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@@ -53,7 +53,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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{
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class HitFace
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{
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- armor=6;
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+ armor=8;
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material=-1;
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name="face_hub";
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passThrough=0.013;
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@@ -63,7 +63,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitNeck: HitFace
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{
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- armor=6;
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+ armor=8;
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material=-1;
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name="neck";
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passThrough=0.013;
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@@ -73,7 +73,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitHead: HitNeck
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{
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- armor=6;
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+ armor=8;
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material=-1;
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name="head";
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passThrough=0.13;
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@@ -84,7 +84,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitPelvis: HitHead
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{
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- armor=8;
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+ armor=10;
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material=-1;
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name="pelvis";
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passThrough=0.44;
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@@ -107,7 +107,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitDiaphragm: HitAbdomen
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{
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- armor=8;
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+ armor=10;
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material=-1;
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name="spine2";
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passThrough=0.44;
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@@ -118,7 +118,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitChest: HitDiaphragm
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{
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- armor=8;
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+ armor=10;
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material=-1;
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name="spine3";
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passThrough=0.44;
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@@ -141,7 +141,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitArms: HitBody
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{
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- armor=6;
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+ armor=8;
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material=-1;
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name="arms";
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passThrough=0.13;
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@@ -153,7 +153,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitRightHand :HitArms
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{
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- armor = 8;
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+ armor = 10;
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explosionShielding = 0.25;
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material = -1;
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minimalHit = 0.01;
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@@ -164,7 +164,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitLeftHand :HitArms
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{
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- armor = 8;
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+ armor = 10;
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explosionShielding = 0.25;
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material = -1;
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minimalHit = 0.01;
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@@ -175,7 +175,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitHands: HitArms
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{
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- armor=6;
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+ armor=8;
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material=-1;
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name="hands";
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passThrough=0.13;
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@@ -187,7 +187,7 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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};
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class HitLegs: HitHands
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{
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- armor=6;
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+ armor=8;
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material=-1;
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name="legs";
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passThrough=0.13;
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@@ -232,8 +232,8 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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depends="(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
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};
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};
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- armor=15;
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- armorStructural=1;
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+ armor=30;
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+ armorStructural=1.1;
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explosionShielding=0.40000001;
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model="\101st_Aux_Mod\Addons\DBA_CIS\Assets\B2.p3d";
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uniformClass=macro_new_uniform_class(opfor,B2_Armor_mk2)
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@@ -257,8 +257,8 @@ class macro_new_unit_class(opfor,B2_droid_Standard): O_Soldier_F
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class macro_new_unit_class(opfor,B2_droid_Super) : macro_new_unit_class(opfor,B2_droid_Standard)
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{
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displayname = "Super B2";
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- armor=30;
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- armorStructural=1;
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+ armor=60;
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+ armorStructural=1.5;
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uniformClass=macro_new_uniform_class(opfor,B2_SuperArmor)
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hiddenSelections[]=
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{
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