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- class CfgSkeletons
- {
- class Default
- {
- isDiscrete=1;
- skeletonInherit="";
- skeletonBones[]={};
- };
- class 3AS_DC17S_Skeleton: Default
- {
- skeletonBones[]=
- {
- "zasleh", ""
- };
- };
- };
- class CfgModels
- {
- class Default
- {
- sectionsInherit="";
- sections[]={};
- skeletonName="";
- };
- class 3AS_DC17S_F: Default
- {
- htMin=1;
- htMax=600;
- afMax=0;
- mfMax=0;
- mFact=1;
- tBody=100;
- skeletonName="3AS_DC17S_Skeleton";
- sectionsInherit="";
- sections[]=
- {
- "zasleh"
- };
- class Animations
- {
- class MuzzleFlashROT
- {
- type="rotationX";
- source="ammoRandom"; //use ammo count as phase for animation
- sourceAddress="loop"; //loop when phase out of bounds
- selection="zasleh"; //selection we want to rotate
- axis=""; //no own axis - center of rotation is computed from selection
- centerFirstVertex=true; //use first vertex of selection as center of rotation
- minPhase=0;
- maxPhase=4;
- minValue=0;
- maxValue=4; //rotation angle will be 360/4 = 90 degrees
- memory=0;
- angle0="rad 0";
- angle1="rad 360";
- };
- };
- };
- };
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