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Add new textures and types to shields

m3ales 3 years ago
parent
commit
fad71f9963

+ 4 - 4
addons - Copy/RD501_Main/functions/shield/fnc_shield_getTextureSet.sqf

@@ -1,9 +1,9 @@
 params["_type"];
 
-#define REPUBLIC_LOW_HEALTH_TEXTURE "\RD501_Vehicles\static\shields\bubble\deka_shield.paa"
-#define REPUBLIC_NORMAL_TEXTURE "\RD501_Vehicles\static\shields\bubble\shield.paa"
-#define CIS_LOW_HEALTH_TEXTURE "\RD501_Vehicles\static\shields\bubble\shield.paa"
-#define CIS_NORMAL_TEXTURE "\RD501_Vehicles\static\shields\bubble\deka_shield.paa"
+#define REPUBLIC_LOW_HEALTH_TEXTURE "\RD501_Vehicles\static\shields\shared\rd501_shield_rep_low.paa"
+#define REPUBLIC_NORMAL_TEXTURE "\RD501_Vehicles\static\shields\shared\rd501_shield_rep_normal.paa"
+#define CIS_LOW_HEALTH_TEXTURE "\RD501_Vehicles\static\shields\shared\rd501_shield_cis_low.paa"
+#define CIS_NORMAL_TEXTURE "\RD501_Vehicles\static\shields\shared\rd501_shield_cis_normal.paa"
 
 private _lowHealthTexture = "";
 private _normalHealthTexture = "";

+ 9 - 5
addons - Copy/RD501_Vehicles/static/shields/config.cpp

@@ -68,7 +68,7 @@ class CfgVehicles
         rd501_fired_deployable_soundDistance = 300;
 		rd501_shield_isShield=1;
         hiddenSelections[] = { "camo1" };
-        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\bubble\rd501_shield_rep_red.paa" };
+        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\bubble\shield.paa" };
         vehicleClass = macro_editor_vehicle_type(statics)
         editorCategory =  macro_editor_cat(statics)
         editorSubcategory = macro_editor_cat(static_msc)
@@ -101,9 +101,10 @@ class CfgVehicles
         rd501_fired_deployable_endDuration = 1;
         rd501_fired_deployable_soundDistance = 300;
         rd501_shield_isShield=1;
+        rd501_shield_type="CIS";
         rd501_shield_health=100000;
         hiddenSelections[] = { "camo1" };
-        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\bubble\rd501_shield_rep_red.paa" };
+        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\shared\rd501_shield_cis_normal.paa" };
         vehicleClass = macro_editor_vehicle_type(statics)
         editorCategory =  macro_editor_cat(statics)
         editorSubcategory = macro_editor_cat(static_msc)
@@ -136,9 +137,10 @@ class CfgVehicles
         rd501_fired_deployable_endDuration = 1;
         rd501_fired_deployable_soundDistance = 300;
         rd501_shield_isShield=1;
+        rd501_shield_type="CIS";
         rd501_shield_health=20000;
         hiddenSelections[] = { "camo1" };
-        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\bubble\rd501_shield_rep_red.paa" };
+        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\shared\rd501_shield_cis_normal.paa" };
         vehicleClass = macro_editor_vehicle_type(statics)
         editorCategory =  macro_editor_cat(statics)
         editorSubcategory = macro_editor_cat(static_msc)
@@ -171,9 +173,10 @@ class CfgVehicles
         rd501_fired_deployable_endDuration = 1;
         rd501_fired_deployable_soundDistance = 300;
         rd501_shield_isShield=1;
+        rd501_shield_type="CIS";
         rd501_shield_health=10000;
         hiddenSelections[] = { "camo1" };
-        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\bubble\rd501_shield_rep_red.paa" };
+        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\shared\rd501_shield_cis_normal.paa" };
         vehicleClass = macro_editor_vehicle_type(statics)
         editorCategory =  macro_editor_cat(statics)
         editorSubcategory = macro_editor_cat(static_msc)
@@ -206,9 +209,10 @@ class CfgVehicles
         rd501_fired_deployable_endDuration = 1;
         rd501_fired_deployable_soundDistance = 300;
         rd501_shield_isShield=1;
+        rd501_shield_type="CIS";
         rd501_shield_health=1000;
         hiddenSelections[] = { "camo1" };
-        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\bubble\rd501_shield_rep_red.paa" };
+        hiddenSelectionsTextures[] = { "\RD501_Vehicles\static\shields\shared\rd501_shield_cis_normal.paa" };
         vehicleClass = macro_editor_vehicle_type(statics)
         editorCategory =  macro_editor_cat(statics)
         editorSubcategory = macro_editor_cat(static_msc)

BIN
addons - Copy/RD501_Vehicles/static/shields/shared/rd501_shield_rep_low_grey.paa → addons - Copy/RD501_Vehicles/static/shields/shared/rd501_shield_cis_low.paa


BIN
addons - Copy/RD501_Vehicles/static/shields/shared/rd501_shield_rep_green.paa


+ 0 - 0
addons - Copy/RD501_Vehicles/static/shields/shared/rd501_shield_rep_red.paa → addons - Copy/RD501_Vehicles/static/shields/shared/rd501_shield_rep_low.paa


BIN
addons - Copy/RD501_Vehicles/static/shields/shared/rd501_shield_rep_low_red.paa


BIN
addons - Copy/RD501_Vehicles/static/shields/shared/rd501_shield_rep_normal.paa


BIN
addons - Copy/RD501_Vehicles/static/shields/shared/rd501_shield_rep_purple.paa