@@ -95,7 +95,7 @@ class CfgWeapons
mass=8;
opticType=1;
optics=1;
- modelOptics="\A3\Weapons_F_Beta\acc\acco_hamr_f.p3d";
+ modelOptics="\RD501_Weapons\_acc\data\rd501_sr_01";
class OpticsModes
{
class Hamr2Collimator
@@ -11,5 +11,5 @@ RenderFlags[] = {"NoReceiveShadow", "AddBlend", "NoZwrite"};
class Stage0
- uvSource="UVSet 0";
+ uvSource="tex";
};
@@ -7,8 +7,9 @@ specularPower=8;
PixelShaderID="Collimator";
VertexShaderID="Basic";
+RenderFlags[] = {"NoReceiveShadow", "AddBlend", "NoZwrite"};