aa_reskin.hpp 1.3 KB

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  1. class macro_new_uniform_skin_class(opfor,B1_AA_Forest_v1): SWOP_CIS_Base
  2. {
  3. author = "SWOP";
  4. scope = 1;
  5. model = "\SWOP_Droids\B1.p3d";
  6. modelSides[] = {6};
  7. nakedUniform = "U_BasicBody";
  8. hiddenSelections[] = {"Camo1", "Camo2", "Camo3"};
  9. hiddenSelectionsTextures[] = {"SWOP_Droids\data\B1_camo_head_co.paa", "SWOP_Droids\data\B1_camo_hand_co.paa",macro_unit_skin_textures\CIS\B1\AT\at_droid_camo_chest.paa};
  10. };
  11. class macro_new_uniform_skin_class(opfor,B1_AA_Geon): macro_new_uniform_skin_class(opfor,B1_AA_Forest_v1)
  12. {
  13. hiddenSelectionsTextures[] = {
  14. macro_unit_skin_textures\CIS\B1\geonosis\AA\AA_droid_geo_head.paa,
  15. macro_unit_skin_textures\CIS\B1\geonosis\AA\AA_droid_geo_limbs.paa,
  16. macro_unit_skin_textures\CIS\B1\geonosis\AA\AA_droid_geo_torso.paa
  17. };
  18. };
  19. class macro_new_uniform_class(opfor,B1_AA): macro_new_uniform_skin_class(opfor,B1_AA_Forest_v1)
  20. {
  21. author = "SWOP + RD501";
  22. scope = 1;
  23. model = "\SWOP_Droids\B1.p3d";
  24. modelSides[] = {6};
  25. nakedUniform = "U_BasicBody";
  26. hiddenSelections[] = {"Camo1", "Camo2", "Camo3"};
  27. hiddenSelectionsTextures[] = {
  28. macro_unit_skin_textures\CIS\B1\AA\aa_Droids_Head_co.paa,
  29. macro_unit_skin_textures\CIS\B1\AA\aa_Droids_Limbs_co.paa,
  30. macro_unit_skin_textures\CIS\B1\AA\aa_Droids_Assault_Torso_co.paa};
  31. };