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@@ -79,8 +79,8 @@
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#define macro_root_req macro_patch_name(main)
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#define macro_lvl1_req macro_patch_name(particle_effects),RD501_patch_Airborne_Helmet_Model,RD501_patch_VenatorMK2
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#define macro_lvl2_req macro_patch_name(weapons),macro_patch_name(jumppack),macro_patch_name(helmets),macro_patch_name(vehicle_weapons),macro_patch_name(stretcher_model)
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- #define macro_lvl3_req macro_patch_name(units),macro_patch_name(vehicles),macro_patch_name(zeus),macro_patch_name(low_poly_droid_models),macro_patch_name(stretcher)
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- #define macro_lvl4_req macro_patch_name(low_poly_droids_config),macro_patch_name(laat_variants)
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+ #define macro_lvl3_req macro_patch_name(units),macro_patch_name(vehicles),macro_patch_name(zeus),macro_patch_name(stretcher)
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+ #define macro_lvl4_req macro_patch_name(droids_config),macro_patch_name(laat_variants)
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#define macro_lvl5_req macro_patch_name(legacy_classnames)
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#define macro_end_patches macro_lvl5_req
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@@ -235,7 +235,7 @@
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//---textures
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#define macro_unit_skin_textures RD501_Units\textures
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#define macro_vehicle_textures RD501_Vehicles\textures
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- #define macro_low_poly_b1_textures JPB_Player\Model\data
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+ #define macro_b1_textures JPB_Player\Model\data
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//---XEH prep---
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