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First working version

m3ales 4 years ago
parent
commit
45e11a3f44

+ 1 - 1
addons - Copy/RD501_Weapons/_acc/config.cpp

@@ -95,7 +95,7 @@ class CfgWeapons
 			mass=8;
 			opticType=1;
 			optics=1;
-			modelOptics="\A3\Weapons_F_Beta\acc\acco_hamr_f.p3d";
+			modelOptics="\RD501_Weapons\_acc\data\rd501_sr_01";
 			class OpticsModes
 			{
 				class Hamr2Collimator

BIN
addons - Copy/RD501_Weapons/_acc/data/rd501_sr_01.p3d


+ 1 - 1
addons - Copy/RD501_Weapons/_acc/data/rd501_sr_01_holo.rvmat

@@ -11,5 +11,5 @@ RenderFlags[] = {"NoReceiveShadow", "AddBlend", "NoZwrite"};
 
     class Stage0
     {
-      uvSource="UVSet 0";
+      uvSource="tex";
     };

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addons - Copy/RD501_Weapons/_acc/data/rd501_sr_01_holo_ca.paa


+ 2 - 1
addons - Copy/RD501_Weapons/_acc/data/rd501_sr_01_ret.rvmat

@@ -7,8 +7,9 @@ specularPower=8;
 
 PixelShaderID="Collimator";
 VertexShaderID="Basic";
+RenderFlags[] = {"NoReceiveShadow", "AddBlend", "NoZwrite"};
 
     class Stage0
     {
-      uvSource="UVSet 0";
+      uvSource="tex";
     };

BIN
addons - Copy/RD501_Weapons/_acc/data/rd501_sr_01_ret_ca.paa