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- #include "../../RD501_main/config_macros.hpp"
- #include "../droid_macros.hpp"
- class CfgPatches
- {
- class macro_patch_name(B1)
- {
- addonRootClass=macro_patch_name(droids_config);
- requiredAddons[] = {
- macro_patch_name(droids_config),
- "JLTS_characters_DroidArmor"
- };
- requiredVersion = 0.1;
- units[] = {
- macro_new_unit_class(opfor,B1),
- macro_new_unit_class(opfor,B1_marine),
- macro_new_unit_class(opfor,B1_security),
- macro_new_unit_class(opfor,B1_commander),
- macro_new_unit_class(opfor,B1_pilot),
- macro_new_unit_class(opfor,B1_crew),
- macro_new_unit_class(opfor,B1_prototype),
- macro_new_unit_class(opfor,B1_heavy),
- macro_new_unit_class(opfor,B1_AT_heavy),
- macro_new_unit_class(opfor,B1_AT_light),
- macro_new_unit_class(opfor,B1_AA),
- macro_new_unit_class(opfor,B1_shotgun),
- macro_new_unit_class(opfor,B1_marksmen)
- };
- };
- };
- class CfgVehicles
- {
- #include "backpacks.hpp"
- class JLTS_Droid_B1_E5;
- class JLTS_Droid_B1_Marine;
- class JLTS_Droid_B1_Security;
- class JLTS_Droid_B1_Commander;
- class JLTS_Droid_B1_Pilot;
- class JLTS_Droid_B1_Crew;
- class JLTS_Droid_B1_Prototype;
- // base droids
- class macro_new_unit_class(opfor,B1): JLTS_Droid_B1_E5
- {
- displayName = "B1 Battle Droid";
- #include "b1_common.hpp"
- macro_e5_loadout
- backpack=macro_new_backpack_class(opfor,B1);
- };
- class macro_new_unit_class(opfor,B1_marine): JLTS_Droid_B1_Marine
- {
- displayName="B1 Battledroid Marine";
- #include "b1_common.hpp"
- macro_e5_loadout
- backpack=macro_new_backpack_class(opfor,B1);
- };
- class macro_new_unit_class(opfor,B1_security): JLTS_Droid_B1_Security
- {
- displayName="B1 Battledroid Security";
- #include "b1_common.hpp"
- macro_e5_loadout
- backpack=macro_new_backpack_class(opfor,B1);
- };
- class macro_new_unit_class(opfor,B1_commander): JLTS_Droid_B1_Commander
- {
- displayName="B1 Battledroid Commander";
- #include "b1_common.hpp"
- macro_e5_loadout
- backpack=macro_new_backpack_class(opfor,B1_antenna);
- };
- class macro_new_unit_class(opfor,B1_pilot): JLTS_Droid_B1_Pilot
- {
- displayName="B1 Battledroid Pilot";
- #include "b1_common.hpp"
- macro_e5_loadout
- backpack=macro_new_backpack_class(opfor,B1);
- };
- class macro_new_unit_class(opfor,B1_crew): JLTS_Droid_B1_Crew
- {
- displayName="B1 Battledroid Crew";
- #include "b1_common.hpp"
- macro_e5_loadout
- backpack=macro_new_backpack_class(opfor,B1);
- };
- class macro_new_unit_class(opfor,B1_prototype): JLTS_Droid_B1_Prototype
- {
- displayName="B1 Battledroid Spec-Ops";
- #include "b1_common.hpp"
- weapons[]=
- {
- macro_spec_ops_gun,
- "Throw",
- "Put"
- };
- respawnWeapons[]=
- {
- macro_spec_ops_gun,
- "Throw",
- "Put"
- };
- magazines[]=
- {
- macro_spec_ops_gun_mags,
- macro_thermal_imp,
- macro_thermal_imp,
- macro_smoke,
- macro_smoke,
- macro_flashbang,
- macro_flashbang
- };
- respawnMagazines[]=
- {
- macro_spec_ops_gun_mags,
- macro_thermal_imp,
- macro_thermal_imp,
- macro_smoke,
- macro_smoke,
- macro_flashbang,
- macro_flashbang
- };
- backpack=macro_new_backpack_class(opfor,B1_prototype);
- };
- // fancy droids
- class macro_new_unit_class(opfor,B1_heavy): macro_new_unit_class(opfor,B1_security)
- {
- displayName="B1 Battledroid (Heavy)";
- weapons[]=
- {
- macro_lmg,
- "Throw",
- "Put"
- };
- respawnWeapons[]=
- {
- macro_lmg,
- "Throw",
- "Put"
- };
- magazines[]=
- {
- macro_lmg_mags,
- macro_thermal_det,
- macro_thermal_det,
- macro_smoke
- };
- respawnMagazines[]=
- {
- macro_lmg_mags,
- macro_thermal_det,
- macro_thermal_det,
- macro_smoke
- };
- };
- class macro_new_unit_class(opfor,B1_AT_heavy): macro_new_unit_class(opfor,B1_security)
- {
- displayName="B1 Battledroid (AT heavy)";
- weapons[]=
- {
- macro_e5,
- macro_at_heavy,
- "Throw",
- "Put"
- };
- respawnWeapons[]=
- {
- macro_e5,
- macro_at_heavy,
- "Throw",
- "Put"
- };
- magazines[]=
- {
- macro_e5_mags,
- macro_at_heavy_mag,
- macro_thermal_det,
- macro_smoke
- };
- respawnMagazines[]=
- {
- macro_e5_mags,
- macro_at_heavy_mag,
- macro_thermal_det,
- macro_smoke
- };
- backpack=macro_new_backpack_class(opfor,B1_AT_heavy);
- };
- class macro_new_unit_class(opfor,B1_AT_light): macro_new_unit_class(opfor,B1_security)
- {
- displayName="B1 Battledroid (AT light)";
- weapons[]=
- {
- macro_e5,
- macro_at_light,
- "Throw",
- "Put"
- };
- respawnWeapons[]=
- {
- macro_e5,
- macro_at_light,
- "Throw",
- "Put"
- };
- magazines[]=
- {
- macro_e5_mags,
- macro_at_light_mag,
- macro_thermal_det,
- macro_smoke
- };
- respawnMagazines[]=
- {
- macro_e5_mags,
- macro_at_light_mag,
- macro_thermal_det,
- macro_smoke
- };
- backpack=macro_new_backpack_class(opfor,B1_AT_light);
- };
- class macro_new_unit_class(opfor,B1_AA): macro_new_unit_class(opfor,B1_security)
- {
- displayName="B1 Battledroid (AA)";
- weapons[]=
- {
- macro_e5,
- macro_aa,
- "Throw",
- "Put"
- };
- respawnWeapons[]=
- {
- macro_e5,
- macro_aa,
- "Throw",
- "Put"
- };
- magazines[]=
- {
- macro_e5_mags,
- macro_aa_mag,
- macro_thermal_det,
- macro_smoke
- };
- respawnMagazines[]=
- {
- macro_e5_mags,
- macro_aa_mag,
- macro_thermal_det,
- macro_smoke
- };
- backpack=macro_new_backpack_class(opfor,B1_AA);
- };
- class macro_new_unit_class(opfor,B1_shotgun): macro_new_unit_class(opfor,B1_security)
- {
- displayName="B1 Battledroid (Shotgun)";
- weapons[]=
- {
- macro_scattergun,
- "Throw",
- "Put"
- };
- respawnWeapons[]=
- {
- macro_scattergun,
- "Throw",
- "Put"
- };
- magazines[]=
- {
- macro_scattergun_mags,
- macro_thermal_det,
- macro_thermal_det,
- macro_smoke
- };
- respawnMagazines[]=
- {
- macro_scattergun_mags,
- macro_thermal_det,
- macro_thermal_det,
- macro_smoke
- };
- };
- class macro_new_unit_class(opfor,B1_marksmen): macro_new_unit_class(opfor,B1_marine)
- {
- displayName="B1 Battledroid (Marksman)";
- weapons[]=
- {
- macro_marksman_rifle,
- "Throw",
- "Put"
- };
- respawnWeapons[]=
- {
- macro_marksman_rifle,
- "Throw",
- "Put"
- };
- magazines[]=
- {
- macro_marksman_rifle_mags,
- macro_thermal_det,
- macro_smoke
- };
- respawnMagazines[]=
- {
- macro_marksman_rifle_mags,
- macro_thermal_det,
- macro_smoke
- };
- };
- };
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