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- #include "../../config_macros.hpp"
- #include "../../../RD501_main/config_macros.hpp"
- #define unit_addon droid
- #define patch_name MODNAME##unit_addon##_Patches
- #define unit_classname MODNAME##_##unit_addon
- // #define macro_new_opfor_class(name) MODNAME##_##name
- // #define macro_new_opfor_uniform_class(name) MODNAME##_uniform_##name
- // #define macro_new_opfor_item_skin_class(name) MODNAME##_item_skin_##name
- #define macro_b1_armor_standard\
- armor = 60;\
- armorStructural = 10;\
- explosionShielding = 0.001;\
- impactDamageMultiplier = 0.1;
- class CfgPatches
- {
- class macro_patch_name(b1_units)
- {
- addonRootClass=macro_patch_name(units);
- requiredAddons[]=
- {
- macro_patch_name(units)
- };
- requiredVersion=0.1;
- units[]={
-
- macro_new_unit_class(opfor,B1_camo_droid_AT),
- macro_new_unit_class(opfor,B1_camo_geonosis_droid_AT),
- macro_new_unit_class(opfor,B1_droid_AT),
- macro_new_unit_class(opfor,B1_forest_v1_droid_AA),
- macro_new_unit_class(opfor,B1_droid_AA),
- macro_new_unit_class(opfor,B1_geonosis_droid_AA),
- macro_new_unit_class(opfor,B1_Jammer),
- macro_new_unit_class(opfor,B1_E_Web),
- macro_new_unit_class(opfor,B1_Aqua),
- macro_new_unit_class(opfor,B1_Heavy_Aqua)
- };
- weapons[]=
- {
- macro_new_uniform_class(opfor,B1_AT_camo),
- macro_new_uniform_class(opfor,B1_AT_Geon),
- macro_new_uniform_class(opfor,B1_AT),
- macro_new_uniform_class(opfor,B1_AA),
- macro_new_uniform_class(opfor,B1_AA_Geon),
- macro_new_uniform_class(opfor,B1_AA_Forest_v1),
- macro_new_uniform_class(opfor,B1_Aqua)
-
- };
- };
- };
- class cfgWeapons
- {
- class ItemCore;
- class Uniform_Base: ItemCore
- {
- class ItemInfo;
- };
- class VestItem;
- //class UniformItem;
-
-
- #include "b1_at_uniform.hpp"
- #include "b1_aa_uniform.hpp"
- class SWOP_B1_droid_pilot_F_standart:Uniform_Base
- {
- class ItemInfo:ItemInfo
- {
- };
- };
- class macro_new_uniform_class(opfor,B1_Aqua): SWOP_B1_droid_pilot_F_standart
- {
- scope=2;
- displayname = "B1 Aqua Droid";
- class ItemInfo: ItemInfo
- {
- Armor = 20;
- uniformType = "Neopren";
- uniformClass = macro_new_uniform_skin_class(opfor,B1_Aqua);
- containerClass = "Supply100";
- mass = 20;
- };
- };
-
- };
- class DefaultEventhandlers;
- class CfgVehicles
- {
- class SWOP_CIS_B1_Base;
- class SWOP_CIS_Base;
- class SWOP_501;
- #include "at_reskin.hpp"
- #include "aa_reskin.hpp"
- class macro_new_uniform_skin_class(opfor,B1_Aqua): SWOP_CIS_Base
- {
- author = "SWOP";
- scope = 1;
- model = "\SWOP_Droids\B1.p3d";
- modelSides[] = {6};
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1", "Camo2", "Camo3"};
- hiddenSelectionsTextures[] = {
- TEXTUREPATH\CIS\B1\aqua\ReskinB1_chest_camo.paa,
- TEXTUREPATH\CIS\B1\aqua\ReskinB1_waist_camo.paa,
- TEXTUREPATH\CIS\B1\aqua\ReskinB1_legs_camo.paa
- };
- };
-
- //-------------------------------------------------------------------
- //hide vinilla ones
- #include "b1_at_unit.hpp"
- #include "b1_aa_unit.hpp"
- class macro_new_unit_class(opfor,B1_E_Web): SWOP_CIS_B1_Base
- {
- scope = 2;
-
- author = "SWOP";
- vehicleClass = "Men";
-
- backpack = macro_new_backpack_class(opfor,eweb_bag)
- displayName = "B1 Gunner (E-Web)";
- identityTypes[] = {"B1Droids"};
- model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
- uniformClass = "SWOP_B1_droid_heavy_F_standart";
- icon = "iconManMG";
- linkeditems[] = {"SWOP_STbron", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
- respawnlinkeditems[] = {"SWOP_STbron", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
- weapons[] = {"SWOP_E5C", "Throw", "Put"};
- respawnWeapons[] = {"SWOP_E5C", "Throw", "Put"};
- magazines[] = {"SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_termDet_G", "SWOP_termDet_G"};
- respawnMagazines[] = {"SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_termDet_G", "SWOP_termDet_G"};
- cost = 700000;
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(B1)
- };
- class macro_new_unit_class(opfor,B1_Jammer): SWOP_CIS_B1_Base
- {
- scope = 2;
-
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(B1)
- author = "SWOP";
- vehicleClass = "Men";
-
- backpack = "SWOP_B_CARGOBACKPACK";
- displayName = "B1 Gunner (Radio Jammer)";
- identityTypes[] = {"B1Droids"};
- model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
- uniformClass = "SWOP_B1_droid_heavy_F_standart";
- icon = "iconManMG";
- linkeditems[] = {"SWOP_STbron", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
- respawnlinkeditems[] = {"SWOP_STbron", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
- weapons[] = {"SWOP_E5C", "Throw", "Put"};
- respawnWeapons[] = {"SWOP_E5C", "Throw", "Put"};
- magazines[] = {"SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_termDet_G", "SWOP_termDet_G"};
- respawnMagazines[] = {"SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_E5C_Mag", "SWOP_termDet_G", "SWOP_termDet_G"};
- cost = 700000;
-
- };
- class macro_new_unit_class(opfor,B1_Aqua): SWOP_501
- {
- displayname = "Underwater B1";
- side=0;
- scope=2;
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(aqua)
- respawnWeapons[] = {macro_new_weapon(e5,aqua),"Throw","Put"};
- uniformClass = macro_new_uniform_class(opfor,B1_Aqua)
- magazines[] = {
- macro_new_mag(E5_aqua,60),
- macro_new_mag(E5_aqua,60),
- macro_new_mag(E5_aqua,60),
- macro_new_mag(E5_aqua,60),
- macro_new_mag(E5_aqua,60)
- };
- weapons[] = {macro_new_weapon(e5,aqua),"Throw","Put"};
- linkedItems[] = {"g_diving","ItemMap","ItemCompass","ItemWatch","ItemRadio",macro_new_weapon(equipment,Water_Filtration),"NVGoggles"};
- backpack = macro_new_backpack_class(opfor,b1_aqua_bag)
-
- };
- class macro_new_unit_class(opfor,B1_Heavy_Aqua): macro_new_unit_class(opfor,B1_Aqua)
- {
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(aqua)
- displayname = "Underwater Heavy B1";
- respawnWeapons[] = {macro_new_weapon(e5,C_aqua),"Throw","Put"};
- magazines[] = {
- macro_new_mag(E5c_aqua,90),
- macro_new_mag(E5c_aqua,90),
- macro_new_mag(E5c_aqua,90),
- macro_new_mag(E5c_aqua,90),
- macro_new_mag(E5c_aqua,90)
- };
- weapons[] = {macro_new_weapon(e5,C_aqua),"Throw","Put"};
-
- linkedItems[] = {"g_diving","ItemMap","ItemCompass","ItemWatch","ItemRadio",macro_new_weapon(equipment,Water_Filtration),"NVGoggles"};
- };
- };
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