class macro_new_ammo(a2a) : M_Air_AA { displayName = "Zephyr A2A"; displayNameShort = "Zephyr A2A"; effectFly = "RD501_Effect_Violet"; effectsFire = "RD501_Effect_Violet"; effectsMissileInit = "RD501_laat_PylonBackEffectsFFAR"; effectsMissile = "RD501_FX_Missile_AA_Violet"; muzzleEffect = ""; cmimmunity = 0.6; effectsSmoke = "RD501_Effect_Violet"; soundFly[] = {"\xt\SWionrocketloop.ogg",3,1,800}; lockedTargetSound[] = {"TIE\LockedOn_2.ogg",0.7,1}; lockingTargetSound[] = {"TIE\Locking_Beep1.ogg",1,1}; model = "\SWOP_Main\Effects\Tracer\laserred"; tracerColor[] = {"blue"}; brightness = 20000; lightColor[] = {0, 0, 1, 1}; triggerTime = 0.1; hit = 620; indirectHit = 100; indirectHitRange = 3; cameraViewAvailable = 1; maneuvrability = 40; }; class Missile_AGM_02_F; class macro_new_ammo(agm) : Missile_AGM_02_F//M_PG_AT { displayName = "Torrent AGM"; displayNameShort = "Torrent AGM"; effectFly = "RD501_Effect_Violet"; effectsFire = "RD501_Effect_Violet"; effectsMissileInit = "RD501_laat_PylonBackEffectsFFAR"; effectsMissile = "RD501_FX_Missile_AA_Violet"; muzzleEffect = ""; effectsSmoke = "RD501_Effect_Violet"; soundfly[] = {"\xt\SWionrocketloop.ogg",3,1,800}; lockedTargetSound[] = {"TIE\LockedOn_2.ogg",0.7,1}; lockingTargetSound[] = {"TIE\Locking_Beep1.ogg",1,1}; model = "\SWOP_Main\Effects\Tracer\laserred"; tracerColor[] = {"blue"}; canLock = 2; weaponLockSystem = "1 + 2 + 4 + 8"; brightness = 20000; lightColor[] = {0, 0, 1, 1}; triggerTime = 0.1; hit = 2200; indirectHit = 620; indirectHitRange = 15; cameraViewAvailable = 1; irLock = 1; laserLock = 1; missileLockMinDistance = 1; missileLockMaxDistance = 10000; }; class macro_new_ammo(ugm) : Rocket_04_AP_F { displayName = "Hurricane UGM"; displayNameShort = "Hurricane UGM"; effectFly = "RD501_Effect_Violet"; effectsFire = "RD501_Effect_Violet"; effectsMissileInit = "RD501_laat_PylonBackEffectsFFAR"; effectsMissile = "RD501_FX_Missile_AA_Violet"; muzzleEffect = ""; effectsSmoke = "RD501_Effect_Violet"; soundfly[] = {"\xt\SWionrocketloop.ogg",3,1,800}; model = "\SWOP_Main\Effects\Tracer\laserred"; tracerColor[] = {"blue"}; brightness = 20000; lightColor[] = {0, 0, 1, 1}; triggerTime = 0.1; hit = 1020; indirectHit = 620; indirectHitRange = 15; cameraViewAvailable = 1; }; class macro_new_ammo(lgm) : M_Jian_AT { displayName = "Flashfire WGM"; displayNameShort = "Flashfire WGM"; effectFly = "RD501_Effect_Violet"; effectsFire = "RD501_Effect_Violet"; effectsMissileInit = "RD501_laat_PylonBackEffectsFFAR"; effectsMissile = "RD501_FX_Missile_AA"; muzzleEffect = ""; effectsSmoke = "RD501_Effect_Violet"; soundfly[] = {"\rd501_vehicle_weapons\_sounds\proton_torp.ogg",3,1,800}; model = "\SWOP_Main\Effects\Tracer\laserblue"; tracerColor[] = {"blue"}; brightness = 20000; lightColor[] = {0, 0, 1, 1}; triggerTime = 0.1; thrustTime = 6; hit = 3000; indirectHit = 100; indirectHitRange = 5; cameraViewAvailable = 1; explosionTime = 13; timeToLive = 13; };