ambient[]={50,50,50,1}; diffuse[]={0,0,0,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={10,10,10,0}; specular[]={0,0,0,1}; specularPower=8; PixelShaderID="Collimator"; VertexShaderID="Basic"; class Stage0 { uvSource="UVSet 0"; };