  2727. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2728. };
  2729. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit)
  2730. {
  2731. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2732. };
  2733. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit)
  2734. {
  2735. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2736. };
  2737. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit)
  2738. {
  2739. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2740. };
  2741. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit)
  2742. {
  2743. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2744. };
  2745. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit)
  2746. {
  2747. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2748. };
  2749. //Squad Specific ARC Trooper
  2750. class macro_new_uniform_skin_class(501_arc,01_11): macro_new_uniform_skin_class(501_inf,recruit)
  2751. {
  2752. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2753. };
  2754. class macro_new_uniform_skin_class(501_arc,01_12): macro_new_uniform_skin_class(501_inf,recruit)
  2755. {
  2756. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2757. };
  2758. class macro_new_uniform_skin_class(501_arc,01_13): macro_new_uniform_skin_class(501_inf,recruit)
  2759. {
  2760. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2761. };
  2762. class macro_new_uniform_skin_class(501_arc,01_21): macro_new_uniform_skin_class(501_inf,recruit)
  2763. {
  2764. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2765. };
  2766. class macro_new_uniform_skin_class(501_arc,01_22): macro_new_uniform_skin_class(501_inf,recruit)
  2767. {
  2768. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2769. };
  2770. class macro_new_uniform_skin_class(501_arc,01_23): macro_new_uniform_skin_class(501_inf,recruit)
  2771. {
  2772. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2773. };
  2774. class macro_new_uniform_skin_class(501_arc,01_31): macro_new_uniform_skin_class(501_inf,recruit)
  2775. {
  2776. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2777. };
  2778. class macro_new_uniform_skin_class(501_arc,01_32): macro_new_uniform_skin_class(501_inf,recruit)
  2779. {
  2780. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2781. };
  2782. class macro_new_uniform_skin_class(501_arc,01_33): macro_new_uniform_skin_class(501_inf,recruit)
  2783. {
  2784. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2785. };
  2786. };
  2787. class CfgUnitInsignia
  2788. {
  2789. class rd501_ava1
  2790. {
  2791. displayName = "Avalanche 1";
  2792. author = "RD501";
  2793. texture = "RD501_Units\textures\Republic\clones\insignia\ava1.paa";
  2794. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2795. };
  2796. class rd501_ava2
  2797. {
  2798. displayName = "Avalanche 2";
  2799. author = "RD501";
  2800. texture = "RD501_Units\textures\Republic\clones\insignia\ava2.paa";
  2801. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2802. };
  2803. class rd501_ava3
  2804. {
  2805. displayName = "Avalanche 3";
  2806. author = "RD501";
  2807. texture = "RD501_Units\textures\Republic\clones\insignia\ava3.paa";
  2808. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2809. };
  2810. class rd501_cyc1
  2811. {
  2812. displayName = "Cyclone 1";
  2813. author = "RD501";
  2814. texture = "RD501_Units\textures\Republic\clones\insignia\cyc1.paa";
  2815. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2816. };
  2817. class rd501_cyc2
  2818. {
  2819. displayName = "Cyclone 2";
  2820. author = "RD501";
  2821. texture = "RD501_Units\textures\Republic\clones\insignia\cyc2.paa";
  2822. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2823. };
  2824. class rd501_cyc3
  2825. {
  2826. displayName = "Cyclone 3";
  2827. author = "RD501";
  2828. texture = "RD501_Units\textures\Republic\clones\insignia\cyc3.paa";
  2829. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2830. };
  2831. };