class CfgSkeletons
{
	class Default
	{
		isDiscrete=1;
		skeletonInherit="";
		skeletonBones[]={};
	};
	class 3AS_DC15C_Skeleton: Default
	{
		skeletonBones[]=
		{
			"Magazine", "",
			"zasleh", ""		
		};
	};
};
class CfgModels
{
	class Default
	{
		sectionsInherit="";
		sections[]={};
		skeletonName="";
	};
	class 3AS_DC15C_F: Default
	{
		sections[]=
		{
			"zasleh", "camo", "camo1", "camo2"
		};
		skeletonName="3AS_DC15C_Skeleton";
		class Animations
		{	
			class MuzzleFlashROT
 			{
 				type="rotationX";
 				source="ammoRandom";            //use ammo count as phase for animation
 				sourceAddress="loop";     //loop when phase out of bounds
 				selection="zasleh";       //selection we want to rotate
 				axis="";                  //no own axis - center of rotation is computed from selection
 				centerFirstVertex=true;   //use first vertex of selection as center of rotation
 				minPhase=0;
				maxPhase=4;
				minValue=0;
 				maxValue=4;               //rotation angle will be 360/4 = 90 degrees
 				memory=0;
				angle0="rad 0";
 				angle1="rad 360";
 			};
		};
	};	
};