//Get this addons macro //get the macro for the air subaddon //get generlized macros #include "../../../RD501_main/config_macros.hpp" //General name of the vehicle #define vehicle_addon LAAT #define patch_name MODNAME##vehicle_addon##_Patches #define vehicle_classname MODNAME##_##vehicle_addon #define macro_new_vehicle(laat,name) vehicle_classname##_##name #define reskined_laat_mk3(classname,displayname,texturebody,texturewing)\ class macro_new_vehicle(laat,classname):macro_new_vehicle(laat,Mk3)\ {\ forceInGarage = 0;\ displayName=LAAT/I MK.III - ('##displayname##') ;\ hiddenSelectionsTextures[]={macro_vehicle_textures##\LAAT\##texturebody,macro_vehicle_textures##\LAAT\##texturewing};\ }; #define reskined_laat_mk4_full_path(classname,displayname,texturebody,texturewing)\ class macro_new_vehicle(laat,classname):macro_new_vehicle(laat,Mk4)\ {\ forceInGarage = 0;\ displayName=LAAT/I MK.IV - ('##displayname##') ;\ hiddenSelectionsTextures[]={texturebody,texturewing};\ }; class CfgPatches { class macro_patch_name(LAAT) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { macro_new_vehicle(laat,Mk3), macro_new_vehicle(laat,red_krayt), macro_new_vehicle(laat,medic_krayt), macro_new_vehicle(laat,stealth_blue_krayt), macro_new_vehicle(laat,stealth_red_krayt), macro_new_vehicle(laat,stealth_white_krayt), macro_new_vehicle(laat,blue_krayt), macro_new_vehicle(laat,ranger_enforcer), macro_new_vehicle(laat,Mk4), macro_new_vehicle(laat,spec_ops), macro_new_vehicle(laat,muunilinst), macro_new_vehicle(laat,cargo_Mk2), macro_new_vehicle(laat,blue), macro_new_vehicle(laat,vtol_test), macro_new_vehicle(laat,mk4_skin), macro_new_vehicle(laat,mk4_501st_cxc), macro_new_vehicle(laat,mk4_501st_cxx), macro_new_vehicle(laat,mk4_501st_cxp), macro_new_vehicle(laat,mk4_501st_cxs), macro_new_vehicle(laat,mk4_501st_cx) }; weapons[]= { }; }; }; class DefaultEventhandlers; class CfgVehicles { #include "inheritance.hpp" class macro_new_vehicle(laat,Mk3):swop_LAAT { scope=2; displayName="LAAT/I MK.III"; author="RD501" side=1; crew="SWOP_Clonetrooper_P1"; transportSoldier=24; smokeLauncherGrenadeCount = 48; smokeLauncherAngle = 360; forceInGarage = 1; crewExplosionProtection = 0; crewCrashProtection = 0; slingLoadMemoryPoint = "slingload0"; //hiddenSelectionsMaterials[] = {"RD501_Laat\textures\laat\g1.rvmat","RD501_Laat\textures\laat\g2.rvmat"}; //typing hard #include "ace_stuff.hpp" #include "flight_model.hpp" #include "common_stuff_mk3.hpp" class UserActions { #include "user_action.hpp" }; class ACE_SelfActions:ACE_SelfActions { #include "../../common/universal_hud_color_changer.hpp" }; #include "../../common/universal_mfd.hpp" class Turrets: Turrets { class CopilotTurret: CopilotTurret { #include "common_copilot.hpp" }; class GunnerTurret1:GunnerTurret1 { #include "ball_turret_weapons.hpp" }; class GunnerTurret2:GunnerTurret2 { #include "ball_turret_weapons.hpp" }; class CargoTurret_01:CargoTurret_01{}; class CargoTurret_02:CargoTurret_02{}; class CargoTurret_03:CargoTurret_03{}; class CargoTurret_04:CargoTurret_04{}; class CargoTurret_05:CargoTurret_05{}; class CargoTurret_06:CargoTurret_06{}; }; }; class macro_new_vehicle(laat,Mk4):swop_LAATmk2 { scope=2; displayName="LAAT/I MK.IV"; author="RD501" side=1; crew="SWOP_Clonetrooper_P1"; transportSoldier=24; smokeLauncherGrenadeCount = 48; smokeLauncherAngle = 360; forceInGarage = 1; crewExplosionProtection = 0; crewCrashProtection = 0; slingLoadMemoryPoint = "slingLoad0"; angleRangeHorizontal = 360; angleRangeVertical = 360; //typing hard #include "ace_stuff.hpp" #include "flight_model.hpp" #include "common_stuff.hpp" class UserActions { #include "user_action.hpp" class OpenCargoDoor { displayName = "[Open Doors]"; displayNameDefault = "[Open Doors]"; textToolTip = "[Open Doors]"; position = "pilotview"; radius = 20; priority = 9999; onlyForPlayer = 1; condition = "this doorPhase ""Doors"" < 0.5 AND (alive this) AND (player in [gunner this, driver this])"; statement = "this animateDoor ['Doors', 1];this animate ['DoorsHandler',1]"; animPeriod = 5; }; class CloseCargoDoor: OpenCargoDoor { displayName = "[Close Doors]"; displayNameDefault = "[Close Doors]"; textToolTip = "[Close Doors]"; priority = 9999; condition = "this doorPhase ""Doors"" > 0.5 AND (alive this) AND (player in [gunner this, driver this])"; statement = "this animateDoor ['Doors', 0];this animate ['DoorsHandler',0];"; animPeriod = 5; }; }; class ACE_SelfActions:ACE_SelfActions { #include "../../common/universal_hud_color_changer.hpp" }; #include "../../common/universal_mfd.hpp" class Turrets: Turrets { class CopilotTurret: CopilotTurret { #include "common_copilot.hpp" }; class GunnerTurret1:GunnerTurret1 { #include "ball_turret_weapons.hpp" }; class GunnerTurret2:GunnerTurret2 { #include "ball_turret_weapons.hpp" }; }; }; #include "_mk4_reskin.hpp" class macro_new_vehicle(laat,cargo_Mk2):swop_LAAT_cargo { scope=2; displayName="LAAT/C MK.II"; author="RD501" side=1; crew="SWOP_Clonetrooper_P1"; //transportSoldier=24; smokeLauncherGrenadeCount = 48; smokeLauncherAngle = 360; forceInGarage = 1; faction = macro_republic_faction editorSubcategory = macro_editor_cat_air(Republic_heli) vehicleClass = macro_editor_vehicle_type_air(Republic) maximumLoad = 5000000000; slingLoadMaxCargoMass = 5000000000; //#include "flight_model.hpp" // cyclicAsideForceCoef = 1*1; // cyclicForwardForceCoef = 1*4; // backRotorForceCoef =1*1; // maxSpeed=200; // bodyFrictionCoef = 0.9*40; #include "ace_stuff.hpp" class ACE_SelfActions { #include "../../common/universal_hud_color_changer.hpp" }; #include "../../common/universal_mfd.hpp" //#include "flight_model.hpp" #include "sounds.hpp" class UserActions { #include "user_action.hpp" }; class EventHandlers : DefaultEventhandlers { fired = "_this call (uinamespace getvariable 'BIS_fnc_effectFired');"; init = "[_this select 0] call RD501_Main_fnc_laatc_lift"; } weapons[]= { macro_new_weapon(cannon,laat), macro_new_weapon(wynd,a2a), "CMFlareLauncher", "SmokeLauncher", "Laserdesignator_pilotCamera" }; magazines[]= { "300Rnd_CMFlare_Chaff_Magazine", "300Rnd_CMFlare_Chaff_Magazine", "300Rnd_CMFlare_Chaff_Magazine", macro_new_mag(a2a,4), macro_new_mag(a2a,4), "SmokeLauncherMag", macro_new_mag(laat_cannon,100), macro_new_mag(laat_cannon,100), macro_new_mag(laat_cannon,100), macro_new_mag(laat_cannon,100), macro_new_mag(laat_cannon,100), "SmokeLauncherMag", "SmokeLauncherMag", "SmokeLauncherMag", "SmokeLauncherMag", "SmokeLauncherMag", "SmokeLauncherMag", "Laserbatteries" }; //#include "flight_model.hpp" }; //mk4 reskins (with swop skins) reskined_laat_mk4_full_path(spec_ops,Spec Op,LAAT\textures\gunship_2_d.paa,LAAT\textures\gunship_1_spec.paa) reskined_laat_mk4_full_path(muunilinst,Muunilinst,LAAT\textures\gunship_2_arc_d.paa,LAAT\textures\gunship_1_arc_d.paa) reskined_laat_mk4_full_path(blue,Blue,LAAT\textures\gunship_2_blue.paa,LAAT\textures\gunship_1_blue.paa) //mk3 reskins // reskined_laat_mk3(red_krayt,Red Krayt,krayt_red\LaatKraytBodyRed.paa,krayt_red\LaatKraytWingRed.paa) // reskined_laat_mk3(blue_krayt,Blue Krayt,krayt_blue\LaatKraytBodyBlue.paa,krayt_blue\LaatKraytWingBlue.paa) // reskined_laat_mk3(medic_krayt,Medic Krayt,medic_red\redMedicLaatBody.paa,medic_red\redMedicLaatWing.paa) // reskined_laat_mk3(stealth_blue_krayt,Stealth Blue Krayt,krayt_black_blue\LaatKraytBodyBlackBlue.paa,krayt_black_blue\LaatKraytWingBlackBlue.paa) // reskined_laat_mk3(stealth_red_krayt,Stealth Red Krayt,krayt_black_red\LaatKraytBodyBlackRed.paa,krayt_black_red\LaatKraytWingBlackRed.paa) // reskined_laat_mk3(stealth_white_krayt,Stealth White Krayt,krayt_black_white\LaatKraytBodyBlackWhite.paa,krayt_black_white\LaatKraytWingBlackWhite.paa) // reskined_laat_mk3(ranger_enforcer,Ranger Enforcer,ranger_enforcer_Laat\reBody.paa,ranger_enforcer_Laat\reWing.paa) };