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@@ -113,6 +113,7 @@ class cfgWeapons
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{
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scope=2;
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scopeArsenal=2;
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+ recoil="recoil_mmg_02"
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baseWeapon=macro_new_weapon_nofam(rZ6)
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displayName="Republic Z6 Chaingun";
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magazines[]=
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@@ -143,7 +144,7 @@ class cfgWeapons
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{
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scope=2;
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scopeArsenal=2;
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- reloadAction="broken";
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+ recoil="recoil_mmg_01";
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displayName="Republic Z1000 Chaingun";
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magazines[]=
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{
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@@ -161,213 +162,6 @@ class cfgWeapons
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"none"
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};
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};
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- class SWOP_BlasterRifle_Base;
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- class SWOP_Valken38XAuto:SWOP_BlasterRifle_Base
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- {
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- magazines[] = {};//SWOP_Valken38Xauto_Mag
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- class Single;
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- class FullAuto;
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- class WeaponSlotsInfo;
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- };
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-
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-
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- class SWOP_Valken38XAuto_XD:SWOP_Valken38XAuto
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- {
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- magazines[] = {"SWOP_Valken38Xauto_MagXXD"};
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- baseWeapon = "SWOP_Valken38XAuto_XD";
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- //recoil = "Valken_Super_auto_recoil";
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- scopeArsenal=2;
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-
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- ACE_Overheating_Dispersion = 0.0;
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- ACE_Overheating_SlowdownFactor = 1;
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- ACE_Overheating_JamChance = 1.5e-014;
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- ACE_overheating_mrbs = 3e+009;
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- ACE_overheating_allowSwapBarrel = 1;
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- class Single:Single
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- {
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- dispersion = 0.0001;
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- reloadTime = 0.06;
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- class BaseSoundModeType
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- {
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- closure1[] = {};
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- closure2[] = {};
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- soundClosure[] = {};
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- weaponSoundEffect = "DefaultRifle";
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- };
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- class StandardSound: BaseSoundModeType
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- {
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- begin1[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s1.ogg", 1, 1, 1800};
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- begin2[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s2.ogg", 1, 1, 1800};
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- begin3[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s3.ogg", 1, 1, 1800};
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- begin4[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s4.ogg", 1, 1, 1800};
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- begin5[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s5.ogg", 1, 1, 1800};
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- begin6[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s6.ogg", 1, 1, 1800};
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- begin7[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s7.ogg", 1, 1, 1800};
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- begin8[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s8.ogg", 1, 1, 1800};
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- begin9[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s9.ogg", 1, 1, 1800};
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- soundBegin[] = {"begin1", 0.11, "begin2", 0.11, "begin3", 0.11, "begin4", 0.11, "begin5", 0.11, "begin6", 0.11, "begin7", 0.11, "begin8", 0.11, "begin9", 0.11};
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- beginwater1[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_3_bajoagua.ogg", 1, 1, 400};
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- beginwater2[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_3_bajoagua.ogg", 1.05, 1, 400};
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- beginwater3[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_3_bajoagua.ogg", 0.95, 1, 400};
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- soundBeginWater[] = {"beginwater1", 0.33, "beginwater2", 0.33, "beginwater3", 0.34};
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- class SoundTails
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- {
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- class TailInterior
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_Tail_interior", 1, 1, 400};
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- frequency = 1;
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- volume = "interior";
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- };
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- class TailTrees
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_Tail_trees", 1, 1, 400};
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- frequency = 1;
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- volume = "(1-interior/1.4)*trees";
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- };
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- class TailForest
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\silencer_Sting_tail_forest", 1, 1, 400};
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- frequency = 1;
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- volume = "(1-interior/1.4)*forest";
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- };
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- class TailMeadows
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_Tail_meadows", 1, 1, 400};
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- frequency = 1;
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- volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
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- };
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- class TailHouses
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_Tail_houses", 1, 1, 400};
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- frequency = 1;
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- volume = "(1-interior/1.4)*houses";
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- };
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- };
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- weaponSoundEffect = "DefaultRifle";
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- };
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- };
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-
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- class FullAuto:FullAuto
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- {
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- dispersion = "1*0.0001";
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- reloadTime = 0.08;
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- class BaseSoundModeType
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- {
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- closure1[] = {};
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- closure2[] = {};
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- soundClosure[] = {};
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- weaponSoundEffect = "DefaultRifle";
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- };
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- class StandardSound: BaseSoundModeType
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- {
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- begin1[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s1.ogg", 1, 1, 1800};
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- begin2[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s2.ogg", 1, 1, 1800};
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- begin3[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s3.ogg", 1, 1, 1800};
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- begin4[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s4.ogg", 1, 1, 1800};
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- begin5[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s5.ogg", 1, 1, 1800};
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- begin6[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s6.ogg", 1, 1, 1800};
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- begin7[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s7.ogg", 1, 1, 1800};
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- begin8[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s8.ogg", 1, 1, 1800};
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- begin9[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15s9.ogg", 1, 1, 1800};
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- soundBegin[] = {"begin1", 0.11, "begin2", 0.11, "begin3", 0.11, "begin4", 0.11, "begin5", 0.11, "begin6", 0.11, "begin7", 0.11, "begin8", 0.11, "begin9", 0.11};
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- beginwater1[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_3_bajoagua.ogg", 1, 1, 400};
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- beginwater2[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_3_bajoagua.ogg", 1.05, 1, 400};
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- beginwater3[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_3_bajoagua.ogg", 0.95, 1, 400};
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- soundBeginWater[] = {"beginwater1", 0.33, "beginwater2", 0.33, "beginwater3", 0.34};
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- class SoundTails
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- {
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- class TailInterior
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_Tail_interior", 1, 1, 400};
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- frequency = 1;
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- volume = "interior";
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- };
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- class TailTrees
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_Tail_trees", 1, 1, 400};
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- frequency = 1;
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- volume = "(1-interior/1.4)*trees";
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- };
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- class TailForest
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\silencer_Sting_tail_forest", 1, 1, 400};
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- frequency = 1;
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- volume = "(1-interior/1.4)*forest";
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- };
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- class TailMeadows
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_Tail_meadows", 1, 1, 400};
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- frequency = 1;
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- volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
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- };
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- class TailHouses
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_Tail_houses", 1, 1, 400};
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- frequency = 1;
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- volume = "(1-interior/1.4)*houses";
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- };
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- };
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- weaponSoundEffect = "DefaultRifle";
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- };
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- };
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-
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- displayname = "Valken-39XX-XD";
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- class OpticsModes
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- {
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- class Snip
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- {
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- //modelOptics = "Scope\a180.p3d";
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- modelOptics = "Scope\4x_xm8.p3d";
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- opticsID = 1;
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- opticsDisplayName = "WFOV";
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- useModelOptics = 1;
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- opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
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- opticsZoomMin = ".25/24";
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- opticsZoomMax = 0.25;
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- opticsZoomInit = 0.25;
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- discretefov[] = {.25/4,.25/8,.25/12,.25/24};
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- discreteinitIndex = 0;
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- discreteDistance[] = {100};
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- discreteDistanceInitIndex = 1;
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- distanceZoomMin = 100;
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- distanceZoomMax = 4000;
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- visionMode[] = {"Normal", "NVG","TI"};
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- thermalMode[] = {1};
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- memoryPointCamera = "opticView";
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- //modelOptics = "Scope\dc15zoomscope_sight.p3d";
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- weaponInfoType = "RscOptics_nightstalkerblue";//make diffrent scope?
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- opticsFlare = 1;
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- opticsDisablePeripherialVision = 0;
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- cameraDir = "";
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- };
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- class Iron
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- {
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- opticsID = 2;
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- opticsDisplayName = "";
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- useModelOptics = 0;
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- opticsPPEffects[] = {"", ""};
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- opticsFlare = 0;
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- opticsDisablePeripherialVision = 0;
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- opticsZoomMin = 0.25;
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- opticsZoomMax = 1.25;
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- opticsZoomInit = 0.75;
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- memoryPointCamera = "eye";
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- modelOptics = "\A3\Weapons_F\empty";
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- visionMode[] = {};
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- discretefov[] = {};
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- discreteDistance[] = {200};
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- discreteDistanceInitIndex = 0;
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- distanceZoomMin = 200;
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- distanceZoomMax = 200;
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- discreteInitIndex = 0;
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- };
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- };
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- class WeaponSlotsInfo: WeaponSlotsInfo
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- {
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- mass = 0.1;
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- };
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-
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- };
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/*class OPTRE_UnguidedLauncher_Base;
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class OPTRE_M41_SSR:OPTRE_UnguidedLauncher_Base
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