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- #include "function_macros.hpp"
- params ["_target"];
- if(!isServer) exitWith
- {
- LOG_ERROR("Not Server, Exiting PFH");
- };
- LOGF_1("Initialising spawner %1",_target);
- // TODO: Read these vars from config, maybe CfgVehicles to allow placement of vehicles, although may be better to use static object with HP and destroyed mesh rather
- _target setVariable [QGVAR(group), createGroup [opfor, true]]; // group that units will be spawned into
- _target setVariable [QGVAR(boundUnits), []]; // units currently bound to this unit
- _target setVariable [QGVAR(maxUnits),20]; // max units that can be alive at any time from this spawner
- _target setVariable [QGVAR(possibleUnits),["RD501_opfor_unit_B2_droid_Standard","RD501_opfor_unit_b1_grenadier","RD501_opfor_unit_B2_droid_Standard","RD501_opfor_unit_B1_AT_heavy","RD501_opfor_unit_B1","RD501_opfor_unit_B1_marksman"]];
- // Start PFH
- LOGF_1("Attempting to start PFH on %1",_target);
- _params= [_target];
- _handle = [FUNC(spawnDroidPFH), GVAR(spawnTime), _params] call CBA_fnc_addPerFrameHandler;
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