config.cpp 7.9 KB

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  1. #include "../../RD501_main/config_macros.hpp"
  2. #include "../droid_macros.hpp"
  3. class CfgPatches
  4. {
  5. class macro_patch_name(B1)
  6. {
  7. addonRootClass=macro_patch_name(droids_config);
  8. requiredAddons[] = {
  9. macro_patch_name(droids_config),
  10. macro_patch_name(E_Web),
  11. "JLTS_characters_DroidArmor",
  12. "JLTS_weapons_RPS6",
  13. "JLTS_weapons_E5",
  14. "JLTS_weapons_E5S",
  15. "JLTS_weapons_E60R",
  16. "212th_swop_weapons",
  17. };
  18. requiredVersion = 0.1;
  19. units[] = {
  20. macro_new_unit_class(opfor,B1),
  21. macro_new_unit_class(opfor,B1_marine),
  22. macro_new_unit_class(opfor,B1_security),
  23. macro_new_unit_class(opfor,B1_commander),
  24. macro_new_unit_class(opfor,B1_pilot),
  25. macro_new_unit_class(opfor,B1_crew),
  26. macro_new_unit_class(opfor,B1_prototype),
  27. macro_new_unit_class(opfor,B1_heavy),
  28. macro_new_unit_class(opfor,B1_AT_heavy),
  29. macro_new_unit_class(opfor,B1_AT_light),
  30. macro_new_unit_class(opfor,B1_AA),
  31. macro_new_unit_class(opfor,B1_shotgun),
  32. macro_new_unit_class(opfor,B1_marksman),
  33. macro_new_unit_class(opfor,B1_jammer),
  34. macro_new_unit_class(opfor,B1_E_Web),
  35. macro_new_unit_class(opfor,B1_grenadier)
  36. };
  37. };
  38. };
  39. class CfgWeapons
  40. {
  41. class UniformItem;
  42. class JLTS_DroidB1;
  43. // custom uniforms
  44. class macro_new_uniform_class(opfor,B1_jammer): JLTS_DroidB1
  45. {
  46. displayName="RD501 B1 (Jammer)";
  47. class ItemInfo: UniformItem
  48. {
  49. uniformModel="-";
  50. uniformClass=macro_new_unit_class(opfor,B1_jammer);
  51. containerClass="Supply150";
  52. mass=40;
  53. };
  54. };
  55. };
  56. class CfgVehicles
  57. {
  58. #include "backpacks.hpp"
  59. class JLTS_Droid_B1_E5;
  60. class JLTS_Droid_B1_Marine;
  61. class JLTS_Droid_B1_Security;
  62. class JLTS_Droid_B1_Commander;
  63. class JLTS_Droid_B1_Pilot;
  64. class JLTS_Droid_B1_Crew;
  65. class JLTS_Droid_B1_Prototype;
  66. // base droids
  67. class macro_new_unit_class(opfor,B1): JLTS_Droid_B1_E5
  68. {
  69. displayName = "B1 Battledroid";
  70. #include "b1_common.hpp"
  71. macro_e5_loadout
  72. backpack=macro_new_backpack_class(opfor,B1);
  73. cost=1;
  74. };
  75. class macro_new_unit_class(opfor,B1_marine): JLTS_Droid_B1_Marine
  76. {
  77. displayName="B1 Battledroid (Marine)";
  78. #include "b1_common.hpp"
  79. macro_e5_loadout
  80. backpack=macro_new_backpack_class(opfor,B1);
  81. cost=1;
  82. };
  83. class macro_new_unit_class(opfor,B1_security): JLTS_Droid_B1_Security
  84. {
  85. displayName="B1 Battledroid (Security)";
  86. #include "b1_common.hpp"
  87. macro_e5_loadout
  88. backpack=macro_new_backpack_class(opfor,B1);
  89. cost=1;
  90. };
  91. class macro_new_unit_class(opfor,B1_commander): JLTS_Droid_B1_Commander
  92. {
  93. displayName="B1 Battledroid (Commander)";
  94. #include "b1_common.hpp"
  95. macro_e5_loadout
  96. backpack=macro_new_backpack_class(opfor,B1_antenna);
  97. cost=5;
  98. };
  99. class macro_new_unit_class(opfor,B1_pilot): JLTS_Droid_B1_Pilot
  100. {
  101. displayName="B1 Battledroid (Pilot)";
  102. #include "b1_common.hpp"
  103. macro_e5_loadout
  104. backpack=macro_new_backpack_class(opfor,B1);
  105. cost=2;
  106. };
  107. class macro_new_unit_class(opfor,B1_crew): JLTS_Droid_B1_Crew
  108. {
  109. displayName="B1 Battledroid (Crew)";
  110. #include "b1_common.hpp"
  111. macro_e5_loadout
  112. backpack=macro_new_backpack_class(opfor,B1);
  113. cost=1;
  114. };
  115. class macro_new_unit_class(opfor,B1_prototype): JLTS_Droid_B1_Prototype
  116. {
  117. displayName="B1 Battledroid (SpecOps)";
  118. editorSubcategory = macro_editor_cat(CIS_SpecOps)
  119. #include "b1_common.hpp"
  120. weapons[]=
  121. {
  122. macro_spec_ops_gun,
  123. "Throw",
  124. "Put"
  125. };
  126. respawnWeapons[]=
  127. {
  128. macro_spec_ops_gun,
  129. "Throw",
  130. "Put"
  131. };
  132. magazines[]=
  133. {
  134. macro_spec_ops_gun_mags,
  135. macro_thermal_imp,
  136. macro_thermal_imp,
  137. macro_smoke,
  138. macro_smoke,
  139. macro_flashbang,
  140. macro_flashbang,
  141. macro_dioxis_grenade
  142. };
  143. respawnMagazines[]=
  144. {
  145. macro_spec_ops_gun_mags,
  146. macro_thermal_imp,
  147. macro_thermal_imp,
  148. macro_smoke,
  149. macro_smoke,
  150. macro_flashbang,
  151. macro_flashbang,
  152. macro_dioxis_grenade
  153. };
  154. items[]={
  155. _3(macro_zip_tie)
  156. };
  157. respawnItems[]={
  158. _3(macro_zip_tie)
  159. };
  160. backpack=macro_new_backpack_class(opfor,B1_prototype);
  161. cost=3;
  162. };
  163. // fancy droids
  164. class macro_new_unit_class(opfor,B1_heavy): macro_new_unit_class(opfor,B1_security)
  165. {
  166. displayName="B1 Battledroid (Heavy)";
  167. weapons[]=
  168. {
  169. macro_lmg,
  170. "Throw",
  171. "Put"
  172. };
  173. respawnWeapons[]=
  174. {
  175. macro_lmg,
  176. "Throw",
  177. "Put"
  178. };
  179. magazines[]=
  180. {
  181. macro_lmg_mags,
  182. macro_thermal_det,
  183. macro_thermal_det,
  184. macro_smoke
  185. };
  186. respawnMagazines[]=
  187. {
  188. macro_lmg_mags,
  189. macro_thermal_det,
  190. macro_thermal_det,
  191. macro_smoke
  192. };
  193. cost=2;
  194. };
  195. class macro_new_unit_class(opfor,B1_AT_heavy): macro_new_unit_class(opfor,B1_pilot)
  196. {
  197. displayName="B1 Battledroid (AT heavy)";
  198. threat[]={0.2,1,0.3};
  199. weapons[]=
  200. {
  201. macro_e5,
  202. macro_at_heavy,
  203. "Throw",
  204. "Put"
  205. };
  206. respawnWeapons[]=
  207. {
  208. macro_e5,
  209. macro_at_heavy,
  210. "Throw",
  211. "Put"
  212. };
  213. magazines[]=
  214. {
  215. macro_e5_mags,
  216. macro_at_heavy_mag,
  217. macro_thermal_det,
  218. macro_smoke
  219. };
  220. respawnMagazines[]=
  221. {
  222. macro_e5_mags,
  223. macro_at_heavy_mag,
  224. macro_thermal_det,
  225. macro_smoke
  226. };
  227. backpack=macro_new_backpack_class(opfor,B1_AT_heavy);
  228. cost=2;
  229. };
  230. class macro_new_unit_class(opfor,B1_AT_light): macro_new_unit_class(opfor,B1_pilot)
  231. {
  232. displayName="B1 Battledroid (AT light)";
  233. threat[]={0.6,1,0.3};
  234. weapons[]=
  235. {
  236. macro_e5,
  237. macro_at_light,
  238. "Throw",
  239. "Put"
  240. };
  241. respawnWeapons[]=
  242. {
  243. macro_e5,
  244. macro_at_light,
  245. "Throw",
  246. "Put"
  247. };
  248. magazines[]=
  249. {
  250. macro_e5_mags,
  251. macro_at_light_mag,
  252. macro_thermal_det,
  253. macro_smoke
  254. };
  255. respawnMagazines[]=
  256. {
  257. macro_e5_mags,
  258. macro_at_light_mag,
  259. macro_thermal_det,
  260. macro_smoke
  261. };
  262. backpack=macro_new_backpack_class(opfor,B1_AT_light);
  263. cost=2;
  264. };
  265. class macro_new_unit_class(opfor,B1_AA): macro_new_unit_class(opfor,B1_pilot)
  266. {
  267. displayName="B1 Battledroid (AA)";
  268. cost=2;
  269. threat[]={0.2,0.1,1};
  270. weapons[]=
  271. {
  272. macro_e5,
  273. macro_aa,
  274. "Throw",
  275. "Put"
  276. };
  277. respawnWeapons[]=
  278. {
  279. macro_e5,
  280. macro_aa,
  281. "Throw",
  282. "Put"
  283. };
  284. magazines[]=
  285. {
  286. macro_e5_mags,
  287. macro_aa_mag,
  288. macro_thermal_det,
  289. macro_smoke
  290. };
  291. respawnMagazines[]=
  292. {
  293. macro_e5_mags,
  294. macro_aa_mag,
  295. macro_thermal_det,
  296. macro_smoke
  297. };
  298. backpack=macro_new_backpack_class(opfor,B1_AA);
  299. cost=2;
  300. };
  301. class macro_new_unit_class(opfor,B1_shotgun): macro_new_unit_class(opfor,B1_security)
  302. {
  303. displayName="B1 Battledroid (Shotgun)";
  304. weapons[]=
  305. {
  306. macro_scattergun,
  307. "Throw",
  308. "Put"
  309. };
  310. respawnWeapons[]=
  311. {
  312. macro_scattergun,
  313. "Throw",
  314. "Put"
  315. };
  316. magazines[]=
  317. {
  318. macro_scattergun_mags,
  319. macro_thermal_det,
  320. macro_thermal_det,
  321. macro_smoke
  322. };
  323. respawnMagazines[]=
  324. {
  325. macro_scattergun_mags,
  326. macro_thermal_det,
  327. macro_thermal_det,
  328. macro_smoke
  329. };
  330. cost=2;
  331. };
  332. class macro_new_unit_class(opfor,B1_marksman): macro_new_unit_class(opfor,B1_marine)
  333. {
  334. displayName="B1 Battledroid (Marksman)";
  335. weapons[]=
  336. {
  337. macro_marksman_rifle,
  338. "Throw",
  339. "Put"
  340. };
  341. respawnWeapons[]=
  342. {
  343. macro_marksman_rifle,
  344. "Throw",
  345. "Put"
  346. };
  347. magazines[]=
  348. {
  349. macro_marksman_rifle_mags,
  350. macro_thermal_det,
  351. macro_smoke
  352. };
  353. respawnMagazines[]=
  354. {
  355. macro_marksman_rifle_mags,
  356. macro_thermal_det,
  357. macro_smoke
  358. };
  359. cost=2;
  360. };
  361. class macro_new_unit_class(opfor,B1_jammer): macro_new_unit_class(opfor,B1)
  362. {
  363. displayName="B1 Battledroid (Jammer)";
  364. backpack=macro_backpack_jammer;
  365. uniformClass=macro_new_uniform_class(opfor,B1_jammer);
  366. hiddenSelectionsTextures[]=
  367. {
  368. "\RD501_Droids\data\b1_jammer.paa"
  369. };
  370. cost=3;
  371. }
  372. class macro_new_unit_class(opfor,B1_E_Web): macro_new_unit_class(opfor,B1)
  373. {
  374. displayName="B1 Battledroid (E-Web Carrier)";
  375. backpack = macro_backpack_eweb;
  376. cost=3;
  377. }
  378. class macro_new_unit_class(opfor,B1_grenadier): macro_new_unit_class(opfor,B1_security)
  379. {
  380. displayName="B1 Battledroid (Grenadier)";
  381. weapons[]=
  382. {
  383. macro_grenade_launcher
  384. };
  385. respawnWeapons[]=
  386. {
  387. macro_grenade_launcher
  388. };
  389. magazines[]=
  390. {
  391. macro_grenade_launcher_mags,
  392. macro_grenade_launcher_grenades
  393. };
  394. respawnMagazines[]=
  395. {
  396. macro_grenade_launcher_mags,
  397. macro_grenade_launcher_grenades
  398. };
  399. cost=2;
  400. }
  401. };