E60R_Launcher_Red2.rvmat 1.5 KB

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  1. class StageTI
  2. {
  3. texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
  4. };
  5. ambient[]={0.5,0.5,0.5,1};
  6. diffuse[]={0.69999999,0.69999999,0.69999999,1};
  7. forcedDiffuse[]={0,0,0,0};
  8. emmisive[]={50,0,0,1};
  9. specular[]={1,1,1,1};
  10. specularPower=100;
  11. PixelShaderID="Super";
  12. VertexShaderID="Super";
  13. class Stage1
  14. {
  15. texture="3AS\3AS_Weapons\E60R\Data\Textures\E60R_Launcher_NOHQ.paa";
  16. uvSource="tex";
  17. class uvTransform
  18. {
  19. aside[]={1,0,0};
  20. up[]={0,1,0};
  21. dir[]={0,0,0};
  22. pos[]={0,0,0};
  23. };
  24. };
  25. class Stage2
  26. {
  27. texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  28. uvSource="tex";
  29. class uvTransform
  30. {
  31. aside[]={8,0,0};
  32. up[]={0,8,0};
  33. dir[]={0,0,0};
  34. pos[]={0,0,0};
  35. };
  36. };
  37. class Stage3
  38. {
  39. texture="#(argb,8,8,3)color(0,0,0,0,MC)";
  40. uvSource="tex";
  41. class uvTransform
  42. {
  43. aside[]={1,0,0};
  44. up[]={0,1,0};
  45. dir[]={0,0,0};
  46. pos[]={0,0,0};
  47. };
  48. };
  49. class Stage4
  50. {
  51. texture="3AS\3AS_Weapons\E60R\Data\Textures\E60R_Launcher_AS.paa";
  52. uvSource="tex";
  53. class uvTransform
  54. {
  55. aside[]={1,0,0};
  56. up[]={0,1,0};
  57. dir[]={0,0,0};
  58. pos[]={0,0,0};
  59. };
  60. };
  61. class Stage5
  62. {
  63. texture="3AS\3AS_Weapons\E60R\Data\Textures\E60R_Launcher_SMDI.paa";
  64. uvSource="tex";
  65. class uvTransform
  66. {
  67. aside[]={1,0,0};
  68. up[]={0,1,0};
  69. dir[]={0,0,0};
  70. pos[]={0,0,0};
  71. };
  72. };
  73. class Stage6
  74. {
  75. texture="#(ai,64,64,1)fresnel(1,1)";
  76. uvSource="tex";
  77. class uvTransform
  78. {
  79. aside[]={1,0,0};
  80. up[]={0,1,0};
  81. dir[]={0,0,1};
  82. pos[]={0,0,0};
  83. };
  84. };
  85. class Stage7
  86. {
  87. texture="a3\data_f\env_land_co.paa";
  88. uvSource="tex";
  89. class uvTransform
  90. {
  91. aside[]={1,0,0};
  92. up[]={0,1,0};
  93. dir[]={0,0,0};
  94. pos[]={0,0,0};
  95. };
  96. };