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- params ["_target"];
- if (!hasInterface) exitWith {};
- if (player distance _target > 1000) exitWith {};
- [] spawn {
- cutText ["", "WHITE OUT", 1];
- titleCut ["", "WHITE IN", 1];
- "dynamicBlur" ppEffectEnable true;
- "dynamicBlur" ppEffectAdjust [8];
- "dynamicBlur" ppEffectCommit 0;
- "dynamicBlur" ppEffectAdjust [0.0];
- "dynamicBlur" ppEffectCommit 1.5;
- sleep 1.5;
- "dynamicBlur" ppEffectEnable false;
- };
- [] spawn {
- addCamShake [55, 5, 21];
- enableCamShake false;
- sleep 1;
- enableCamShake true;
- addCamShake [15, 5, 21];
- enableCamShake false;
- };
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