class CfgPatches { class 3AS_Weapons_PLX1 { addonRootClass="3AS_Weapons"; requiredAddons[]= { "3AS_Weapons" }; requiredVersion=0.1; units[]={}; weapons[]= { "3AS_PLX1_F" }; }; }; class Mode_SemiAuto; class Mode_Burst; class Mode_FullAuto; class SlotInfo; class CowsSlot; class MuzzleSlot; class PointerSlot; class UnderBarrelSlot; class CfgWeapons { class Launcher; class Launcher_Base_F: Launcher { class WeaponSlotsInfo; }; class 3AS_PLX1_base: Launcher_Base_F { author="$STR_A3_Bohemia_Interactive"; _generalMacro="launch_Titan_short_base"; scope=0; displayName="$STR_A3_CfgWeapons_launch_MPRL0"; model="\A3\Weapons_F_Beta\Launchers\Titan\Titan_F.p3d"; UiPicture="\A3\Weapons_F\Data\UI\icon_aa_CA.paa"; nameSound="aalauncher"; weaponInfoType="RscOptics_titan"; modelOptics="\A3\Weapons_F_Beta\acc\reticle_titan.p3d"; magazines[]= { "3AS_MK43_AT", "3AS_MK44_HE" }; cursor="missile"; handAnim[]= { "OFP2_ManSkeleton", "\A3\Weapons_F_Beta\Launchers\Titan\Data\Anim\titan.rtm" }; reloadAction="ReloadRPG"; recoil="recoil_titan_short"; maxZeroing=2000; shotPos="muzzlePos2"; shotEnd="muzzleEnd2"; class GunParticles { class effect1 { positionName="muzzleEnd2"; directionName="muzzlePos2"; effectName="RocketBackEffectsNLAWNT"; }; }; modes[]= { "Single", "TopDown" }; class Single: Mode_SemiAuto { sounds[]= { "StandardSound" }; class BaseSoundModeType { }; class StandardSound: BaseSoundModeType { begin1[]= { "A3\Sounds_F\arsenal\weapons\Launchers\Titan\Titan", 3.1622777, 1, 2000 }; soundBegin[]= { "begin1", 1 }; }; recoil="recoil_single_titan"; aiRateOfFire=7; aiRateOfFireDistance=1500; minRange=70; minRangeProbab=0.89999998; midRange=300; midRangeProbab=0.80000001; maxRange=2000; maxRangeProbab=0.80000001; }; class TopDown: Single { textureType="topDown"; displayName="Top-down Attack"; aiRateOfFire=7; aiRateOfFireDistance=1500; minRange=150; minRangeProbab=0.80000001; midRange=500; midRangeProbab=0.94999999; maxRange=2000; maxRangeProbab=0.94999999; }; drySound[]= { "A3\Sounds_F\arsenal\weapons\Launchers\Titan\Dry_Titan", 0.15848932, 1, 18 }; reloadMagazineSound[]= { "A3\Sounds_F\arsenal\weapons\Launchers\Titan\reload_Titan", 1, 1, 20 }; lockingTargetSound[]= { "A3\Sounds_F\arsenal\weapons\Launchers\Titan\locking_Titan", 0.31622776, 1 }; lockedTargetSound[]= { "A3\Sounds_F\arsenal\weapons\Launchers\Titan\locked_Titan", 0.31622776, 2.5 }; value=20; canLock=2; lockAcquire=0; //picture="\A3\Weapons_F_Beta\Launchers\Titan\Data\UI\gear_titan_CA.paa"; class Library { libTextDesc="$STR_A3_cfgWeapons_launch_MPRL_short_Library0"; }; descriptionShort="$STR_A3_CfgWeapons_launch_MPRL1"; inertia=1.1; aimTransitionSpeed=0.7; dexterity=0.80000001; class WeaponSlotsInfo: WeaponSlotsInfo { mass=120; class PointerSlot: PointerSlot { iconPosition[]={0.2,0.44999999}; iconScale=0.25; }; }; class ItemInfo { priority=3; }; weaponLockDelay=3; weaponLockSystem=2; cmImmunity=0.2; class OpticsModes { class StepScope { opticsID=1; useModelOptics=1; opticsPPEffects[]= { "OpticsCHAbera1", "OpticsBlur1" }; opticsFlare=0; opticsZoomMin=0.083329998; opticsZoomMax=0.041669998; opticsZoomInit=0.083329998; distanceZoomMin=300; distanceZoomMax=300; memoryPointCamera="eye"; cameraDir="look"; visionMode[]= { "Normal", "Ti" }; thermalMode[]={0,1}; opticsDisablePeripherialVision=1; discretefov[]={0.083329998,0.041669998}; discreteInitIndex=0; }; }; }; class 3AS_PLX1_F: 3AS_PLX1_base { author="The Clone Wars Mod Team"; scope=2; displayName="[3AS] PLX-1 Guided Missile Launcher Platform"; descriptionShort="$STR_CfgWeapons_launch_MPRL_short_F1"; model="\3AS\3AS_Weapons\PLX1\3AS_PLX1.p3d"; //modelSpecial="\A3\Weapons_F_Beta\Launchers\Titan\Titan_short_loaded.p3d"; //picture="\A3\Weapons_F_Beta\Launchers\Titan\Data\UI\gear_titan_short_CA.paa"; //UiPicture="\A3\Weapons_F\Data\UI\icon_at_CA.paa"; }; /*class launch_Titan_base { class WeaponSlotsInfo; }; class 3AS_PLX1: launch_Titan_base { scope=2; author="The Clone Wars Mod"; displayName="[3AS] PLX-1 Missle Guided Launcher Platform"; model="3AS\3AS_Weapons\PLX1\3AS_PLX1.p3d"; picture=""; modelOptics="\A3\Weapons_F_Beta\acc\reticle_titan.p3d"; baseWeapon = "3AS_PLX1"; handAnim[]= { "OFP2_ManSkeleton", "3AS\3AS_Weapons\Data\Anim\MAAWS.rtm" }; cameraDir="look"; magazines[]= { "3AS_MK43_AT", "3AS_MK44_HE" }; class Library { libtextdesc=""; }; descriptionshort="PLX-1 MGLP"; class WeaponSlotsInfo: WeaponSlotsInfo { mass=220; }; inertia=1.2; class ItemInfo { priority=3; }; };*/ };