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@@ -33,35 +33,39 @@ class CfgPatches
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class CfgVehicles
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{
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class Land_House_Small_03_V1_ruins_F;
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- class RD501_Squad_Shield: Land_House_Small_03_V1_ruins_F
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- {
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- author="$STR_A3_Bohemia_Interactive";
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- mapSize=21.1;
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- class SimpleObject
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- {
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- eden=0;
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- animate[]={};
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- hide[]={};
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- verticalOffset=-0.023;
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- verticalOffsetWorld=0;
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- init="''";
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- };
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- editorPreview="\A3\EditorPreviews_F\Data\CfgVehicles\Land_House_Small_03_V1_ruins_F.jpg";
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- scope=2;
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- scopeCurator=2;
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- displayName="Squad Shield";
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- model="\RD501_Vehicles\static\shields\bubble\bubble.p3d";
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- icon="iconObject_1x1";
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- rd501_fired_deployable_loopSound = "rd501_squad_shield_loop";
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- rd501_fired_deployable_loopDuration = 14;
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- rd501_fired_deployable_endSound = "rd501_squad_shield_end";
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- rd501_fired_deployable_endDuration = 1;
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- rd501_fired_deployable_soundDistance = 300;
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- rd501_shield_isShield=1;
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- vehicleClass = macro_editor_vehicle_type(statics)
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- editorCategory = macro_editor_cat(statics)
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- editorSubcategory = macro_editor_cat(static_msc)
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- };
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+ class Car_F;
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+ class RD501_Squad_Shield: Car_F
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+ {
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+ author="$STR_A3_Bohemia_Interactive";
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+ mapSize=21.1;
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+ armor=200000;
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+ class SimpleObject
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+ {
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+ eden=0;
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+ animate[]={};
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+ hide[]={};
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+ verticalOffset=-0.023;
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+ verticalOffsetWorld=0;
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+ init="''";
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+ };
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+ editorPreview="\A3\EditorPreviews_F\Data\CfgVehicles\Land_House_Small_03_V1_ruins_F.jpg";
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+ scope=2;
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+ scopeCurator=2;
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+ side=3;
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+ displayName="Squad Shield";
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+ model="\RD501_Vehicles\static\shields\bubble\bubble.p3d";
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+ icon="iconObject_1x1";
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+ rd501_fired_deployable_loopSound = "rd501_squad_shield_loop";
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+ rd501_fired_deployable_loopDuration = 14;
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+ rd501_fired_deployable_endSound = "rd501_squad_shield_end";
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+ rd501_fired_deployable_endDuration = 1;
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+ rd501_fired_deployable_soundDistance = 300;
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+ hiddenSelections[] = { "camo1" };
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+ hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\bubble\rd501_shield_rep_red.paa" };
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+ vehicleClass = macro_editor_vehicle_type(statics)
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+ editorCategory = macro_editor_cat(statics)
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+ editorSubcategory = macro_editor_cat(static_msc)
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+ };
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class RD501_Squad_Shield_trench: Land_House_Small_03_V1_ruins_F
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{
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author="$STR_A3_Bohemia_Interactive";
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