#define COMPONENT DC_19 #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(dc_19) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(DC,19) }; }; }; class cfgWeapons { /*class SWOP_BlasterRifle_Base; class SWOP_DC19: SWOP_BlasterRifle_Base { class Single; }; class macro_new_weapon(DC,19):SWOP_DC19 { displayName="DC-19"; scope=2; scopeArsenal=2; weaponPoolAvailable = 1; dlc = "RD501"; author= "RD501"; baseWeapon = macro_new_weapon(DC,19); DC_Family_Flashlight ACE_Overheating_Dispersion = DC15a_Overheat_Dispersion ACE_Overheating_SlowdownFactor = DC15a_Overheat_SlowdownFactor ACE_Overheating_JamChance = DC15a_Overheat_JamChance ACE_overheating_mrbs = DC15a_Overheat_mrbs ACE_overheating_allowSwapBarrel = 1; ACE_clearJamAction = "ReloadMagazine"; modes[] = {"Single", "close", "short", "medium"}; class Single:Single { reloadTime = DC19_reloadtime_single dispersion = DC19_accuracy }; };*/ };