ambient[] = {1,1,1,0.1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {1000,100,10,1};
specular[] = {0,0,0,1};
specularPower = 100;
renderFlags[] = {"NoZWrite","AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";