config.cpp 18 KB

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  1. #include "../../RD501_main/config_macros.hpp"
  2. class CfgPatches
  3. {
  4. class macro_patch_name(magazines)
  5. {
  6. author=RD501;
  7. addonRootClass= macro_patch_name(weapons)
  8. requiredAddons[]=
  9. {
  10. macro_patch_name(weapons)
  11. };
  12. requiredVersion=0.1;
  13. units[]={};
  14. weapons[]={};
  15. };
  16. };
  17. class CfgMagazines
  18. {
  19. class 3AS_45Rnd_EC50_Mag;
  20. class 1Rnd_HE_Grenade_shell;
  21. class JLTS_stun_mag_long;
  22. class 1Rnd_Smoke_Grenade_shell;
  23. class UGL_FlareWhite_F;
  24. class SWOP_DC15SA_Ammo;
  25. class 3AS_ThermalDetonator;
  26. class 3AS_BaridumCore;
  27. class 2Rnd_12Gauge_Pellets;
  28. class SmokeShell;
  29. class 442_thermal_det_mag;
  30. ////////////////////////////////////////////////////
  31. /////////////Rifle/Pistol Magazines/////////////////
  32. ////////////////////////////////////////////////////
  33. class macro_new_mag(2mw,30) : 3AS_45Rnd_EC50_Mag
  34. {
  35. displayName="30 Round 2MW Cell";
  36. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17a.paa";
  37. count = 30;
  38. mass=4;
  39. ammo=macro_new_ammo(2mw)
  40. initSpeed=400;
  41. descriptionShort="Low power magazine";
  42. };
  43. class macro_new_mag(5mw,60) : 3AS_45Rnd_EC50_Mag
  44. {
  45. displayName="75 Round 5MW Cell";
  46. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15s.paa";
  47. count = 75;
  48. ammo=macro_new_ammo(5mw)
  49. initSpeed=400;
  50. descriptionShort="Low power magazine";
  51. };
  52. class macro_new_mag(5mw,10) : 3AS_45Rnd_EC50_Mag
  53. {
  54. displayName="15 Round 5MW Cell";
  55. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa";
  56. count = 15;
  57. mass=4;
  58. ammo=macro_new_ammo(5mw)
  59. initSpeed=400;
  60. descriptionShort="Low power magazine";
  61. };
  62. class macro_new_mag(10mw,30) : 3AS_45Rnd_EC50_Mag
  63. {
  64. displayName="40 Round 10MW Cell";
  65. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  66. count = 40;
  67. ammo=macro_new_ammo(10mw)
  68. initSpeed=550;
  69. descriptionShort="Medium power magazine";
  70. };
  71. class macro_new_mag(10mws,30) : 3AS_45Rnd_EC50_Mag
  72. {
  73. displayName="40 Round 10MW Stealth Cell";
  74. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  75. count = 40;
  76. ammo=macro_new_ammo(10mws)
  77. initSpeed=550;
  78. descriptionShort="Medium power magazine";
  79. };
  80. class macro_new_mag(10mw,400) : 3AS_45Rnd_EC50_Mag
  81. {
  82. displayName="400 Round 10MW Cell";
  83. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_z6.paa";
  84. count = 400;
  85. ammo=macro_new_ammo(10mw)
  86. initSpeed=550;
  87. descriptionShort="Medium power box magazine";
  88. };
  89. class macro_new_mag(20mw,20) : 3AS_45Rnd_EC50_Mag
  90. {
  91. displayName="20 Round 20MW Cell";
  92. count = 20;
  93. ammo=macro_new_ammo(20mw)
  94. initSpeed=700;
  95. descriptionShort="Medium power magazine";
  96. };
  97. class macro_new_mag(20mwup,20) : 3AS_45Rnd_EC50_Mag
  98. {
  99. displayName="25 Round 20MW UP Cell";
  100. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_up.paa";
  101. count = 25;
  102. ammo=macro_new_ammo(20mwup)
  103. initSpeed=600;
  104. descriptionShort="Medium power unstable plasma magazine";
  105. };
  106. class macro_new_mag(20mwdp,20) : 3AS_45Rnd_EC50_Mag
  107. {
  108. displayName="25 Round 20MW DP Cell";
  109. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_dp.paa";
  110. count = 25;
  111. ammo=macro_new_ammo(20mwdp)
  112. initSpeed=700;
  113. descriptionShort="Medium power dense plasma magazine";
  114. };
  115. class macro_new_mag(20mw,240) : 3AS_45Rnd_EC50_Mag
  116. {
  117. displayName="240 Round 20MW Cell";
  118. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15l.paa";
  119. count = 240;
  120. ammo=macro_new_ammo(20mw)
  121. initSpeed=700;
  122. descriptionShort="Medium power box magazine";
  123. };
  124. class macro_new_mag(20mw,90) : 3AS_45Rnd_EC50_Mag
  125. {
  126. displayName="90 Round E5C Cell";
  127. count = 90;
  128. ammo=macro_new_ammo(20mw_d)
  129. initSpeed=700;
  130. descriptionShort="Medium power box magazine";
  131. };
  132. class macro_new_mag(30mw,10) : 3AS_45Rnd_EC50_Mag
  133. {
  134. displayName="10 Round 30MW Cell";
  135. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_valken38.paa";
  136. count = 10;
  137. ammo=macro_new_ammo(30mw)
  138. initSpeed=1000;
  139. descriptionShort="High power magazine";
  140. };
  141. class macro_new_mag(30mw,15) : 3AS_45Rnd_EC50_Mag
  142. {
  143. displayName="15 Round E5S Cell";
  144. count = 15;
  145. ammo=macro_new_ammo(30mw_d)
  146. initSpeed=1000;
  147. descriptionShort="High power magazine";
  148. };
  149. class macro_new_mag(30mw,7) : 3AS_45Rnd_EC50_Mag
  150. {
  151. displayName="7 Round 30MW Cell";
  152. count = 7;
  153. ammo=macro_new_ammo(30mw)
  154. initSpeed=800;
  155. descriptionShort="High power magazine";
  156. };
  157. class macro_new_mag(40mw,5) : 3AS_45Rnd_EC50_Mag
  158. {
  159. displayName="5 Round 40MW Cell";
  160. count = 5;
  161. ammo=macro_new_ammo(40mw)
  162. initSpeed=1100;
  163. descriptionShort="High power magazine";
  164. };
  165. class macro_new_mag(40mwemp,1) : 3AS_45Rnd_EC50_Mag
  166. {
  167. displayName="1 Round 40MW EMP Cell";
  168. count = 1;
  169. ammo=macro_new_ammo(40mwemp)
  170. initSpeed=1100;
  171. descriptionShort="EMP Round";
  172. };
  173. class macro_new_mag(50mw,10) : 3AS_45Rnd_EC50_Mag
  174. {
  175. displayName="10 Round 50MW Cell";
  176. count = 10;
  177. ammo=macro_new_ammo(50mw)
  178. initSpeed=1100;
  179. descriptionShort="High power magazine";
  180. };
  181. class macro_new_mag(50mw,8) : 3AS_45Rnd_EC50_Mag
  182. {
  183. displayName="8 Round 50MW Cell";
  184. count = 8;
  185. mass=4;
  186. ammo=macro_new_ammo(50mw)
  187. initSpeed=1100;
  188. descriptionShort="High power magazine";
  189. };
  190. class macro_new_mag(stun,5):JLTS_stun_mag_long
  191. {
  192. displayName="5 Round Stun Cell";
  193. descriptionShort = "5 Round Stun Cell";
  194. displayNameShort = "5 Round Stun Cell";
  195. count=5;
  196. picture="\MRC\JLTS\weapons\Core\data\ui\stun_mag_ui_ca";
  197. ammo=macro_new_ammo(surrender_stun)
  198. };
  199. class macro_new_mag(r2_charge_pack,10):3AS_45Rnd_EC50_Mag
  200. {
  201. displayName="R2 Charge Pack";
  202. descriptionShort = "Charge Pack";
  203. displayNameShort = "Charge Pack";
  204. count=10;
  205. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_battery.paa";
  206. ammo=macro_new_ammo(40mw)
  207. };
  208. ////////////////////////////////////////////////////
  209. /////////Grenade Launcher Magazines/////////////////
  210. ////////////////////////////////////////////////////
  211. class macro_new_mag(UGL_HE,3):1Rnd_HE_Grenade_shell
  212. {
  213. displayName = "3 Rnd SR HE DC-15A Grenades";
  214. displayNameShort = "3 Rnd SR HE DC-15A";
  215. count=3;
  216. ammo = macro_new_ammo(UGL_HE)
  217. descriptionShort = "3Rd HE SR DC-15A Grenade";
  218. }
  219. class macro_new_mag(UGL_AP,2):1Rnd_HE_Grenade_shell
  220. {
  221. displayName = "2 Rnd SR AP DC-15A Grenades";
  222. displayNameShort = "2 Rnd SR AP DC-15A";
  223. count=2;
  224. ammo = macro_new_ammo(UGL_AP)
  225. descriptionShort = "2Rd AP DC-15A Grenade";
  226. }
  227. class macro_new_mag(UGL_EMP,1) : 1Rnd_HE_Grenade_shell
  228. {
  229. ammo = "RD501_grenade_emp_ammo";
  230. count = 1;
  231. descriptionShort = "1Rnd EMP DC-15A Grenade";
  232. displayName = "1 Rnd EMP DC-15A Grenades";
  233. displayNameShort = "1Rnd EMP DC-15A";
  234. mass = 50;
  235. maxLeadSpeed = 25;
  236. maxThrowHoldTime = 2;
  237. maxThrowIntensityCoef = 1.4;
  238. minThrowIntensityCoef = 0.3;
  239. model = "\thermalD\EMP_Grenade_ammo.p3d";
  240. modelSpecial = "";
  241. nameSound = "";
  242. picture = "\thermalD\flash_x_ca.paa";
  243. quickReload = 0 ;
  244. reloadAction = "";
  245. scope = 2;
  246. selectionFireAnim = "zasleh";
  247. simulation = "ProxyMagazines";
  248. type = 16;
  249. useAction = 0;
  250. useActionTitle = "";
  251. value = 1;
  252. weaponpoolavailable = 1;
  253. weight = 0;
  254. class InventoryPlacements;
  255. class Library
  256. {
  257. libTextDesc = "";
  258. };
  259. }
  260. class macro_new_mag(UGL_HE,6):1Rnd_HE_Grenade_shell
  261. {
  262. displayName = "6 Rd HE RGL6 Grenades";
  263. displayNameShort = "6 Rnd HE RGL6";
  264. count=6;
  265. ammo = macro_new_ammo(UGL_HE)
  266. descriptionShort = "6Rd HE RGL6 Grenade";
  267. }
  268. class macro_new_mag(UGL_AP,6):1Rnd_HE_Grenade_shell
  269. {
  270. displayName = "6 Rd AP RGL6 Grenades";
  271. displayNameShort = "6 Rd AP RGL6";
  272. count=6;
  273. ammo = macro_new_ammo(UGL_AP)
  274. descriptionShort = "6Rd AP RGL6 Grenade";
  275. }
  276. class macro_new_mag(UGL_EMP,6) : 1Rnd_HE_Grenade_shell
  277. {
  278. ammo = "RD501_grenade_emp_ammo";
  279. count = 6;
  280. descriptionShort = "6Rnd EMP RGL6 Grenade";
  281. displayName = "6 Rnd EMP RGL6 Grenades";
  282. displayNameShort = "6Rnd EMP RGL6";
  283. mass = 50;
  284. maxLeadSpeed = 25;
  285. maxThrowHoldTime = 2;
  286. maxThrowIntensityCoef = 1.4;
  287. minThrowIntensityCoef = 0.3;
  288. model = "\thermalD\EMP_Grenade_ammo.p3d";
  289. modelSpecial = "";
  290. nameSound = "";
  291. picture = "\thermalD\flash_x_ca.paa";
  292. quickReload = 0 ;
  293. reloadAction = "";
  294. scope = 2;
  295. selectionFireAnim = "zasleh";
  296. simulation = "ProxyMagazines";
  297. type = 16;
  298. useAction = 0;
  299. useActionTitle = "";
  300. value = 1;
  301. weaponpoolavailable = 1;
  302. weight = 0;
  303. class InventoryPlacements;
  304. class Library
  305. {
  306. libTextDesc = "";
  307. };
  308. };
  309. class macro_new_mag(UGL_Smoke,6):1Rnd_Smoke_Grenade_shell
  310. {
  311. displayName = "6 Rd White Smoke RGL6 Grenades";
  312. displayNameShort = "6 Rnd White Smoke RGL6";
  313. count=6;
  314. ammo = "G_40mm_Smoke";
  315. descriptionShort = "6Rd White Smoke RGL6 Grenade";
  316. };
  317. class macro_new_mag(UGL_Flare,6):UGL_FlareWhite_F
  318. {
  319. displayName = "6 Rd White Flare RGL6 Grenades";
  320. displayNameShort = "6 Rnd White Flare RGL6";
  321. count=6;
  322. ammo = "F_40mm_White";
  323. descriptionShort = "6Rd White Flare RGL6 Grenade";
  324. };
  325. ////////////////////////////////////////////////////
  326. /////////////Grenades Magazines/////////////////////
  327. ////////////////////////////////////////////////////
  328. class macro_new_mag(imploder,1):3AS_BaridumCore
  329. {
  330. author="RD501";
  331. scope=2;
  332. displayName = "Republic Thermal Imploder";
  333. displayNameShort = "Thermal Imploder";
  334. count=1;
  335. ammo = macro_new_ammo(imploder)
  336. descriptionShort = "Republic Thermal Imploder";
  337. };
  338. class macro_new_mag(throwable_c_type,1):3AS_BaridumCore
  339. {
  340. author="RD501";
  341. scope=2;
  342. displayName = "Republic Throwable C-Type";
  343. displayNameShort = "Throwable C-Type";
  344. count=1;
  345. initSpeed=12;
  346. ammo = macro_new_ammo(throwable_c_type)
  347. descriptionShort = "Republic Throwable C-Type";
  348. };
  349. class macro_new_mag(thermaldet,1):3AS_ThermalDetonator
  350. {
  351. author="RD501";
  352. scope=2;
  353. displayName = "Republic Thermal Detonator";
  354. displayNameShort = "Thermal Detonator";
  355. count=1;
  356. ammo = macro_new_ammo(thermaldet)
  357. descriptionShort = "Republic Thermal Detonator";
  358. };
  359. class macro_new_mag(thermaldet_cis,1):442_thermal_det_mag
  360. {
  361. author="RD501";
  362. scope=2;
  363. displayName = "CIS Thermal Detonator";
  364. displayNameShort = "Thermal Detonator";
  365. count=1;
  366. ammo = macro_new_ammo(thermaldet_cis)
  367. descriptionShort = "CIS Thermal Detonator";
  368. };
  369. class macro_new_mag(squad_shield_sigma,1):3AS_BaridumCore
  370. {
  371. author="RD501";
  372. scope=2;
  373. displayName = "Republic Squad Shield Sigma";
  374. displayNameShort = "Squad Shield Sigma";
  375. count=1;
  376. ammo = macro_new_ammo(squad_shield_sigma)
  377. descriptionShort = "Republic Thermal Imploder";
  378. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  379. };
  380. class macro_new_mag(squad_shield_alpha,1):3AS_BaridumCore
  381. {
  382. author="RD501";
  383. scope=2;
  384. displayName = "Republic Squad Shield Alpha";
  385. displayNameShort = "Squad Shield Alpha";
  386. count=1;
  387. ammo = macro_new_ammo(squad_shield_alpha)
  388. descriptionShort = "Republic Thermal Imploder";
  389. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  390. };
  391. class macro_new_mag(personal_shield,1):3AS_BaridumCore
  392. {
  393. author="RD501";
  394. scope=2;
  395. displayName = "Republic Personal Shield";
  396. displayNameShort = "Personal Shield";
  397. count=1;
  398. ammo = macro_new_ammo(personal_shield)
  399. descriptionShort = "Personal Shield";
  400. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  401. };
  402. class macro_new_mag(super_smoke,1):SmokeShell
  403. {
  404. author="RD501"
  405. scope=2;
  406. displayName = "Republic J00-L VapeNation"
  407. displayNameShort = "VapeNation"
  408. count=1;
  409. ammo=macro_new_ammo(super_smoke)
  410. };
  411. class macro_new_mag(dioxis,1):SmokeShell
  412. {
  413. author="RD501"
  414. scope=2;
  415. displayName = "Dioxis Grenade"
  416. displayNameShort = "Dioxis"
  417. count=1;
  418. ammo=macro_new_ammo(dioxis)
  419. };
  420. class macro_new_mag(blueshadow,1):SmokeShell
  421. {
  422. author="RD501"
  423. scope=2;
  424. displayName = "Blue Shadow Grenade"
  425. displayNameShort = "Blue Shadow"
  426. count=1;
  427. ammo=macro_new_ammo(blueshadow)
  428. };
  429. ////////////////////////////////////////////////////
  430. /////////////Missile Magazines/////////////////////
  431. ////////////////////////////////////////////////////
  432. class RPG32_F;
  433. class RPG32_HE_F;
  434. class macro_new_mag(rps1,1):RPG32_F
  435. {
  436. author="RD501";
  437. scope=1;
  438. weight=1;
  439. mass=1;
  440. };
  441. class macro_new_mag(rps4heat,1): RPG32_F
  442. {
  443. author="RD501";
  444. displayName="RPS4 HEAT Rocket";
  445. descriptionShort="HEAT Rocket";
  446. ammo=macro_new_ammo(rps4heat)
  447. };
  448. class macro_new_mag(rps4he,1): RPG32_HE_F
  449. {
  450. author="RD501";
  451. displayName="RPS4 HE Rocket";
  452. descriptionShort="HE Rocket";
  453. };
  454. class macro_new_mag(rps4burst,1) : RPG32_F
  455. {
  456. author="RD501";
  457. displayName="RPS4 Burst Rocket";
  458. descriptionShort="Burst Rocket";
  459. count=1;
  460. scope=1;
  461. ammo = macro_new_ammo(rps4burst);
  462. };
  463. ////////////////////////////////////////////////////
  464. /////////////Shotgun Magazines/////////////////////
  465. ////////////////////////////////////////////////////
  466. class macro_new_mag(shotgun_scatter,6):2Rnd_12Gauge_Pellets
  467. {
  468. scope=2;
  469. displayName = "6 Rnd SP Magazine";
  470. displayNameShort = "6 Rnd SP Mag";
  471. count=6;
  472. ammo = macro_new_ammo(shotgun_scatter)
  473. descriptionShort = "6 Rnd SP";
  474. };
  475. class macro_new_mag(shotgun_HE,6):2Rnd_12Gauge_Pellets
  476. {
  477. scope=2;
  478. displayName = "6 Rnd UP Magazine";
  479. displayNameShort = "6 Rnd UP Mag";
  480. count=6;
  481. ammo = macro_new_ammo(shotgun_HE)
  482. descriptionShort = "6 Rnd UP";
  483. };
  484. class macro_new_mag(shotgun_EMP,2):2Rnd_12Gauge_Pellets
  485. {
  486. scope=2;
  487. displayName = "2 Rnd EMP Magazine";
  488. displayNameShort = "2 Rnd EMP Mag";
  489. count=2;
  490. ammo = macro_new_ammo(shotgun_EMP)
  491. descriptionShort = "2 Rnd EMP";
  492. };
  493. ////////////////////////////////////////////////////
  494. /////////////Flare Magazines/////////////////////
  495. ////////////////////////////////////////////////////
  496. class macro_new_mag(40mm_white,3): UGL_FlareWhite_F
  497. {
  498. author = "RD501";
  499. scope = 2;
  500. type = 16;
  501. displayName = "Flare 3 Rounds (White)";
  502. displayNameShort = "White Flare";
  503. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_CA.paa";
  504. model = "\A3\Weapons_F\Ammo\UGL_Flare";
  505. ammo = macro_new_ammo(40mm_white);
  506. initSpeed = 80;
  507. count = 3;
  508. nameSound = "";
  509. descriptionShort = "Type: Flare 3 Rounds - White <br />Rounds: 1<br />Used in: EGLM, 3GL";
  510. weaponPoolAvailable = 1;
  511. mass = 4;
  512. };
  513. class macro_new_mag(40mm_white,1):macro_new_mag(40mm_white,3)
  514. {
  515. displayName = "Flare 1 Rounds (White)";
  516. descriptionShort = "Type: Flare 1 Rounds - White";
  517. mass = 1;
  518. count = 1;
  519. };
  520. class macro_new_mag(40mm_CIR,3): macro_new_mag(40mm_white,3)
  521. {
  522. author = "Bohemia Interactive";
  523. displayName = "Flare 3 Rounds (IR)";
  524. ammo = macro_new_ammo(40mm_cir);
  525. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_purple_CA.paa";
  526. descriptionShort = "Type: Flare - IR<br />Rounds: 1<br />Used in: EGLM, 3GL";
  527. displayNameShort = "IR";
  528. };
  529. class macro_new_mag(40mm_CIR,1):macro_new_mag(40mm_CIR,3)
  530. {
  531. displayName = "Flare 1 Rounds (IR)";
  532. descriptionShort = "Type: Flare 1 Rounds - IR";
  533. mass = 1;
  534. count = 1;
  535. };
  536. class macro_new_mag(40mm_Green,3): macro_new_mag(40mm_white,3)
  537. {
  538. author = "Bohemia Interactive";
  539. displayName = "Flare 3 Rounds (Green)";
  540. displayNameShort = "Green Flare";
  541. ammo = macro_new_ammo(40mm_green);
  542. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Green_CA.paa";
  543. descriptionShort = "Type: Flare - Green<br />Rounds: 1<br />Used in: EGLM, 3GL";
  544. };
  545. class macro_new_mag(40mm_Green,1):macro_new_mag(40mm_Green,3)
  546. {
  547. displayName = "Flare 1 Rounds (Green)";
  548. descriptionShort = "Type: Flare 1 Rounds - Green";
  549. mass = 1;
  550. count = 1;
  551. };
  552. class macro_new_mag(40mm_Red,3): macro_new_mag(40mm_white,3)
  553. {
  554. author = "Bohemia Interactive";
  555. displayName = "Flare 3 Rounds (Red)";
  556. ammo = macro_new_ammo(40mm_red);
  557. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Red_CA.paa";
  558. descriptionShort = "Type: Flare - Red<br />Rounds: 1<br />Used in: EGLM, 3GL";
  559. displayNameShort = "Red Flare";
  560. };
  561. class macro_new_mag(40mm_Red,1):macro_new_mag(40mm_Red,3)
  562. {
  563. displayName = "Flare 1 Rounds (Red)";
  564. descriptionShort = "Type: Flare 1 Rounds - Red";
  565. mass = 1;
  566. count = 1;
  567. };
  568. class macro_new_mag(40mm_Yellow,3): macro_new_mag(40mm_white,3)
  569. {
  570. author = "Bohemia Interactive";
  571. displayName = "Flare 3 Rounds (Yellow)";
  572. ammo = macro_new_ammo(40mm_yellow);
  573. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  574. descriptionShort = "Type: Flare - Yellow<br />Rounds: 1<br />Used in: EGLM, 3GL";
  575. displayNameShort = "Yellow Flare";
  576. };
  577. class macro_new_mag(40mm_Yellow,1):macro_new_mag(40mm_Yellow,3)
  578. {
  579. displayName = "Flare 1 Rounds (Yellow)";
  580. descriptionShort = "Type: Flare 1 Rounds - Yellow";
  581. mass = 1;
  582. count = 1;
  583. };
  584. class macro_new_mag(40mm_Blue,3): macro_new_mag(40mm_white,3)
  585. {
  586. author = "Bohemia Interactive";
  587. displayName = "Flare 3 Rounds (Blue)";
  588. ammo = macro_new_ammo(40mm_blue);
  589. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  590. descriptionShort = "Type: Flare - Blue<br />Rounds: 1<br />Used in: EGLM, 3GL";
  591. displayNameShort = "Blue Flare";
  592. };
  593. class macro_new_mag(40mm_Blue,1):macro_new_mag(40mm_Blue,3)
  594. {
  595. displayName = "Flare 1 Rounds (Blue)";
  596. descriptionShort = "Type: Flare 1 Rounds - Blue";
  597. mass = 1;
  598. count = 1;
  599. };
  600. class macro_new_mag(40mm_Cyan,3): macro_new_mag(40mm_white,3)
  601. {
  602. author = "Bohemia Interactive";
  603. displayName = "Flare 3 Rounds (Cyan)";
  604. ammo = macro_new_ammo(40mm_cyan);
  605. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  606. descriptionShort = "Type: Flare - Cyan<br />Rounds: 1<br />Used in: EGLM, 3GL";
  607. displayNameShort = "Cyan Flare";
  608. };
  609. class macro_new_mag(40mm_Cyan,1):macro_new_mag(40mm_Cyan,3)
  610. {
  611. displayName = "Flare 1 Rounds (Cyan)";
  612. descriptionShort = "Type: Flare 1 Rounds - Cyan";
  613. mass = 1;
  614. count = 1;
  615. };
  616. class macro_new_mag(40mm_Purple,3): macro_new_mag(40mm_white,3)
  617. {
  618. author = "Bohemia Interactive";
  619. displayName = "Flare 3 Rounds (Purple)";
  620. ammo = macro_new_ammo(40mm_purple);
  621. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  622. descriptionShort = "Type: Flare - Purple<br />Rounds: 1<br />Used in: EGLM, 3GL";
  623. displayNameShort = "Purple Flare";
  624. };
  625. class macro_new_mag(40mm_Purple,1):macro_new_mag(40mm_Purple,3)
  626. {
  627. displayName = "Flare 1 Rounds (Purple)";
  628. descriptionShort = "Type: Flare 1 Rounds - Purple";
  629. mass = 1;
  630. count = 1;
  631. };
  632. };