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Actually add progresscomplete to call (dumb)

m3ales 4 years ago
parent
commit
5a8b081f83

+ 1 - 5
addons - Copy/RD501_Main/functions/medical_ccp/fnc_canStitchNearbyCCP.sqf

@@ -12,11 +12,7 @@
  * Public: No
  */
 
-params [
-	"_target", 
-	"_player", 
-	"_params"
-];
+params ["_target", "_player", "_params"];
 
 alive _target &&
 { _player call rd501_fnc_checkInsideCCP } &&

+ 1 - 1
addons - Copy/RD501_Main/functions/medical_ccp/fnc_valueProgressBar.sqf

@@ -98,4 +98,4 @@ _ctrlPos set [1, ((0 + 29 * ace_common_settingProgressBarLocation) * ((((safezon
     } else {
         (uiNamespace getVariable "ace_common_ctrlProgressBar") progressSetPosition _progress / _progressComplete;
     };
-}, 0, [_progressVar, _args, _onFinish, _onFail, _condition, _player, _building, _exceptions]] call CBA_fnc_addPerFrameHandler;
+}, 0, [_progressVar, _progressCompleteVar, _args, _onFinish, _onFail, _condition, _player, _building, _exceptions]] call CBA_fnc_addPerFrameHandler;