config.cpp 7.4 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon saber
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define new_saber_class(name) vehicle_classname##_##name
  10. #define macro_republic_skin hiddenSelectionsTextures[] = {"tx130s\imp_tank_rep_a_c.paa"};
  11. //common mag-weap
  12. #define macro_common_weap\
  13. "Laserdesignator_pilotCamera"
  14. #define macro_common_mag\
  15. "Laserbatteries"
  16. //super saber mag-weap
  17. #define macro_super_saber_weap\
  18. macro_common_weap,\
  19. macro_new_weapon(saber_gun,mbt)
  20. #define macro_super_saber_mag\
  21. macro_common_mag,\
  22. macro_new_mag(saber_tx130,10),\
  23. macro_new_mag(saber_tx130,10),\
  24. macro_new_mag(saber_tx130,10),\
  25. macro_new_mag(saber_tx130,10),\
  26. macro_new_mag(saber_tx130,10),
  27. //normal saber mag-weap
  28. #define macro_saber_weap\
  29. macro_common_weap,\
  30. macro_new_weapon(super_mg,z6)
  31. #define macro_saber_mag\
  32. macro_common_mag,\
  33. macro_new_mag(supercharged_z6,400),\
  34. macro_new_mag(supercharged_z6,400),\
  35. macro_new_mag(supercharged_z6,400),\
  36. macro_new_mag(supercharged_z6,400),\
  37. macro_new_mag(supercharged_z6,400),\
  38. macro_new_mag(supercharged_z6,400),\
  39. macro_new_mag(supercharged_z6,400)
  40. #define macro_saber_weap_imperial\
  41. macro_common_weap,\
  42. macro_new_weapon(super_mg,dlt19)
  43. #define macro_saber_mag_imperial\
  44. macro_common_mag,\
  45. macro_new_mag(supercharged_dlt19,200),\
  46. macro_new_mag(supercharged_dlt19,200),\
  47. macro_new_mag(supercharged_dlt19,200),\
  48. macro_new_mag(supercharged_dlt19,200),\
  49. macro_new_mag(supercharged_dlt19,200),\
  50. macro_new_mag(supercharged_dlt19,200),\
  51. macro_new_mag(supercharged_dlt19,200)
  52. #define macro_saber_main_weap\
  53. macro_common_weap,\
  54. macro_new_weapon(saber_gun,td),\
  55. "SmokeLauncher"
  56. #define macro_saber_main_mag\
  57. macro_common_mag,\
  58. macro_new_mag(saber_tx130,10),\
  59. macro_new_mag(saber_tx130,10),\
  60. macro_new_mag(saber_tx130,10),\
  61. macro_new_mag(saber_tx130,10),\
  62. "smokelaunchermag",\
  63. "smokelaunchermag",\
  64. "smokelaunchermag",\
  65. "smokelaunchermag",\
  66. "smokelaunchermag",\
  67. "smokelaunchermag",\
  68. "smokelaunchermag",\
  69. "smokelaunchermag",\
  70. "smokelaunchermag"
  71. #define macro_saber_driver\
  72. weapons[] = {"SmokeLauncher","Laserdesignator_pilotCamera","CMFlareLauncher"};\
  73. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine","Laserbatteries","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag"};
  74. #define macro_command_saber_smoke\
  75. smokeLauncherGrenadeCount = 12;\
  76. smokeLauncherVelocity = 14;\
  77. smokeLauncherOnTurret = 1;\
  78. smokeLauncherAngle = 360;
  79. #define macro_saber_smoke\
  80. smokeLauncherGrenadeCount = 24;\
  81. smokeLauncherVelocity = 14;\
  82. smokeLauncherOnTurret = 0;\
  83. smokeLauncherAngle = 160;
  84. class CfgPatches
  85. {
  86. class macro_patch_name(saber)
  87. {
  88. addonRootClass=macro_patch_name(vehicles)
  89. requiredAddons[]=
  90. {
  91. macro_patch_name(vehicles)
  92. };
  93. requiredVersion=0.1;
  94. units[]=
  95. {
  96. macro_new_vehicle(saber,empire_super_saber_MkII),
  97. macro_new_vehicle(saber,empire_saber_MkII),
  98. macro_new_vehicle(saber,empire_command_saber_MkII),
  99. macro_new_vehicle(saber,republic_super_saber_MkII),
  100. macro_new_vehicle(saber,republic_saber_MkII),
  101. macro_new_vehicle(saber,republic_command_saber_MkII)
  102. };
  103. weapons[]=
  104. {
  105. };
  106. };
  107. };
  108. #include "../../common/sensor_templates.hpp"
  109. class DefaultEventhandlers;
  110. class CfgVehicles
  111. {
  112. //O_JM_TX130_1 empire command
  113. //O_JM_TX130m1_1 normal
  114. //O_JM_TX130m2_1 super
  115. #include "inheritance.hpp"
  116. //empire
  117. class macro_new_vehicle(saber,empire_super_saber_MkII):O_JM_TX130m2_1
  118. {
  119. scope=2
  120. forceInGarage = 1;
  121. displayName = "Super Saber Mk.II (Empire)";
  122. macro_saber_smoke
  123. macro_saber_driver
  124. side=0;
  125. faction = macro_empire_faction
  126. editorSubcategory = macro_editor_cat(tank)
  127. vehicleClass = macro_editor_vehicle_type(tank)
  128. class Turrets:Turrets
  129. {
  130. class MainTurret:MainTurret
  131. {
  132. weapons[] = {
  133. macro_super_saber_weap
  134. };
  135. magazines[] = {
  136. macro_super_saber_mag
  137. };
  138. };
  139. };
  140. class EventHandlers :DefaultEventhandlers {};
  141. };
  142. class macro_new_vehicle(saber,empire_saber_MkII):O_JM_TX130m1_1
  143. {
  144. scope=2
  145. scopeCurator=2;
  146. forceInGarage = 1;
  147. displayName = "Saber Mk.II (Empire)";
  148. macro_saber_smoke
  149. armor =1100;
  150. faction = macro_empire_faction
  151. editorSubcategory = macro_editor_cat(tank)
  152. vehicleClass = macro_editor_vehicle_type(tank)
  153. side=0;
  154. weapons[] = {
  155. macro_saber_main_weap
  156. };
  157. magazines[] = {
  158. macro_saber_main_mag
  159. };
  160. side=0;
  161. class Turrets:Turrets
  162. {
  163. class MainTurret:MainTurret
  164. {
  165. weapons[] = {
  166. macro_saber_weap_imperial
  167. };
  168. magazines[] = {
  169. macro_saber_mag_imperial
  170. };
  171. };
  172. };
  173. class EventHandlers :DefaultEventhandlers {};
  174. };
  175. class macro_new_vehicle(saber,empire_command_saber_MkII):O_JM_TX130_1//O_JM_TX130r_1
  176. {
  177. scope=2
  178. scopeCurator=2;
  179. forceInGarage = 1;
  180. displayName = "Saber (Command) Mk.II (Empire)";
  181. armor = 750;
  182. macro_command_saber_smoke
  183. macro_saber_driver
  184. side=0;
  185. faction = macro_empire_faction
  186. editorSubcategory = macro_editor_cat(tank)
  187. vehicleClass = macro_editor_vehicle_type(tank)
  188. class Turrets:Turrets
  189. {
  190. class MainTurret:MainTurret
  191. {
  192. weapons[] = {
  193. macro_saber_weap_imperial
  194. };
  195. magazines[] = {
  196. macro_saber_mag_imperial
  197. };
  198. };
  199. };
  200. class EventHandlers :DefaultEventhandlers {};
  201. };
  202. //republic
  203. class macro_new_vehicle(saber,republic_super_saber_MkII):O_JM_TX130m2_1
  204. {
  205. scope=2
  206. side=1;
  207. forceInGarage = 1;
  208. displayName = "Super Saber Mk.II (Republic)";
  209. macro_republic_skin
  210. crew = "SWOP_Clonetrooper_P1";
  211. faction = macro_republic_faction
  212. editorSubcategory = macro_editor_cat(tank)
  213. vehicleClass = macro_editor_vehicle_type(tank)
  214. macro_saber_driver
  215. macro_saber_smoke
  216. armor = 600;
  217. class Turrets:Turrets
  218. {
  219. class MainTurret:MainTurret
  220. {
  221. weapons[] = {
  222. macro_super_saber_weap
  223. };
  224. magazines[] = {
  225. macro_super_saber_mag
  226. };
  227. };
  228. };
  229. class EventHandlers :DefaultEventhandlers {};
  230. };
  231. class macro_new_vehicle(saber,republic_saber_MkII):O_JM_TX130m1_1
  232. {
  233. scope=2
  234. forceInGarage = 1;
  235. displayName = "Saber Mk.II (Republic)";
  236. macro_republic_skin
  237. faction = macro_republic_faction
  238. editorSubcategory = macro_editor_cat(tank)
  239. vehicleClass = macro_editor_vehicle_type(tank)
  240. crew = "SWOP_Clonetrooper_P1";
  241. armor =1100;
  242. macro_saber_smoke
  243. weapons[] = {
  244. macro_saber_main_weap
  245. };
  246. magazines[] = {
  247. macro_saber_main_mag
  248. };
  249. side=1;
  250. class Turrets:Turrets
  251. {
  252. class MainTurret:MainTurret
  253. {
  254. weapons[] = {
  255. macro_saber_weap
  256. };
  257. magazines[] = {
  258. macro_saber_mag
  259. };
  260. };
  261. };
  262. class EventHandlers :DefaultEventhandlers {};
  263. };
  264. class macro_new_vehicle(saber,republic_command_saber_MkII):O_JM_TX130_1
  265. {
  266. scope=2
  267. forceInGarage = 1;
  268. displayName = "Saber (Command) Mk.II (Republic)";
  269. macro_republic_skin
  270. macro_saber_driver
  271. macro_command_saber_smoke
  272. armor = 750;
  273. crew = "SWOP_Clonetrooper_P1";
  274. faction = macro_republic_faction
  275. editorSubcategory = macro_editor_cat(tank)
  276. vehicleClass = macro_editor_vehicle_type(tank)
  277. side=1;
  278. class Turrets:Turrets
  279. {
  280. class MainTurret:MainTurret
  281. {
  282. weapons[] = {
  283. macro_saber_weap
  284. };
  285. magazines[] = {
  286. macro_saber_mag
  287. };
  288. };
  289. };
  290. class EventHandlers :DefaultEventhandlers {};
  291. };
  292. };