config.cpp 6.9 KB

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  1. #include "../../config_macros.hpp"
  2. #include "../../../RD501_main/config_macros.hpp"
  3. #include "../../../RD501_main/config_macros.hpp"
  4. #define unit_addon B2
  5. #define patch_name MODNAME##unit_addon##_Patches
  6. #define unit_classname MODNAME##_##unit_addon
  7. class CfgPatches
  8. {
  9. class macro_patch_name(b2_units)
  10. {
  11. addonRootClass=macro_patch_name(units);
  12. requiredAddons[]=
  13. {
  14. macro_patch_name(units)
  15. };
  16. requiredVersion=0.1;
  17. units[]={
  18. "SWOP_CIS_superdroid_B2",
  19. macro_new_unit_class(opfor,B2_droid_Standard),
  20. macro_new_unit_class(opfor,B2_droid_Rocket),
  21. macro_new_unit_class(opfor,B2_super_droid_Rocket),
  22. macro_new_unit_class(opfor,B2_aqua),
  23. macro_new_unit_class(opfor,B2_droid_Test),
  24. macro_new_uniform_class(opfor,B2_Armor),
  25. macro_new_uniform_class(opfor,B2_Aqua),
  26. macro_new_uniform_class(opfor,B2_Armor_Test),
  27. macro_new_uniform_skin_class(opfor,B2_Rocket),
  28. macro_new_uniform_skin_class(opfor,B2_Aqua),
  29. macro_new_uniform_skin_class(opfor,B2_Test)
  30. };
  31. weapons[]=
  32. {
  33. };
  34. };
  35. };
  36. class cfgWeapons
  37. {
  38. class ItemCore;
  39. class Uniform_Base: ItemCore
  40. {
  41. class ItemInfo;
  42. };
  43. class VestItem;
  44. class UniformItem;
  45. class SWOP_B2_superdroid_F_Spec;
  46. //For reference @1,this is wat we see in arsenal.
  47. class macro_new_uniform_class(opfor,B2_Armor): Uniform_Base
  48. {
  49. author = "SWOP";
  50. scope = 2;
  51. displayName = "B2 battledroid (Rocket)";
  52. picture = "\SWOP_droids\data\ico\B2ico.paa";
  53. nakedUniform = "U_BasicBody";
  54. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  55. class ItemInfo: UniformItem
  56. {
  57. uniformModel = "-";
  58. uniformClass = macro_new_uniform_skin_class(opfor,B2_Armor); //ties to @2
  59. armor = 100;
  60. armorStructural = 20;//30;//20;
  61. explosionShielding = 0.001;
  62. impactDamageMultiplier = 0.001;
  63. modelSides[] = {6};
  64. containerClass = "Supply100";
  65. mass = 400;
  66. };
  67. };
  68. class macro_new_uniform_class(opfor,B2_Armor_Test): Uniform_Base
  69. {
  70. author = "SWOP";
  71. scope = 2;
  72. displayName = "B2 battledroid (TEST B2)";
  73. picture = "\SWOP_droids\data\ico\B2ico.paa";
  74. nakedUniform = "U_BasicBody";
  75. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  76. class ItemInfo: UniformItem
  77. {
  78. uniformModel = "-";
  79. uniformClass = macro_new_uniform_skin_class(opfor,B2_Test); //ties to @2
  80. armor = 100;
  81. armorStructural = 20;//30;//20;
  82. explosionShielding = 0.001;
  83. impactDamageMultiplier = 0.001;
  84. modelSides[] = {6};
  85. containerClass = "Supply100";
  86. mass = 400;
  87. };
  88. };
  89. class macro_new_uniform_class(opfor,B2_Aqua):SWOP_B2_superdroid_F_Spec
  90. {
  91. scope=2;
  92. author= "RD501";
  93. displayname = "B2 Aqua Suit (Waterbound Enforcement Technician)";
  94. picture = "\SWOP_droids\data\ico\B2ico.paa";
  95. nakedUniform = "U_BasicBody";
  96. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  97. hiddenSelectionsMaterials[] = {};
  98. hiddenUnderwaterSelections[] = {};
  99. hiddenUnderwaterSelectionsTextures[] = {};
  100. class ItemInfo: UniformItem
  101. {
  102. uniformModel = "-";
  103. uniformClass = macro_new_uniform_skin_class(opfor,B2_Aqua);
  104. Armor = .1;
  105. modelSides[] = {6};
  106. uniformType = "Neopren";
  107. containerClass = "Supply100";
  108. mass = 40;
  109. armorStructural = 1;
  110. };
  111. };
  112. };
  113. class DefaultEventhandlers;
  114. class CfgVehicles
  115. {
  116. class O_Soldier_base_F;
  117. class SWOP_CIS_Base:O_Soldier_base_F
  118. {
  119. class HitPoints;
  120. }
  121. class SWOP_B2_superdroid:SWOP_CIS_Base
  122. {
  123. #include "armor.hpp"
  124. }
  125. //THIS IS THE ACUTAL UNIFORM THEY WEAR. @2
  126. #include "B2_Reskins.hpp"
  127. class SWOP_CIS_superdroid_B2: SWOP_CIS_Base
  128. {
  129. //scope=0;
  130. displayname = "Standard B2 (Blaster)";
  131. class EventHandlers : DefaultEventhandlers {};
  132. };
  133. class macro_new_unit_class(opfor,B2_droid_Standard): SWOP_CIS_superdroid_B2
  134. {
  135. scope=2;
  136. author= "RD501";
  137. faction= macro_cis_faction
  138. editorSubcategory = macro_editor_cat(B2)
  139. uniformClass = macro_new_uniform_class(opfor,B2_Armor);
  140. displayname = "B2 (Blaster)";
  141. class EventHandlers : DefaultEventhandlers {};
  142. };
  143. class macro_new_unit_class(opfor,B2_droid_Rocket): macro_new_unit_class(opfor,B2_droid_Standard)
  144. {
  145. displayname = "B2 (Rocket)";
  146. author= "RD501";
  147. magazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"};
  148. respawnMagazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"};
  149. //ties to @1
  150. uniformClass = macro_new_uniform_class(opfor,B2_Armor);
  151. };
  152. class macro_new_unit_class(opfor,B2_super_droid_Rocket) : macro_new_unit_class(opfor,B2_droid_Rocket)
  153. {
  154. scope=2;
  155. displayname = "Super B2 (Rocket)";
  156. };
  157. class macro_new_unit_class(opfor,B2_droid_Test): macro_new_unit_class(opfor,B2_droid_Standard)
  158. {
  159. displayname = "B2 (TEST)";
  160. author= "RD501";
  161. magazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"};
  162. respawnMagazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"};
  163. //ties to @1
  164. uniformClass = macro_new_uniform_class(opfor,B2_Armor_Test);
  165. };
  166. class macro_new_unit_class(opfor,B2_aqua): macro_new_unit_class(opfor,B2_droid_Standard)
  167. {
  168. displayname = "B2 (Water Enforcement Technician)";
  169. side=0;
  170. scope=2;
  171. scopeCurator=2;
  172. scopeArsenal=2;
  173. author= "RD501";
  174. faction= macro_cis_faction
  175. editorSubcategory = macro_editor_cat(aqua)
  176. respawnWeapons[] = {"SWOP_B2gun_Aqua","Throw","Put"};
  177. uniformClass = macro_new_uniform_class(opfor,B2_Aqua);
  178. magazines[] = {"SWOP_b2gun_Mag","SWOP_b2gun_Mag","SWOP_b2gun_Mag","SWOP_b2gun_Mag"};
  179. weapons[] = {macro_new_weapon(b2,aqua_gun),"Throw","Put"};
  180. linkedItems[] = {macro_new_weapon(equipment,Water_Filtration),"ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
  181. };
  182. };