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remove 'low_poly' from patch names

Florian Steinschorn 4 năm trước cách đây
mục cha
commit
cf1485cc07

+ 3 - 3
addons - Copy/RD501_Droids/B1/config.cpp

@@ -4,11 +4,11 @@
 
 class CfgPatches
 {
-	class macro_patch_name(low_poly_B1)
+	class macro_patch_name(B1)
 	{
-		addonRootClass=macro_patch_name(low_poly_droids_config);
+		addonRootClass=macro_patch_name(droids_config);
 		requiredAddons[] = {
-			macro_patch_name(low_poly_droids_config)
+			macro_patch_name(droids_config)
 		};
 
 		requiredVersion = 0.1;

+ 1 - 1
addons - Copy/RD501_Droids/config.cpp

@@ -4,7 +4,7 @@
 
 class CfgPatches
 {
-	class macro_patch_name(low_poly_droids_config)
+	class macro_patch_name(droids_config)
 	{
 		requiredAddons[] = {
 			macro_lvl3_req

+ 3 - 3
addons - Copy/RD501_Main/config_macros.hpp

@@ -79,8 +79,8 @@
 	#define macro_root_req macro_patch_name(main)
 	#define macro_lvl1_req macro_patch_name(particle_effects),RD501_patch_Airborne_Helmet_Model,RD501_patch_VenatorMK2
 	#define macro_lvl2_req macro_patch_name(weapons),macro_patch_name(jumppack),macro_patch_name(helmets),macro_patch_name(vehicle_weapons),macro_patch_name(stretcher_model)
-	#define macro_lvl3_req macro_patch_name(units),macro_patch_name(vehicles),macro_patch_name(zeus),macro_patch_name(low_poly_droid_models),macro_patch_name(stretcher)
-	#define macro_lvl4_req macro_patch_name(low_poly_droids_config),macro_patch_name(laat_variants)
+	#define macro_lvl3_req macro_patch_name(units),macro_patch_name(vehicles),macro_patch_name(zeus),macro_patch_name(stretcher)
+	#define macro_lvl4_req macro_patch_name(droids_config),macro_patch_name(laat_variants)
 	#define macro_lvl5_req macro_patch_name(legacy_classnames)
 	#define macro_end_patches macro_lvl5_req
 
@@ -235,7 +235,7 @@
 //---textures
 	#define macro_unit_skin_textures RD501_Units\textures
 	#define macro_vehicle_textures RD501_Vehicles\textures
-	#define macro_low_poly_b1_textures JPB_Player\Model\data
+	#define macro_b1_textures JPB_Player\Model\data
 
 
 //---XEH prep---