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Nu weapons. Valken heat and fire rate

Erliens 4 years ago
parent
commit
8d4a5efd58

BIN
addons - Copy/RD501_Helmets/_textures/Airborne/Aedan.paa


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addons - Copy/RD501_Helmets/_textures/Airborne/Riddle.paa


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addons - Copy/RD501_Helmets/_textures/Infantry/Aedan.paa


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addons - Copy/RD501_Helmets/_textures/Infantry/Midnight.paa


+ 0 - 2
addons - Copy/RD501_Helmets/airborne/config.cpp

@@ -36,7 +36,6 @@ class CfgWeapons
 	NEW_501_AB_HELM_JLTS(501st_Kryptic_helmet,Kryptic,Kryptic.paa)
 	NEW_501_AB_HELM_JLTS(501st_Maurice_helmet,Maurice,Maurice.paa)
 	NEW_501_AB_HELM_JLTS(501st_Mister_helmet,Mister,Mister.paa)
-	NEW_501_AB_HELM_JLTS(501st_Riddle_helmet,Riddle,Riddle.paa)
 	NEW_501_AB_HELM_JLTS(501st_Roasty_helmet,Roasty,Roasty.paa)
 	NEW_501_AB_HELM_JLTS(501st_Shroom_helmet,Shroom,Shroom.paa)
 	NEW_501_AB_HELM_JLTS(501st_Solaire_helmet,Solaire,Solaire.paa)
@@ -73,7 +72,6 @@ class CfgWeapons
 	NEW_501_AB_HELM_JLTS(501st_Arcanist_helmet,Arcanist,Arcanist.paa)
 	NEW_501_AB_HELM_JLTS(501st_Soviet_helmet,Soviet,Soviet.paa)
 	NEW_501_AB_HELM_JLTS(501st_Ritter_helmet,Ritter,Ritter.paa)
-	NEW_501_AB_HELM_JLTS(501st_Aedan_helmet,Aedan,Aedan.paa)
 	NEW_501_AB_HELM_JLTS(501st_Arthur_helmet,Arthur,Arthur.paa)
 	NEW_501_AB_HELM_JLTS(501st_Thade_helmet,Thade,Thade.paa)
 	NEW_501_AB_HELM_JLTS(501st_Oneill_helmet,Oneill,Oneill.paa)

+ 2 - 0
addons - Copy/RD501_Helmets/infantry/config.cpp

@@ -160,6 +160,8 @@ class CfgWeapons
 	NEW_501_Inf_Helm_JLTS(Jub,Jub,Jub.paa)
 	NEW_501_Inf_Helm_JLTS(Bridger,Bridger,Bridger.paa)
 	NEW_501_Inf_Helm_JLTS(Bacon,Bacon,Bacon.paa)
+	NEW_501_Inf_Helm_JLTS(Aedan,Aedan,Aedan.paa)
+	NEW_501_Inf_Helm_JLTS(Midnight,Midnight,Midnight.paa)
 	NEW_501_ARC_Helm_JLTS(Duke,Duke,Duke.paa)
 	NEW_501_ARC_Helm_JLTS(Bronson,Bronson,Bronson.paa)
 	NEW_501_ARC_Helm_JLTS(Rayne,Rayne,Rayne.paa)

+ 26 - 0
addons - Copy/RD501_Vehicles/air/NuClass/config.cpp

@@ -35,9 +35,35 @@ class CfgVehicles
 	{
 		scope=2;
 		displayName="Republic NuClass Mk.I"
+		armor=1300;
 		faction = macro_republic_faction
 		editorSubcategory = macro_editor_cat_air(Republic_heli)
 		vehicleClass = macro_editor_vehicle_type_air(Republic)
+		weapons[]=
+		{
+			"ParticleBeamCannon_Nu",
+			"CMFlareLauncher",
+			"missiles_DAR",
+			macro_new_weapon(generic,kannon),
+			"Laserdesignator_pilotCamera"
+		};
+		magazines[]=
+		{
+			"240Rnd_CMFlare_Chaff_Magazine",
+			"240Rnd_CMFlare_Chaff_Magazine",
+			"240Rnd_CMFlare_Chaff_Magazine",
+			"240Rnd_CMFlare_Chaff_Magazine",
+			"Laser_Battery_F",
+			"Laser_Battery_F",
+			"Laser_Battery_F",
+			"24Rnd_missiles",
+			"24Rnd_missiles",
+			"24Rnd_missiles",
+			"24Rnd_missiles",
+			macro_new_mag(Kannon,100),
+			macro_new_mag(Kannon,100),
+			"Laserbatteries"
+		};
 		class UserActions:UserActions
 		{
 			#include "user_action.hpp"

+ 4 - 4
addons - Copy/RD501_Weapons/Valken/config.cpp

@@ -46,12 +46,12 @@ class CfgWeapons
 		};
 		class Single : Single
 		{
-			reloadTime=0.35;
+			reloadTime=0.24;
 			dispersion=0.00045;
 		};
 		class WeaponSlotsInfo: WeaponSlotsInfo
 		{
-			mass = 30;
+			mass = 80;
 			class CowsSlot: CowsSlot
 			{
 				access = 1;
@@ -96,12 +96,12 @@ class CfgWeapons
 		muzzles[]={"this"};
 		class Single : Single
 		{
-			reloadTime=0.35;
+			reloadTime=0.24;
 			dispersion=0.00045;
 		};
 		class WeaponSlotsInfo: WeaponSlotsInfo
 		{
-			mass = 30;
+			mass = 80;
 			class CowsSlot: CowsSlot
 			{
 				displayName = "Optics Slot";