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@@ -20,7 +20,8 @@ class CfgPatches
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requiredVersion=0.1;
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units[]={
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macro_new_unit_class(opfor,B2_droid_Standard),
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- macro_new_unit_class(opfor,B2_droid_Super)
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+ macro_new_unit_class(opfor,B2_droid_Super),
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+ macro_new_unit_class(opfor,B2_droid_Standard_mk2)
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};
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weapons[]=
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{
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@@ -43,6 +44,7 @@ class Extended_Init_EventHandlers
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class CfgVehicles
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{
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class SWOP_B2_superdroid;
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+ class O_Soldier_F;
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class macro_new_unit_class(opfor,B2_droid_Standard): SWOP_B2_superdroid
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{
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faction=macro_cis_faction
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@@ -252,6 +254,217 @@ class CfgVehicles
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weapons[] = {"SWOP_B2gun","Throw","Put"};
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linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
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};
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+class macro_new_unit_class(opfor,B2_droid_Standard_mk2): O_Soldier_F
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+ {
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+ faction=macro_cis_faction
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+ editorSubcategory=macro_editor_cat(B2)
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+ displayname = "B2 Mk2";
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+ scope=2;
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+ class HitPoints
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+ {
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+ class HitFace
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+ {
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+ armor=6;
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+ material=-1;
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+ name="face_hub";
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+ passThrough=0.013;
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+ radius=0.079999998;
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+ explosionShielding=1;
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+ minimalHit=0.0099999998;
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+ };
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+ class HitNeck: HitFace
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+ {
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+ armor=6;
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+ material=-1;
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+ name="neck";
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+ passThrough=0.013;
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+ radius=0.1;
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+ explosionShielding=1;
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+ minimalHit=0.0099999998;
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+ };
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+ class HitHead: HitNeck
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+ {
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+ armor=6;
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+ material=-1;
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+ name="head";
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+ passThrough=0.13;
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+ radius=0.2;
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+ explosionShielding=1;
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+ minimalHit=0.0099999998;
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+ depends="HitFace max HitNeck";
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+ };
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+ class HitPelvis: HitHead
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+ {
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+ armor=8;
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+ material=-1;
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+ name="pelvis";
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+ passThrough=0.44;
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+ radius=0.23999999;
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+ explosionShielding=1;
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+ visual="injury_body";
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+ minimalHit=0.0099999998;
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+ depends="0";
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+ };
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+ class HitAbdomen: HitPelvis
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+ {
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+ armor=8;
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+ material=-1;
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+ name="spine1";
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+ passThrough=0.44;
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+ radius=0.16;
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+ explosionShielding=1;
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+ visual="injury_body";
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+ minimalHit=0.0099999998;
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+ };
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+ class HitDiaphragm: HitAbdomen
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+ {
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+ armor=8;
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+ material=-1;
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+ name="spine2";
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+ passThrough=0.44;
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+ radius=0.18000001;
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+ explosionShielding=1.5;
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+ visual="injury_body";
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+ minimalHit=0.0099999998;
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+ };
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+ class HitChest: HitDiaphragm
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+ {
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+ armor=8;
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+ material=-1;
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+ name="spine3";
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+ passThrough=0.44;
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+ radius=0.18000001;
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+ explosionShielding=1.5;
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+ visual="injury_body";
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+ minimalHit=0.0099999998;
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+ };
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+ class HitBody: HitChest
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+ {
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+ armor=1000;
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+ material=-1;
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+ name="body";
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+ passThrough=1;
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+ radius=0;
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+ explosionShielding=1.5;
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+ visual="injury_body";
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+ minimalHit=0.0099999998;
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+ depends="HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
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+ };
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+ class HitArms: HitBody
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+ {
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+ armor=6;
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+ material=-1;
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+ name="arms";
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+ passThrough=0.13;
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+ radius=0.1;
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+ explosionShielding=0.4;
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+ visual="injury_hands";
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+ minimalHit=0.0099999998;
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+ depends="0";
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+ };
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+ class HitRightHand :HitArms
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+ {
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+ armor = 8;
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+ explosionShielding = 0.25;
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+ material = -1;
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+ minimalHit = 0.01;
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+ name = "hand_r";
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+ passThrough = 0.1;
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+ radius = 0.1;
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+ visual = "injury_hands";
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+ };
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+ class HitLeftHand :HitArms
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+ {
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+ armor = 8;
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+ explosionShielding = 0.25;
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+ material = -1;
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+ minimalHit = 0.01;
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+ name = "hand_l";
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+ passThrough = 0.1;
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+ radius = 0.1;
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+ visual = "injury_hands";
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+ };
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+ class HitHands: HitArms
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+ {
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+ armor=6;
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+ material=-1;
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+ name="hands";
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+ passThrough=0.13;
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+ radius=0.1;
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+ explosionShielding=0.30000001;
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+ visual="injury_hands";
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+ minimalHit=0.0099999998;
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+ depends="HitArms";
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+ };
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+ class HitLegs: HitHands
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+ {
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+ armor=6;
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+ material=-1;
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+ name="legs";
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+ passThrough=0.13;
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+ radius=0.1;
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+ explosionShielding=0.30000001;
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+ visual="injury_legs";
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+ minimalHit=0.0099999998;
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+ depends="0";
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+ };
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+ class HitLeftLeg :HitLegs
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+ {
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+ armor = 8;
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+ explosionShielding = 0.25;
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+ material = -1;
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+ minimalHit = 0.01;
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+ name = "leg_l";
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+ passThrough = 0.1;
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+ radius = 0.1;
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+ visual = "injury_legs";
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+ };
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+ class HitRightLeg :HitLegs
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+ {
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+ armor = 8;
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+ explosionShielding = 0.25;
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+ material = -1;
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+ minimalHit = 0.01;
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+ name = "leg_r";
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+ passThrough = 0.1;
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+ radius = 0.1;
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+ visual = "injury_leg";
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+ };
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+ class Incapacitated: HitLegs
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+ {
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+ armor=1000;
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+ material=-1;
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+ name="body";
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+ passThrough=1;
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+ radius=0;
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+ explosionShielding=1;
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+ visual="";
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+ minimalHit=0;
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+ depends="(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
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+ };
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+ };
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+ armor=15;
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+ armorStructural=1;
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+ explosionShielding=0.40000001;
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+ model="\101st_Aux_Mod\Addons\DBA_CIS\Assets\B2.p3d";
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+ uniformClass=macro_new_uniform_class(opfor,B2_Armor_mk2)
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+ class EventHandlers;
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+ hiddenSelections[]=
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+ {
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+ "Camo1","Camo2","Camo3"
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+ };
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+ hiddenSelectionsTextures[]=
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+ {
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+ "RD501_Units\textures\CIS\B2\rocket\Reskinb2_chest.paa",
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+ "RD501_Units\textures\CIS\B2\rocket\ReskinB2_waist.paa",
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+ "RD501_Units\textures\CIS\B2\rocket\ReskinB2_legs.paa"
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+ };
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+ respawnWeapons[] = {macro_new_weapon(b2,standard),"Put"};
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+ magazines[] = {macro_new_mag(b2gun,40),macro_new_mag(b2gun,40),macro_new_mag(b2gun,40),macro_new_mag(b2gun,40),macro_new_mag(b2rocket,3),macro_new_mag(b2rocket,3)};
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+ weapons[] = {macro_new_weapon(b2,standard),"Put"};
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+ respawnMagazines[]= {macro_new_mag(b2gun,40),macro_new_mag(b2gun,40),macro_new_mag(b2gun,40),macro_new_mag(b2gun,40),macro_new_mag(b2rocket,3),macro_new_mag(b2rocket,3)};
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+ linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
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+ };
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class macro_new_unit_class(opfor,B2_droid_Super) : macro_new_unit_class(opfor,B2_droid_Standard)
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{
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displayname = "Super B2";
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@@ -477,6 +690,24 @@ class CfgWeapons
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JLTS_deathSounds = "DeathDroid";
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class EventHandlers : DefaultEventhandlers {};
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};
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+ class macro_new_uniform_class(opfor,B2_Armor_mk2): UniformItem
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+ {
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+ scope=2;
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+ displayName="RD501 B2";
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+ picture = "\SWOP_droids\data\ico\B2ico.paa"
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+ model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
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+ class ItemInfo: UniformItem
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+ {
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+ uniformModel="-";
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+ uniformClass=macro_new_unit_class(opfor,B2_droid_Standard_mk2)
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+ containerClass="Supply40";
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+ mass=80;
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+ };
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+ JLTS_isDroid = 1;
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+ JLTS_hasEMPProtection = 0;
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+ JLTS_deathSounds = "DeathDroid";
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+ class EventHandlers : DefaultEventhandlers {};
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+ };
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class macro_new_uniform_class(opfor,B2_SuperArmor): SWOP_B2_superdroid_F_Spec
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{
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scope=2;
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