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- #define _ARMA_
- ambient[] = {1,1,1,1};
- diffuse[] = {1,1,1,1};
- forcedDiffuse[] = {0,0,0,1};
- emmisive[] = {0,0,0,0};
- specular[] = {0.137255,0.137255,0.137255,1};
- specularPower = 50.4;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = "3AS\3AS_Weapons\Chaingun\data\back_nohq.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage2
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage4
- {
- texture = "3AS\3AS_Weapons\Chaingun\data\back_as.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage5
- {
- texture = "3AS\3AS_Weapons\Chaingun\data\back_smdi.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage6
- {
- texture = "#(ai,32,128,1)fresnel(7.53,5.44)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage7
- {
- texture = "a3\data_f\env_land_co.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- //};
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