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@@ -19,7 +19,8 @@ class CfgPatches
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units[]=
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{
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"RD501_Squad_Shield",
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- "RD501_Squad_Shield_trench"
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+ "RD501_Squad_Shield_trench",
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+ "RD501_Droideka_Shield"
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};
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weapons[]=
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{
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@@ -78,6 +79,39 @@ class CfgVehicles
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displayName="Trench Shield";
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model="\RD501_Vehicles\static\shields\trench\trench.p3d";
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icon="iconObject_1x1";
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+ rd501_fired_deployable_loopSound = "rd501_squad_shield_loop";
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+ rd501_fired_deployable_loopDuration = 14;
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+ rd501_fired_deployable_endSound = "rd501_squad_shield_end";
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+ rd501_fired_deployable_endDuration = 1;
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+ rd501_fired_deployable_soundDistance = 150;
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+ vehicleClass = macro_editor_vehicle_type(statics)
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+ editorCategory = macro_editor_cat(statics)
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+ editorSubcategory = macro_editor_cat(static_msc)
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+ };
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+ class RD501_Droideka_Shield: Land_House_Small_03_V1_ruins_F
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+ {
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+ author="$STR_A3_Bohemia_Interactive";
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+ mapSize=21.1;
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+ class SimpleObject
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+ {
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+ eden=0;
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+ animate[]={};
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+ hide[]={};
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+ verticalOffset=-0.023;
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+ verticalOffsetWorld=0;
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+ init="''";
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+ };
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+ editorPreview="\A3\EditorPreviews_F\Data\CfgVehicles\Land_House_Small_03_V1_ruins_F.jpg";
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+ scope=2;
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+ scopeCurator=2;
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+ displayName="Trench Shield";
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+ model="\RD501_Vehicles\static\shields\bubble\deka_shield.p3d";
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+ icon="iconObject_1x1";
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+ rd501_fired_deployable_loopSound = "rd501_squad_shield_loop";
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+ rd501_fired_deployable_loopDuration = 14;
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+ rd501_fired_deployable_endSound = "rd501_squad_shield_end";
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+ rd501_fired_deployable_endDuration = 1;
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+ rd501_fired_deployable_soundDistance = 200;
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vehicleClass = macro_editor_vehicle_type(statics)
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editorCategory = macro_editor_cat(statics)
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editorSubcategory = macro_editor_cat(static_msc)
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