#define COMPONENT DC_15s #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(dc_15s) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(DC,15s), macro_new_weapon(DC,15s_shield), macro_new_weapon(DC,r15s) }; }; }; class cfgWeapons { /*class SWOP_B2gun; class Rifle_Long_Base_F; class SWOP_BlasterRifle_Base:Rifle_Long_Base_F { class WeaponSlotsInfo; }; class SWOP_DC15: SWOP_BlasterRifle_Base { class Single; class Burst; class FullAuto; class WeaponSlotsInfo: WeaponSlotsInfo { class CowsSlot; }; }; class macro_new_weapon(DC,15s):SWOP_DC15 { DC_Family_Flashlight displayName="DC-15s Carbine"; scope=2; scopeArsenal=2; weaponPoolAvailable = 1; dlc = "RD501"; author= "RD501"; baseWeapon = macro_new_weapon(DC,15s); magazines[]={macro_new_mag(DC15s,60),macro_new_mag(DC15_underwater,40)}; ACE_Overheating_Dispersion = DC15a_Overheat_Dispersion ACE_Overheating_SlowdownFactor = DC15a_Overheat_SlowdownFactor ACE_Overheating_JamChance = DC15a_Overheat_JamChance ACE_overheating_mrbs = DC15a_Overheat_mrbs ACE_overheating_allowSwapBarrel = 1; ACE_clearJamAction = "ReloadMagazine"; modes[] = {"Single","FullAuto", "close", "short", "medium"}; class FullAuto:FullAuto { reloadTime = DC15s_reloadtime_full dispersion = DC15s_accuracy }; class Single:Single { reloadTime = DC15s_reloadtime_full*2; dispersion = DC15s_accuracy*0.8; }; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 30; class CowsSlot: CowsSlot { access = 1; compatibleItems[] = { macro_new_weapon(scope,dc_15a_acog) }; }; }; };*/ class Pistol; class Pistol_Base_F:Pistol { class WeaponSlotsInfo; }; class SWOP_DC15_sh: Pistol_Base_F { class FullAuto; class WeaponSlotsInfo: WeaponSlotsInfo { class CowsSlot; } }; class macro_new_weapon(DC,15s_shield):SWOP_DC15_sh { DC_Family_Flashlight weaponPoolAvailable = 1; displayName="DC-15s Carbine Shield"; scope=2; scopeArsenal=2; canShootInWater = 1; magazines[]={macro_new_mag(DC15s,60)}; dlc = "RD501"; author= "RD501"; baseWeapon = macro_new_weapon(DC,15s_shield); ACE_Overheating_Dispersion = DC15a_Overheat_Dispersion ACE_Overheating_SlowdownFactor = DC15a_Overheat_SlowdownFactor ACE_Overheating_JamChance = DC15a_Overheat_JamChance ACE_overheating_mrbs = DC15a_Overheat_mrbs ACE_overheating_allowSwapBarrel = 1; ACE_clearJamAction = "ReloadMagazine"; modes[] = {"FullAuto", "close", "short", "medium"}; class FullAuto:FullAuto { reloadTime = DC15s_reloadtime_full dispersion = DC15s_accuracy }; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 30; class CowsSlot: CowsSlot { access = 1; compatibleItems[] = { macro_new_weapon(scope,dc_15a_acog) }; }; }; }; class macro_new_weapon(DC,15s_shield_212):macro_new_weapon(DC,15s_shield) { displayname = "DC-15s Carbine Shield (212th Battalion)"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\SW_CloneWarsWeapons\DCrifles\textures\sh212.paa"}; baseWeapon = macro_new_weapon(DC,15s_shield_212); }; class macro_new_weapon(DC,15s_shield_cg):macro_new_weapon(DC,15s_shield) { displayname = "DC-15s Carbine Shield (Corusant Guard)"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\SW_CloneWarsWeapons\DCrifles\textures\shCG.paa"}; baseWeapon = macro_new_weapon(DC,15s_shield_cg); }; class RD501_stun_muzzle; class 3AS_DC15S_Base_F; class 3AS_DC15S_F:3AS_DC15S_Base_F { class Single; class FullAuto; class WeaponSlotsInfo { class CowsSlot; class MuzzleSlot; class PointerSlot; }; }; class macro_new_weapon(DC,r15s):3AS_DC15S_F { displayName="Republic DC-15S"; reloadTime=0.66; recoil="recoil_smg_01"; reloadAction="ReloadMagazine"; magazines[]= { macro_new_mag(5mw,60) }; muzzles[]= { "this", "Stun" }; class Stun: RD501_stun_muzzle { displayName="High Energy StunMode"; }; class Single:Single { reloadTime=0.066; }; class FullAuto:FullAuto { reloadTime=0.066; }; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 30; class CowsSlot: CowsSlot { displayName = "Optics Slot"; iconPicture = "\A3\Weapons_F\Data\UI\attachment_top.paa"; iconPinpoint = "Bottom"; iconPosition[] = {0.5,0.35}; iconScale = 0.2; linkProxy = "\a3\data_f\proxies\weapon_slots\TOP"; scope = 0; compatibleItems[] = { }; }; class MuzzleSlot: MuzzleSlot { linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE"; displayName="$str_a3_cfgweapons_abr_base_f_weaponslotsinfo_muzzleslot0"; compatibleItems[]= { "RD501_muzzle_flash" }; iconPicture="\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; iconPinpoint="Center"; }; class PointerSlot : PointerSlot { linkProxy = "\A3\data_f\proxies\weapon_slots\SIDE"; displayName = "Pointer Slot"; compatibleItems[] = {"acc_flashlight","acc_pointer_IR"}; }; }; }; }; };