config.cpp 1.3 KB

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  1. #define COMPONENT DC_15s
  2. #include "../../../RD501_main/config_macros.hpp"
  3. #include "../../_common/common.hpp"
  4. class CfgPatches
  5. {
  6. class macro_patch_name(dc_15c)
  7. {
  8. author="RD501";
  9. addonRootClass= macro_patch_name(weapons)
  10. requiredAddons[]=
  11. {
  12. macro_patch_name(weapons)
  13. };
  14. requiredVersion=0.1;
  15. units[]={};
  16. weapons[]={
  17. macro_new_weapon(DC,15gl),
  18. };
  19. };
  20. };
  21. class CfgWeapons
  22. {
  23. class RD501_stun_muzzle;
  24. class JLTS_DC15A_ugl;
  25. class JLTS_DC15A_ugl_plastic:JLTS_DC15A_ugl
  26. {
  27. class Single;
  28. class EGLM;
  29. class WeaponSlotsInfo
  30. {
  31. class CowsSlot;
  32. };
  33. };
  34. class macro_new_weapon(DC,15gl):JLTS_DC15A_ugl_plastic
  35. {
  36. displayName="Republic DC-15A UGL";
  37. JLTS_hasElectronics=0;
  38. magazines[]=
  39. {
  40. macro_new_mag(10mw,30)
  41. };
  42. modes[] = {"Single", "Burst"};
  43. muzzles[]=
  44. {
  45. "this",
  46. "Stun",
  47. "EGLM"
  48. };
  49. class Stun: RD501_stun_muzzle
  50. {
  51. displayName="High Energy StunMode";
  52. };
  53. class Single:Single
  54. {
  55. reloadTime=0.1;
  56. };
  57. class Burst : Single
  58. {
  59. reloadTime=0.1;
  60. burst=3;
  61. textureType="burst";
  62. };
  63. class EGLM:EGLM
  64. {
  65. magazines[] = {};
  66. magazineWell[] += {macro_new_magwell(GL_Mags)};
  67. };
  68. class WeaponSlotsInfo: WeaponSlotsInfo
  69. {
  70. mass = 30;
  71. class CowsSlot: CowsSlot
  72. {
  73. access = 1;
  74. compatibleItems[] =
  75. {
  76. macro_new_weapon(scope,dc_15a_acogtcw)
  77. };
  78. };
  79. };
  80. };
  81. };