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- class CfgPatches
- {
- class 3AS_Weapons_Chaingun
- {
- addonRootClass="3AS_Weapons";
- requiredAddons[]=
- {
- "3AS_Weapons"
- };
- requiredVersion=0.1;
- units[]={};
- weapons[]=
- {
- "3AS_Chaingun"
- };
- };
- };
- class Mode_SemiAuto;
- class Mode_FullAuto;
- class CfgWeapons
- {
- class Launcher;
- class Launcher_Base_F: Launcher
- {
- class WeaponSlotsInfo;
- };
- class 3AS_Chaingun: Launcher_Base_F
- {
- author="3AS";
- _generalMacro="launch_RPG32_F";
- scope=2;
- displayName="Chaingun";
- model="3AS\3AS_Weapons\Chaingun\Chaingun.p3d";
- picture="\A3\Weapons_F\launchers\RPG32\data\UI\gear_RPG32_X_CA.paa";
- UiPicture="\A3\Weapons_F\Data\UI\icon_at_CA.paa";
- handAnim[]=
- {
- "OFP2_ManSkeleton",
- "\A3\Weapons_F\Launchers\RPG32\data\Anim\RPG32.rtm"
- };
- hiddenSelections[]=
- {
- "Camo_1",
- "Camo_2"
- };
- hiddenSelectionsTextures[]=
- {
- "",
- ""
- };
- reloadAction="ReloadRPG";
- recoil="recoil_mk200";
- maxZeroing=600;
- modelOptics="";
- weaponInfoType="RscWeaponEmpty";
- opticsZoomMin=0.1083;
- opticsZoomMax=0.1083;
- opticsZoomInit=0.1083;
- cameraDir="look";
- class GunParticles
- {
- /*
- class effect1
- {
- positionName="konec hlavne";
- directionName="usti hlavne";
- effectName="RocketBackEffectsRPGNT";
- };*/
- };
- class OpticsModes
- {
- class optic
- {
- opticsID=1;
- useModelOptics=1;
- opticsZoomMin=0.1083;
- opticsZoomMax=0.1083;
- opticsZoomInit=0.1083;
- distanceZoomMin=300;
- distanceZoomMax=300;
- memoryPointCamera="eye";
- opticsFlare=1;
- opticsDisablePeripherialVision=0;
- cameraDir="look";
- visionMode[]=
- {
- "Normal"
- };
- opticsPPEffects[]=
- {
- };
- };
- };
- magazines[]=
- {
- "3AS_Chaingun_Drum_Mag"
- };
- modes[]=
- {
- "FullAuto"
- };
- class FullAuto: Mode_FullAuto
- {
- sounds[] = {"StandardSound"};
- class BaseSoundModeType
- {
- weaponSoundEffect = "DefaultRifle";
- closure1[] = {};
- closure2[] = {};
- soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
- };
- class StandardSound: BaseSoundModeType
- {
- soundSetShot[] = {"MX_Shot_SoundSet", "MX_Tail_SoundSet", "MX_InteriorTail_SoundSet"};
- begin1[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Mx_short_01", 3.16228, 1, 1800};
- begin2[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Mx_short_02", 3.16228, 1, 1800};
- begin3[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Mx_short_03", 3.16228, 1, 1800};
- };
- reloadTime = 0.033;
- dispersion = 0.001;
- recoil = "recoil_auto_mk200";
- minRange = 2;
- minRangeProbab = 0.3;
- midRange = 300;
- midRangeProbab = 0.7;
- maxRange = 600;
- maxRangeProbab = 0.05;
- soundBurst = 0;
- burst = 1;
- displayName = "Full";
- textureType = "fullAuto";
- };
- ace_overpressure_angle = 0; // Cone in which the damage is applied (in degrees from the back end of the launcher)
- ace_overpressure_range = 0; // Range in meters in which the damage is applied
- ace_overpressure_damage = 0; // Damage multiplier
- };
- };
- class CfgRecoils
- {
- class noRecoil
- {
- muzzleOuter[] = {"0", "0", "0", "0"};
- kickBack[] = {"0", "0"};
- muzzleInner[] = {0, 0, 0, 0};
- permanent = "0";
- temporary = "0";
- };
- noRecoilArray[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- };
- class CfgMovesBasic
- {
- class DefaultDie;
- class ManActions
- {
- reloadMyWeapon = "reloadChaingun";
- };
- };
- class CfgGesturesMale
- {
- class Default;
- class States
- {
- class reloadChaingun: Default
- {
- file="";
- looped=0;
- speed=0.400000;
- mask="handsWeapon";
- headBobStrength=0.200000;
- headBobMode=2;
- rightHandIKBeg=1;
- rightHandIKEnd=1;
- leftHandIKCurve[]={0,1,0.050000,0,0.950000,0,1,1};
- };
- };
- };
- class CfgMagazines
- {
- class Default
- {
- scope = 0;
- value = 2;
- type = 0;
- simulation = "ProxyMagazines";
- model = "";
- picture = "";
- ammo = "";
- count = 1;
- displayName = "";
- displayNameShort = "";
- nameSound = "";
- weight = 0;
- maxLeadSpeed = 50;
- initSpeed = 100;
- reloadAction = "";
- useAction = 0;
- useActionTitle = "";
- modelSpecial = "";
- class InventoryPlacements
- {
- };
- class Library
- {
- libTextDesc = "";
- };
- descriptionShort = "";
- maxThrowHoldTime = 2;
- minThrowIntensityCoef = 0.3;
- maxThrowIntensityCoef = 1.4;
- quickReload = 0;
- };
- class CA_Magazine: Default
- {
- author = "Bohemia Interactive";
- scope = 1;
- value = 1;
- displayName = "";
- model = "\A3\weapons_F\ammo\mag_univ.p3d";
- picture = "";
- modelSpecial = "";
- useAction = 0;
- useActionTitle = "";
- reloadAction = "";
- ammo = "";
- count = 30;
- type = 256;
- initSpeed = 900;
- selectionFireAnim = "zasleh";
- nameSound = "magazine";
- maxLeadSpeed = 25;
- weaponpoolavailable = 1;
- mass = 8;
- };
- class CA_LauncherMagazine: CA_Magazine
- {
- author = "Bohemia Interactive";
- model = "";
- value = 5;
- type = "2* 256";
- allowedSlots[] = {901};
- count = 1;
- initSpeed = 5;
- picture = "";
- nameSound = "handgrenade";
- };
- class 3AS_Chaingun_Drum_Mag: CA_LauncherMagazine
- {
- author = "Bohemia Interactive";
- scope = 2;
- displayName = "600Rnd Chaingun Drum";
- model = "\A3\weapons_f\launchers\RPG32\pg32v_rocket_item.p3d";
- picture = "\A3\Weapons_F\launchers\RPG32\data\UI\gear_rpg32_rocket_ca.paa";
- initSpeed = 140;
- descriptionShort = "Type: RPG-42 rocket<br />Rounds: 1<br />Used in: RPG-42";
- displaynameshort = "HE";
- ammo ="3AS_Chaingun_Ammo"; //"TCW_Chaingun_Ammo";
- type = "2* 256";
- mass = 60;
- count =600;
- };
- };
- class CfgAmmo
- {
- class RocketBase;
- class 3AS_Chaingun_Ammo: RocketBase
- {
- model = "\A3\Weapons_f\Data\bullettracer\tracer_yellow";
- hit = 15;
- indirectHit = 0;//28;
- indirectHitRange = 0;//3;
- warheadName =""; //"TandemHEAT";
- submunitionAmmo =""; //"ammo_Penetrator_RPG32V";
- submunitionDirectionType = "SubmunitionModelDirection";
- submunitionInitSpeed = 0;//1000;
- submunitionParentSpeedCoef = 0;
- submunitionInitialOffset[] = {0, 0, -0.2};
- triggerOnImpact = 1;
- deleteParentWhenTriggered = 0;
- explosive = 0.2;
- cost = 100;
- airFriction = 0.075;
- sideAirFriction = 0.075;
- maxSpeed = 140;
- initTime = 0;
- thrustTime = 0.1;
- thrust = 100;
- fuseDistance = 10;
- CraterEffects =""; //"ATMissileCrater";
- explosionEffects = "";//"ATMissileExplosion";
- effectsMissileInit = "";
- effectsMissile = "EmptyEffect";
- simulationStep = 0.02;
- airLock = 0;
- aiAmmoUsageFlags = "128 + 512";
- irLock = 0;
- timeToLive = 10;
- maneuvrability = 0;
- allowAgainstInfantry = 1;
- soundHit1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_02", 2.51189, 1, 1800};
- soundHit2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_03", 2.51189, 1, 1800};
- soundHit3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_04", 2.51189, 1, 1800};
- multiSoundHit[] = {"soundHit1", 0.34, "soundHit2", 0.33, "soundHit3", 0.33};
- soundFly[] = {"a3\sounds_f_exp\arsenal\weapons\machineguns\syndikatlmg\syndikatlmg_closeshot_01", 0.316228, 1.5, 900};
- soundDefault1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_01", 1.99526, 1, 60};
- soundDefault2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_02", 1.99526, 1, 60};
- soundDefault3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_03", 1.99526, 1, 60};
- soundDefault4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_04", 1.99526, 1, 60};
- soundDefault5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_05", 1.99526, 1, 60};
- soundDefault6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_06", 1.99526, 1, 60};
- soundDefault7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_07", 1.99526, 1, 60};
- soundDefault8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_08", 1.99526, 1, 60};
- soundGroundSoft1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\soft_ground_01", 1.99526, 1, 60};
- soundGroundSoft2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\soft_ground_02", 1.99526, 1, 60};
- soundGroundSoft3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\soft_ground_03", 1.99526, 1, 60};
- soundGroundSoft4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\soft_ground_04", 1.99526, 1, 60};
- soundGroundSoft5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\soft_ground_05", 1.99526, 1, 60};
- soundGroundSoft6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\soft_ground_06", 1.99526, 1, 60};
- soundGroundSoft7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\soft_ground_07", 1.99526, 1, 60};
- soundGroundSoft8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\soft_ground_08", 1.99526, 1, 60};
- soundGroundHard1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_01", 1.41254, 1, 80};
- soundGroundHard2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_02", 1.41254, 1, 80};
- soundGroundHard3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_03", 1.41254, 1, 80};
- soundGroundHard4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_04", 1.41254, 1, 80};
- soundGroundHard5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_05", 1.41254, 1, 80};
- soundGroundHard6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_06", 1.41254, 1, 80};
- soundGroundHard7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_07", 1.41254, 1, 80};
- soundGroundHard8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\hard_ground_08", 1.41254, 1, 80};
- soundGlass1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_01", 1.25893, 1, 100};
- soundGlass2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_02", 1.25893, 1, 100};
- soundGlass3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_03", 1.25893, 1, 100};
- soundGlass4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_04", 1.25893, 1, 100};
- soundGlass5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_05", 1.25893, 1, 100};
- soundGlass6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_06", 1.25893, 1, 100};
- soundGlass7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_07", 1.25893, 1, 100};
- soundGlass8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_08", 1.25893, 1, 100};
- soundGlassArmored1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_arm_01", 1.58489, 1, 60};
- soundGlassArmored2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_arm_02", 1.58489, 1, 60};
- soundGlassArmored3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_arm_03", 1.58489, 1, 60};
- soundGlassArmored4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_arm_04", 1.58489, 1, 60};
- soundGlassArmored5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_arm_05", 1.58489, 1, 60};
- soundGlassArmored6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_arm_06", 1.58489, 1, 60};
- soundGlassArmored7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_arm_07", 1.58489, 1, 60};
- soundGlassArmored8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\glass_arm_08", 1.58489, 1, 60};
- soundMetal1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_01", 1.58489, 1, 80};
- soundMetal2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_02", 1.58489, 1, 80};
- soundMetal3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_03", 1.58489, 1, 80};
- soundMetal4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_04", 1.58489, 1, 80};
- soundMetal5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_05", 1.58489, 1, 80};
- soundMetal6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_06", 1.58489, 1, 80};
- soundMetal7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_07", 1.58489, 1, 80};
- soundMetal8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_08", 1.58489, 1, 80};
- soundVehiclePlate1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_plate_01", 1.58489, 1, 80};
- soundVehiclePlate2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_plate_02", 1.58489, 1, 80};
- soundVehiclePlate3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_plate_03", 1.58489, 1, 80};
- soundVehiclePlate4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_plate_04", 1.58489, 1, 80};
- soundVehiclePlate5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_plate_05", 1.58489, 1, 80};
- soundVehiclePlate6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_plate_06", 1.58489, 1, 80};
- soundVehiclePlate7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_plate_07", 1.58489, 1, 80};
- soundVehiclePlate8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\metal_plate_08", 1.58489, 1, 80};
- soundWood1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\wood_01", 1.99526, 1, 60};
- soundWood2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\wood_02", 1.99526, 1, 60};
- soundWood3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\wood_03", 1.99526, 1, 60};
- soundWood4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\wood_04", 1.99526, 1, 60};
- soundWood5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\wood_05", 1.99526, 1, 60};
- soundWood6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\wood_06", 1.99526, 1, 60};
- soundWood7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\wood_07", 1.99526, 1, 60};
- soundWood8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\wood_08", 1.99526, 1, 60};
- soundHitBody1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\body_01", 1.58489, 1, 10};
- soundHitBody2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\body_02", 1.58489, 1, 10};
- soundHitBody3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\body_03", 1.58489, 1, 10};
- soundHitBody4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\body_04", 1.58489, 1, 10};
- soundHitBody5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\body_05", 1.58489, 1, 10};
- soundHitBody6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\body_06", 1.58489, 1, 10};
- soundHitBody7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\body_07", 1.58489, 1, 10};
- soundHitBody8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\body_08", 1.58489, 1, 10};
- soundHitBuilding1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\building_01", 2.23872, 1, 50};
- soundHitBuilding2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\building_02", 2.23872, 1, 50};
- soundHitBuilding3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\building_03", 2.23872, 1, 50};
- soundHitBuilding4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\building_04", 2.23872, 1, 50};
- soundHitBuilding5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\building_05", 2.23872, 1, 50};
- soundHitBuilding6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\building_06", 2.23872, 1, 50};
- soundHitBuilding7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\building_07", 2.23872, 1, 50};
- soundHitBuilding8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\building_08", 2.23872, 1, 50};
- soundHitFoliage1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\foliage_01", 0.707946, 1, 20};
- soundHitFoliage2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\foliage_02", 0.707946, 1, 20};
- soundHitFoliage3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\foliage_03", 0.707946, 1, 20};
- soundHitFoliage4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\foliage_04", 0.707946, 1, 20};
- soundHitFoliage5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\foliage_05", 0.707946, 1, 20};
- soundHitFoliage6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\foliage_06", 0.707946, 1, 20};
- soundHitFoliage7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\foliage_07", 0.707946, 1, 20};
- soundHitFoliage8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\foliage_08", 0.707946, 1, 20};
- soundPlastic1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\plastic_01", 1, 1, 70};
- soundPlastic2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\plastic_02", 1, 1, 70};
- soundPlastic3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\plastic_03", 1, 1, 70};
- soundPlastic4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\plastic_04", 1, 1, 70};
- soundPlastic5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\plastic_05", 1, 1, 70};
- soundPlastic6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\plastic_06", 1, 1, 70};
- soundPlastic7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\plastic_07", 1, 1, 70};
- soundPlastic8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\plastic_08", 1, 1, 70};
- soundConcrete1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_01", 1.41254, 1, 70};
- soundConcrete2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_02", 1.41254, 1, 70};
- soundConcrete3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_03", 1.41254, 1, 70};
- soundConcrete4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_04", 1.41254, 1, 70};
- soundConcrete5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_05", 1.41254, 1, 70};
- soundConcrete6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_06", 1.41254, 1, 70};
- soundConcrete7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_07", 1.41254, 1, 70};
- soundConcrete8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\concrete_08", 1.41254, 1, 70};
- soundTyre1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\tyre_01", 0.891251, 1, 50};
- soundTyre2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\tyre_02", 0.891251, 1, 50};
- soundTyre3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\tyre_03", 0.891251, 1, 50};
- soundTyre4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\tyre_04", 0.891251, 1, 50};
- soundTyre5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\tyre_05", 0.891251, 1, 50};
- soundTyre6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\tyre_06", 0.891251, 1, 50};
- soundTyre7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\tyre_07", 0.891251, 1, 50};
- soundTyre8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\tyre_08", 0.891251, 1, 50};
- soundRubber1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\rubber_01", 0.891251, 1, 50};
- soundRubber2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\rubber_02", 0.891251, 1, 50};
- soundRubber3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\rubber_03", 0.891251, 1, 50};
- soundRubber4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\rubber_04", 0.891251, 1, 50};
- soundRubber5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\rubber_05", 0.891251, 1, 50};
- soundRubber6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\rubber_06", 0.891251, 1, 50};
- soundWater1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\water_01", 1, 1, 40};
- soundWater2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\water_02", 1, 1, 40};
- soundWater3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\water_03", 1, 1, 40};
- soundWater4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\water_04", 1, 1, 40};
- soundWater5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\water_05", 1, 1, 40};
- soundWater6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\water_06", 1, 1, 40};
- soundWater7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\water_07", 1, 1, 40};
- soundWater8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hits\water_08", 1, 1, 40};
- soundMetalInt1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_01", 1.58489, 1, 80};
- soundMetalInt2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_02", 1.58489, 1, 80};
- soundMetalInt3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_03", 1.58489, 1, 80};
- soundMetalInt4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_04", 1.58489, 1, 80};
- soundMetalInt5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_05", 1.58489, 1, 80};
- soundMetalInt6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_06", 1.58489, 1, 80};
- soundVehiclePlateInt1[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_01", 1.58489, 1, 80};
- soundVehiclePlateInt2[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_02", 1.58489, 1, 80};
- soundVehiclePlateInt3[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_03", 1.58489, 1, 80};
- soundVehiclePlateInt4[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_04", 1.58489, 1, 80};
- soundVehiclePlateInt5[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_05", 1.58489, 1, 80};
- soundVehiclePlateInt6[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_06", 1.58489, 1, 80};
- soundVehiclePlateInt7[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_07", 1.58489, 1, 80};
- soundVehiclePlateInt8[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_08", 1.58489, 1, 80};
- soundVehiclePlateInt9[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_09", 1.58489, 1, 80};
- soundVehiclePlateInt10[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_10", 1.58489, 1, 80};
- soundVehiclePlateInt11[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_11", 1.58489, 1, 80};
- soundVehiclePlateInt12[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_12", 1.58489, 1, 80};
- soundVehiclePlateInt13[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_13", 1.58489, 1, 80};
- soundVehiclePlateInt14[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_14", 1.58489, 1, 80};
- soundVehiclePlateInt15[] = {"A3\Sounds_F\arsenal\sfx\bullet_hitsInt\metal_plate_15", 1.58489, 1, 80};
- hitArmorInt[] = {"soundVehiclePlateInt1", 0.066, "soundVehiclePlateInt2", 0.066, "soundVehiclePlateInt3", 0.066, "soundVehiclePlateInt4", 0.066, "soundVehiclePlateInt5", 0.066, "soundVehiclePlateInt6", 0.066, "soundVehiclePlateInt7", 0.066, "soundVehiclePlateInt8", 0.066, "soundVehiclePlateInt9", 0.066, "soundVehiclePlateInt10", 0.066, "soundVehiclePlateInt11", 0.066, "soundVehiclePlateInt12", 0.066, "soundVehiclePlateInt13", 0.066, "soundVehiclePlateInt14", 0.066, "soundVehiclePlateInt15", 0.066};
- hitMetalInt[] = {"soundMetalInt1", 0.166, "soundMetalInt2", 0.166, "soundMetalInt3", 0.166, "soundMetalInt4", 0.166, "soundMetalInt5", 0.166, "soundMetalInt6", 0.166};
- hitGroundSoft[] = {"soundGroundSoft1", 0.2, "soundGroundSoft2", 0.2, "soundGroundSoft3", 0.1, "soundGroundSoft4", 0.1, "soundGroundSoft5", 0.1, "soundGroundSoft6", 0.1, "soundGroundSoft7", 0.1, "soundGroundSoft8", 0.1};
- hitGroundHard[] = {"soundGroundHard1", 0.2, "soundGroundHard2", 0.2, "soundGroundHard3", 0.1, "soundGroundHard4", 0.1, "soundGroundHard5", 0.1, "soundGroundHard6", 0.1, "soundGroundHard7", 0.1, "soundGroundHard8", 0.1};
- hitMan[] = {"soundHitBody1", 0.125, "soundHitBody2", 0.125, "soundHitBody3", 0.125, "soundHitBody4", 0.125, "soundHitBody5", 0.125, "soundHitBody6", 0.125, "soundHitBody7", 0.125, "soundHitBody8", 0.125};
- hitArmor[] = {"soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125};
- hitBuilding[] = {"soundHitBuilding1", 0.2, "soundHitBuilding2", 0.2, "soundHitBuilding3", 0.1, "soundHitBuilding4", 0.1, "soundHitBuilding5", 0.1, "soundHitBuilding6", 0.1, "soundHitBuilding7", 0.1, "soundHitBuilding8", 0.1};
- hitFoliage[] = {"soundHitFoliage1", 0.125, "soundHitFoliage2", 0.125, "soundHitFoliage3", 0.125, "soundHitFoliage4", 0.125, "soundHitFoliage5", 0.125, "soundHitFoliage6", 0.125, "soundHitFoliage7", 0.125, "soundHitFoliage8", 0.125};
- hitWood[] = {"soundWood1", 0.125, "soundWood2", 0.125, "soundWood3", 0.125, "soundWood4", 0.125, "soundWood5", 0.125, "soundWood6", 0.125, "soundWood7", 0.125, "soundWood8", 0.125};
- hitGlass[] = {"soundGlass1", 0.125, "soundGlass2", 0.125, "soundGlass3", 0.125, "soundGlass4", 0.125, "soundGlass5", 0.125, "soundGlass6", 0.125, "soundGlass7", 0.125, "soundGlass8", 0.125};
- hitGlassArmored[] = {"soundGlassArmored1", 0.125, "soundGlassArmored2", 0.125, "soundGlassArmored3", 0.125, "soundGlassArmored4", 0.125, "soundGlassArmored5", 0.125, "soundGlassArmored6", 0.125, "soundGlassArmored7", 0.125, "soundGlassArmored8", 0.125};
- hitConcrete[] = {"soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125};
- hitTyre[] = {"soundTyre1", 0.125, "soundTyre2", 0.125, "soundTyre3", 0.125, "soundTyre4", 0.125, "soundTyre5", 0.125, "soundTyre6", 0.125, "soundTyre7", 0.125, "soundTyre8", 0.125};
- hitRubber[] = {"soundRubber1", 0.125, "soundRubber2", 0.125, "soundRubber3", 0.125, "soundRubber4", 0.125, "soundRubber5", 0.125, "soundRubber6", 0.125};
- hitPlastic[] = {"soundPlastic1", 0.125, "soundPlastic2", 0.125, "soundPlastic3", 0.125, "soundPlastic4", 0.125, "soundPlastic5", 0.125, "soundPlastic6", 0.125, "soundPlastic7", 0.125, "soundPlastic8", 0.125};
- hitDefault[] = {"soundDefault1", 0.2, "soundDefault2", 0.2, "soundDefault3", 0.1, "soundDefault4", 0.1, "soundDefault5", 0.1, "soundDefault6", 0.1, "soundDefault7", 0.1, "soundDefault8", 0.1};
- hitMetal[] = {"soundMetal1", 0.125, "soundMetal2", 0.125, "soundMetal3", 0.125, "soundMetal4", 0.125, "soundMetal5", 0.125, "soundMetal6", 0.125, "soundMetal7", 0.125, "soundMetal8", 0.125};
- hitMetalplate[] = {"soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125};
- hitWater[] = {"soundWater1", 0.125, "soundWater2", 0.125, "soundWater3", 0.125, "soundWater4", 0.125, "soundWater5", 0.125, "soundWater6", 0.125, "soundWater7", 0.125, "soundWater8", 0.125};
- bulletFly1[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby01", 1.58489, 1, 30};
- bulletFly2[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby02", 1.58489, 1, 30};
- bulletFly3[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby03", 1.58489, 1, 30};
- bulletFly4[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby04", 1.58489, 1, 30};
- bulletFly5[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby05", 1.58489, 1, 30};
- bulletFly6[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby06", 1.58489, 1, 30};
- bulletFly7[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby07", 1.58489, 1, 30};
- bulletFly8[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby08", 1.58489, 1, 30};
- bulletFly9[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby09", 1.58489, 1, 30};
- bulletFly10[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby10", 1.58489, 1, 30};
- bulletFly11[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby11", 1.58489, 1, 30};
- bulletFly12[] = {"A3\sounds_f\arsenal\sfx\bullet_flyby\bullet_flyby12", 1.58489, 1, 30};
- bulletFly[] = {"bulletFly1", 0.083, "bulletFly2", 0.083, "bulletFly3", 0.083, "bulletFly4", 0.083, "bulletFly5", 0.083, "bulletFly6", 0.083, "bulletFly7", 0.083, "bulletFly8", 0.083, "bulletFly9", 0.083, "bulletFly10", 0.083, "bulletFly11", 0.083, "bulletFly12", 0.083};
- supersonicCrackNear[] = {"A3\sounds_f\arsenal\sfx\supersonic_crack\scrack_close", 3.16228, 1, 200};
- supersonicCrackFar[] = {"A3\sounds_f\arsenal\sfx\supersonic_crack\scrack_middle", 3.16228, 1, 200};
- class CamShakeExplode
- {
- power=2.4494901;
- duration=0.40000001;
- frequency=20;
- distance=7.3484702;
- };
- class CamShakeHit
- {
- power=6;
- duration=0.40000001;
- frequency=20;
- distance=1;
- };
- class CamShakeFire
- {
- power = 2.11474;
- duration = 0.8;
- frequency = 20;
- distance = 35.7771;
- };
- class CamShakePlayerFire
- {
- power = 1;
- duration = 0.1;
- frequency = 20;
- distance = 1;
- };
- SoundSetExplosion[] = {"RocketsLight_Exp_SoundSet", "RocketsLight_Tail_SoundSet", "Explosion_Debris_SoundSet"};
- };
-
- };
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