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Working but too bouncy

Erliens 4 years ago
parent
commit
9d8a1ab506

+ 6 - 1
addons - Copy/RD501_Units/opfor/B2/B2_Reskins.hpp

@@ -6,7 +6,9 @@ class macro_new_uniform_skin_class(opfor,B2_Armor): SWOP_B2_superdroid
         macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_waist.paa,
         macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_legs.paa
     };
-
+	JLTS_isDroid = 1; 
+    JLTS_hasEMPProtection = 0; 
+    JLTS_deathSounds = "DeathDroid"; 
     // armor = 18;
 	// armorStructural = 32;
 };
@@ -19,6 +21,9 @@ class macro_new_uniform_skin_class(opfor,B2_Aqua): SWOP_B2_superdroid
         macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_waist_camo.paa,
         macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_legs_camo.paa
     };
+	JLTS_isDroid = 1; 
+    JLTS_hasEMPProtection = 0; 
+    JLTS_deathSounds = "DeathDroid"; 
 };
 
 

+ 9 - 0
addons - Copy/RD501_Units/opfor/B2/config.cpp

@@ -62,6 +62,9 @@ class cfgWeapons
 		picture = "\SWOP_droids\data\ico\B2ico.paa";
 		nakedUniform = "U_BasicBody";
 		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
+		JLTS_isDroid = 1; 
+        JLTS_hasEMPProtection = 0; 
+        JLTS_deathSounds = "DeathDroid";
 		class ItemInfo: UniformItem
 		{
 			uniformModel = "-";
@@ -85,6 +88,9 @@ class cfgWeapons
 		picture = "\SWOP_droids\data\ico\B2ico.paa";
 		nakedUniform = "U_BasicBody";
 		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
+		JLTS_isDroid = 1; 
+        JLTS_hasEMPProtection = 0; 
+        JLTS_deathSounds = "DeathDroid";
 		class ItemInfo: UniformItem
 		{
 			uniformModel = "-";
@@ -111,6 +117,9 @@ class cfgWeapons
 		hiddenSelectionsMaterials[] = {};
 		hiddenUnderwaterSelections[] = {};
 		hiddenUnderwaterSelectionsTextures[] = {};
+		JLTS_isDroid = 1; 
+        JLTS_hasEMPProtection = 0; 
+        JLTS_deathSounds = "DeathDroid";
 		class ItemInfo: UniformItem
 		{
 				uniformModel = "-";

+ 35 - 0
addons - Copy/RD501_Weapons/Grenades/config.cpp

@@ -71,6 +71,7 @@ class CfgAmmo
 class CfgMagazines
 {
 	class SmokeShell;
+	class EGLM;
 	class RD501_BlueShadow_Grenade: SmokeShell
 	{
 		model = "\thermalD\Dioxis.p3d";
@@ -85,6 +86,40 @@ class CfgMagazines
 			libTextDesc = "";
 		};
 	};
+	class RD501_emp_GL_x1_mag : EGLM
+{
+	ammo = "JLTS_grenade_emp_ammo";
+	author = "Dutch";
+	count = 1;
+	descriptionShort = "1Rnd EMP DC-15A Grenade";
+	displayName = "1 Rnd EMP DC-15A Grenades";
+	displayNameShort = "1Rnd EMP DC-15A";
+	initSpeed = 120;
+	mass = 50;
+	maxLeadSpeed = 25;
+	maxThrowHoldTime = 2;
+	maxThrowIntensityCoef = 1.4;
+	minThrowIntensityCoef = 0.3;
+	model = "\thermalD\EMP_Grenade_ammo.p3d";
+	modelSpecial = "";
+	nameSound = "";
+	picture = "\thermalD\flash_x_ca.paa";
+	quickReload = 0 ;
+	reloadAction = "";
+	scope = 2;
+	selectionFireAnim = "zasleh";
+	simulation = "ProxyMagazines";
+	type = 16;
+	useAction = 0;
+	useActionTitle = "";
+	value = 1;
+	weaponpoolavailable = 1;
+	weight = 0;
+	class InventoryPlacements;
+	class Library {
+		libTextDesc = "";
+	}
+};
 };
 class CfgWeapons
 {

+ 2 - 2
addons - Copy/RD501_Weapons/config.cpp

@@ -79,9 +79,9 @@ class CfgMagazineWells
 			"3Rnd_SmokePurple_Grenade_shell",
 			"3Rnd_SmokeBlue_Grenade_shell",
 			"3Rnd_SmokeOrange_Grenade_shell",
-			"ACE_HuntIR_M203"
+			"ACE_HuntIR_M203",
+			"RD501_emp_GL_x1_mag"
 		};
-
 	
 	};