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- class CfgPatches
- {
- class 3AS_Weapons_E5
- {
- addonRootClass="3AS_Weapons";
- requiredAddons[]=
- {
- "3AS_Weapons"
- };
- requiredVersion=0.1;
- units[]={};
- weapons[]=
- {
- "3AS_E5_F"
- };
- };
- };
- class Mode_SemiAuto;
- class Mode_Burst;
- class Mode_FullAuto;
- class SlotInfo;
- class CowsSlot;
- class MuzzleSlot;
- class PointerSlot;
- class UnderBarrelSlot;
- class CfgWeapons
- {
- class Rifle;
- class Rifle_Base_F: Rifle
- {
- class WeaponSlotsInfo;
- class GunParticles;
- };
- class 3AS_E5_Base_F: Rifle_Base_F
- {
- author="The Clone Wars Mod Team";
- magazines[]=
- {
- "3AS_60Rnd_EM50_RedPlasma"
- };
- reloadAction="3AS_GestureReloadDC15S";
- magazineReloadSwitchPhase=0.40000001;
- discreteDistanceInitIndex=0;
- recoil="3AS_recoil_dc15s";
- maxRecoilSway=0.0125;
- swayDecaySpeed=1.25;
- inertia=0.4;
- dexterity=1.6;
- initSpeed=-1;
- maxZeroing=100;
- class GunParticles: GunParticles
- {
- class SecondEffect
- {
- positionName="Nabojnicestart";
- directionName="Nabojniceend";
- effectName="CaselessAmmoCloud";
- };
- };
- class WeaponSlotsInfo: WeaponSlotsInfo
- {
- class CowsSlot: CowsSlot
- {
- //linkProxy="\A3\data_f_mark\proxies\weapon_slots\TOP";
- compatibleItems[]={};
- };
- class PointerSlot: PointerSlot
- {
- linkProxy="\A3\data_f\proxies\weapon_slots\SIDE";
- compatibleItems[]=
- {
- "acc_flashlight",
- "acc_pointer_IR"
- };
- };
- class UnderBarrelSlot: UnderBarrelSlot
- {
- linkProxy="\A3\data_f_mark\proxies\weapon_slots\UNDERBARREL";
- compatibleItems[]={};
- };
- };
- opticsZoomMin=0.25;
- opticsZoomMax=1.25;
- opticsZoomInit=0.75;
- distanceZoomMin=400;
- distanceZoomMax=400;
- descriptionShort="DC-15S, The Clone Wars Mod";
- handAnim[]=
- {
- "OFP2_ManSkeleton",
- "\A3\Weapons_F\Rifles\TRG20\Data\Anim\TRG_21.rtm"
- //"\A3\Weapons_F_epa\LongRangeRifles\DMR_01\Data\Anim\dmr_01.rtm"
- };
- selectionFireAnim="zasleh";
- flash="gunfire";
- flashSize=3;
- modes[]=
- {
- "FullAuto",
- "Single"
- };
- class FullAuto: Mode_FullAuto
- {
- reloadTime=0.1;
- dispersion=0.00116;
- minRange=0;
- minRangeProbab=0.9;
- midRange=15;
- midRangeProbab=0.7;
- maxRange=30;
- maxRangeProbab=0.1;
- ///Sounds
- soundContinuous=0;
- soundBurst=0;
- sounds[]=
- {
- "StandardSound",
- "SilencedSound"
- };
- class BaseSoundModeType;
- class StandardSound: BaseSoundModeType
- {
- soundSetShot[]=
- {
- "3AS_DC15S_Shot_SoundSet"
- };
- };
- class SilencedSound: BaseSoundModeType
- {
- soundSetShot[]=
- {
- ""
- };
- };
- };
- class Single: Mode_SemiAuto
- {
- reloadTime=0.1;
- dispersion=0.00116;
- minRange=2;
- minRangeProbab=0.3;
- midRange=150;
- midRangeProbab=0.7;
- maxRange=350;
- maxRangeProbab=0.1;
- ///Sounds
- soundContinuous=0;
- soundBurst=0;
- sounds[]=
- {
- "StandardSound",
- "SilencedSound"
- };
- class BaseSoundModeType;
- class StandardSound: BaseSoundModeType
- {
- soundSetShot[]=
- {
- "3AS_DC15S_Shot_SoundSet"
- };
- };
- class SilencedSound: BaseSoundModeType
- {
- soundSetShot[]=
- {
- "3AS_DC15S_Shot_SoundSet"
- };
- };
- };
- aiDispersionCoefY=6;
- aiDispersionCoefX=4;
- ///Sounds
- caseless[]=
- {
- "",
- 1,
- 1,
- 1
- };
- soundBullet[]=
- {
- "caseless",
- 1
- };
- drySound[]=
- {
- "\3AS\3AS_Main\Sounds\Blaster_empty",
- 2,
- 1,
- 20
- };
- //reloadAction= "3AS_GestureReloadE-5";
- reloadMagazineSound[]=
- {
- //"\3AS\3AS_Main\Sounds\Blaster_reload.wss",
- "\3AS\3AS_Main\Sounds\Old\Blaster_reload.wss",
- 1,
- 1,
- 30
- };
- };
- class 3AS_E5_F: 3AS_E5_Base_F
- {
- scope=2;
- displayName="[3AS] E-5 Carbine";
- model="3AS\3AS_Weapons\E5\3AS_E5_F";
- picture="\3AS\3AS_Weapons\DC15A\Data\Textures\DC15A_Arsenal.paa";
- weaponInfoType="RscWeaponZeroing";
- class WeaponSlotsInfo: WeaponSlotsInfo
- {
- mass=60;
- };
- ace_overheating_mrbs = 3000; //Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
- ace_overheating_slowdownFactor = 1; //Slowdown Factor (this will be scaled based on the barrel temp)
- ace_overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
- ace_overheating_dispersion = 0.75; //Dispersion Factor (this will be scaled based on the barrel temp)
- };
- };
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