empire_aircraft_turrets.hpp 2.3 KB

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  1. //Empire_Air
  2. class macro_new_vehicle(TIE,stryker_MkII) {
  3. class turret_script {
  4. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[0,-2,-2.2]] spawn macro_fnc_name(apply_aircraft_turrets);
  5. };
  6. };
  7. class macro_new_vehicle(TIE,interceptor_MkII) {
  8. class turret_script {
  9. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[-.4,-.2,-1.5]] spawn macro_fnc_name(apply_aircraft_turrets);
  10. };
  11. };
  12. class macro_new_vehicle(TIE,fighter_MkII) {
  13. class turret_script {
  14. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[0,1,-1]] spawn macro_fnc_name(apply_aircraft_turrets);
  15. };
  16. };
  17. class macro_new_vehicle(TIE,defender_MkII) {
  18. class turret_script {
  19. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[0,-.2,-1]] spawn macro_fnc_name(apply_aircraft_turrets);
  20. };
  21. };
  22. class macro_new_vehicle(TIE,bomber_MkII) {
  23. class turret_script {
  24. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[-.4,2,-.9]] spawn macro_fnc_name(apply_aircraft_turrets);
  25. };
  26. };
  27. class macro_new_vehicle(TIE,x1_MkII) {
  28. class turret_script {
  29. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[-.4,2,-.9]] spawn macro_fnc_name(apply_aircraft_turrets);
  30. };
  31. };
  32. class macro_new_vehicle(TIE,fo) {
  33. class turret_script {
  34. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[0,1,-1]] spawn macro_fnc_name(apply_aircraft_turrets);
  35. };
  36. };
  37. class macro_new_vehicle(TIE,sf) {
  38. class turret_script {
  39. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[0,1,-1]] spawn macro_fnc_name(apply_aircraft_turrets);
  40. };
  41. };
  42. class macro_new_vehicle(TIE,silencer) {
  43. class turret_script {
  44. init = [_this select 0,macro_single_quote(macro_new_vehicle(Praetorian_Variant,imperial)),[-.4,0,-.9]] spawn macro_fnc_name(apply_aircraft_turrets);
  45. };
  46. };