class CfgPatches { class 3AS_Weapons_RPS6HP { addonRootClass="3AS_Weapons"; requiredAddons[]= { "3AS_Weapons" }; requiredVersion=0.1; units[]={}; weapons[]= { "3AS_RPS6" }; }; }; class Mode_SemiAuto; class Mode_Burst; class Mode_FullAuto; class SlotInfo; class CowsSlot; class MuzzleSlot; class PointerSlot; class UnderBarrelSlot; class CfgWeapons { class Launcher; class Launcher_Base_F: Launcher { class WeaponSlotsInfo; }; class 3AS_RPS6: Launcher_Base_F { author="$STR_A3_Bohemia_Interactive"; ACE_UsedTube="3AS_RPS6_Used"; _generalMacro="launch_RPG32_F"; scope=2; displayName="[3AS] RPS6 Disposible Rocket Launcher"; model="\3AS\3AS_Weapons\RPS6\3AS_RPS6_F.p3d"; picture="\A3\Weapons_F\launchers\RPG32\data\UI\gear_RPG32_X_CA.paa"; UiPicture="\A3\Weapons_F\Data\UI\icon_at_CA.paa"; handAnim[]= { "OFP2_ManSkeleton", "\A3\Weapons_F\Launchers\RPG32\data\Anim\RPG32.rtm" }; reloadAction="ReloadRPG"; recoil="recoil_rpg"; maxZeroing=600; modelOptics="\A3\Weapons_F\acc\reticle_RPG_F"; weaponInfoType="RscWeaponEmpty"; opticsZoomMin=0.1083; opticsZoomMax=0.1083; opticsZoomInit=0.1083; cameraDir="look"; class GunParticles { class effect1 { positionName="konec hlavne"; directionName="usti hlavne"; effectName="RocketBackEffectsRPGNT"; }; }; class OpticsModes { class optic { opticsID=1; useModelOptics=1; opticsZoomMin=0.1083; opticsZoomMax=0.1083; opticsZoomInit=0.1083; distanceZoomMin=300; distanceZoomMax=300; memoryPointCamera="eye"; opticsFlare=1; opticsDisablePeripherialVision=1; cameraDir="look"; visionMode[]= { "Normal", "NVG" }; opticsPPEffects[]= { "OpticsCHAbera1", "OpticsBlur1" }; }; }; magazines[]= { "3AS_MK40_AT" }; modes[]= { "Single" }; class Single: Mode_SemiAuto { sounds[]= { "StandardSound" }; class BaseSoundModeType { }; class StandardSound: BaseSoundModeType { begin1[]= { "A3\Sounds_F\arsenal\weapons\Launchers\RPG32\rpg32", 1.9952624, 1, 1500 }; soundBegin[]= { "begin1", 1 }; }; recoil="recoil_single_law"; aiRateOfFire=5; aiRateOfFireDistance=500; aiRateOfFireDispersion=2; minRange=10; minRangeProbab=0.30000001; midRange=40; midRangeProbab=0.85000002; maxRange=600; maxRangeProbab=0.85000002; }; drySound[]= { "A3\Sounds_F\arsenal\weapons\Launchers\RPG32\Dry_RPG32", 0.44668359, 1, 20 }; reloadMagazineSound[]= { "A3\Sounds_F\arsenal\weapons\Launchers\RPG32\reload_RPG32", 0.25118864, 1, 10 }; canLock=0; weaponLockDelay=3; lockAcquire=0; inertia=0.89999998; aimTransitionSpeed=0.5; dexterity=1.1; class WeaponSlotsInfo: WeaponSlotsInfo { mass=100; }; descriptionShort="$STR_A3_CfgWeapons_launch_LAW1"; class Library { libTextDesc="$STR_A3_CfgWeapons_launch_LAW_Library0"; }; }; class 3AS_RPS6_Used: 3AS_RPS6 { author="$STR_A3_Bohemia_Interactive"; ACE_isUsedLauncher=1; displayName="[3AS] Used RPS6 Disposible Rocket Launcher"; magazines[]= { "ACE_FiredMissileDummy" }; weaponpoolavailable=0; scope=1; }; };