ambient[] = {1,1,1,0.1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {1000,300,300,1}; specular[] = {0,0,0,1}; specularPower = 100; renderFlags[] = {"NoZWrite","AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic";