config.cpp 7.1 KB

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  1. #include "../../RD501_main/config_macros.hpp"
  2. #include "../droid_macros.hpp"
  3. class CfgPatches
  4. {
  5. class macro_patch_name(B1)
  6. {
  7. addonRootClass=macro_patch_name(droids_config);
  8. requiredAddons[] = {
  9. macro_patch_name(droids_config),
  10. macro_patch_name(E_Web),
  11. "JLTS_characters_DroidArmor",
  12. "JLTS_weapons_RPS6",
  13. "JLTS_weapons_E5",
  14. "JLTS_weapons_E5S",
  15. "JLTS_weapons_E60R",
  16. "212th_swop_weapons",
  17. };
  18. requiredVersion = 0.1;
  19. units[] = {
  20. macro_new_unit_class(opfor,B1),
  21. macro_new_unit_class(opfor,B1_marine),
  22. macro_new_unit_class(opfor,B1_security),
  23. macro_new_unit_class(opfor,B1_commander),
  24. macro_new_unit_class(opfor,B1_pilot),
  25. macro_new_unit_class(opfor,B1_crew),
  26. macro_new_unit_class(opfor,B1_prototype),
  27. macro_new_unit_class(opfor,B1_heavy),
  28. macro_new_unit_class(opfor,B1_AT_heavy),
  29. macro_new_unit_class(opfor,B1_AT_light),
  30. macro_new_unit_class(opfor,B1_AA),
  31. macro_new_unit_class(opfor,B1_shotgun),
  32. macro_new_unit_class(opfor,B1_marksman),
  33. macro_new_unit_class(opfor,B1_jammer),
  34. macro_new_unit_class(opfor,B1_E_Web),
  35. macro_new_unit_class(opfor,B1_grenadier)
  36. };
  37. };
  38. };
  39. class CfgVehicles
  40. {
  41. #include "backpacks.hpp"
  42. class JLTS_Droid_B1_E5;
  43. class JLTS_Droid_B1_Marine;
  44. class JLTS_Droid_B1_Security;
  45. class JLTS_Droid_B1_Commander;
  46. class JLTS_Droid_B1_Pilot;
  47. class JLTS_Droid_B1_Crew;
  48. class JLTS_Droid_B1_Prototype;
  49. // base droids
  50. class macro_new_unit_class(opfor,B1): JLTS_Droid_B1_E5
  51. {
  52. displayName = "B1 Battledroid";
  53. #include "b1_common.hpp"
  54. macro_e5_loadout
  55. backpack=macro_new_backpack_class(opfor,B1);
  56. };
  57. class macro_new_unit_class(opfor,B1_marine): JLTS_Droid_B1_Marine
  58. {
  59. displayName="B1 Battledroid (Marine)";
  60. #include "b1_common.hpp"
  61. macro_e5_loadout
  62. backpack=macro_new_backpack_class(opfor,B1);
  63. };
  64. class macro_new_unit_class(opfor,B1_security): JLTS_Droid_B1_Security
  65. {
  66. displayName="B1 Battledroid (Security)";
  67. #include "b1_common.hpp"
  68. macro_e5_loadout
  69. backpack=macro_new_backpack_class(opfor,B1);
  70. };
  71. class macro_new_unit_class(opfor,B1_commander): JLTS_Droid_B1_Commander
  72. {
  73. displayName="B1 Battledroid (Commander)";
  74. #include "b1_common.hpp"
  75. macro_e5_loadout
  76. backpack=macro_new_backpack_class(opfor,B1_antenna);
  77. };
  78. class macro_new_unit_class(opfor,B1_pilot): JLTS_Droid_B1_Pilot
  79. {
  80. displayName="B1 Battledroid (Pilot)";
  81. #include "b1_common.hpp"
  82. macro_e5_loadout
  83. backpack=macro_new_backpack_class(opfor,B1);
  84. };
  85. class macro_new_unit_class(opfor,B1_crew): JLTS_Droid_B1_Crew
  86. {
  87. displayName="B1 Battledroid (Crew)";
  88. #include "b1_common.hpp"
  89. macro_e5_loadout
  90. backpack=macro_new_backpack_class(opfor,B1);
  91. };
  92. class macro_new_unit_class(opfor,B1_prototype): JLTS_Droid_B1_Prototype
  93. {
  94. displayName="B1 Battledroid (SpecOps)";
  95. #include "b1_common.hpp"
  96. weapons[]=
  97. {
  98. macro_spec_ops_gun,
  99. "Throw",
  100. "Put"
  101. };
  102. respawnWeapons[]=
  103. {
  104. macro_spec_ops_gun,
  105. "Throw",
  106. "Put"
  107. };
  108. magazines[]=
  109. {
  110. macro_spec_ops_gun_mags,
  111. macro_thermal_imp,
  112. macro_thermal_imp,
  113. macro_smoke,
  114. macro_smoke,
  115. macro_flashbang,
  116. macro_flashbang
  117. };
  118. respawnMagazines[]=
  119. {
  120. macro_spec_ops_gun_mags,
  121. macro_thermal_imp,
  122. macro_thermal_imp,
  123. macro_smoke,
  124. macro_smoke,
  125. macro_flashbang,
  126. macro_flashbang
  127. };
  128. backpack=macro_new_backpack_class(opfor,B1_prototype);
  129. };
  130. // fancy droids
  131. class macro_new_unit_class(opfor,B1_heavy): macro_new_unit_class(opfor,B1_security)
  132. {
  133. displayName="B1 Battledroid (Heavy)";
  134. weapons[]=
  135. {
  136. macro_lmg,
  137. "Throw",
  138. "Put"
  139. };
  140. respawnWeapons[]=
  141. {
  142. macro_lmg,
  143. "Throw",
  144. "Put"
  145. };
  146. magazines[]=
  147. {
  148. macro_lmg_mags,
  149. macro_thermal_det,
  150. macro_thermal_det,
  151. macro_smoke
  152. };
  153. respawnMagazines[]=
  154. {
  155. macro_lmg_mags,
  156. macro_thermal_det,
  157. macro_thermal_det,
  158. macro_smoke
  159. };
  160. };
  161. class macro_new_unit_class(opfor,B1_AT_heavy): macro_new_unit_class(opfor,B1_security)
  162. {
  163. displayName="B1 Battledroid (AT heavy)";
  164. weapons[]=
  165. {
  166. macro_e5,
  167. macro_at_heavy,
  168. "Throw",
  169. "Put"
  170. };
  171. respawnWeapons[]=
  172. {
  173. macro_e5,
  174. macro_at_heavy,
  175. "Throw",
  176. "Put"
  177. };
  178. magazines[]=
  179. {
  180. macro_e5_mags,
  181. macro_at_heavy_mag,
  182. macro_thermal_det,
  183. macro_smoke
  184. };
  185. respawnMagazines[]=
  186. {
  187. macro_e5_mags,
  188. macro_at_heavy_mag,
  189. macro_thermal_det,
  190. macro_smoke
  191. };
  192. backpack=macro_new_backpack_class(opfor,B1_AT_heavy);
  193. };
  194. class macro_new_unit_class(opfor,B1_AT_light): macro_new_unit_class(opfor,B1_security)
  195. {
  196. displayName="B1 Battledroid (AT light)";
  197. weapons[]=
  198. {
  199. macro_e5,
  200. macro_at_light,
  201. "Throw",
  202. "Put"
  203. };
  204. respawnWeapons[]=
  205. {
  206. macro_e5,
  207. macro_at_light,
  208. "Throw",
  209. "Put"
  210. };
  211. magazines[]=
  212. {
  213. macro_e5_mags,
  214. macro_at_light_mag,
  215. macro_thermal_det,
  216. macro_smoke
  217. };
  218. respawnMagazines[]=
  219. {
  220. macro_e5_mags,
  221. macro_at_light_mag,
  222. macro_thermal_det,
  223. macro_smoke
  224. };
  225. backpack=macro_new_backpack_class(opfor,B1_AT_light);
  226. };
  227. class macro_new_unit_class(opfor,B1_AA): macro_new_unit_class(opfor,B1_security)
  228. {
  229. displayName="B1 Battledroid (AA)";
  230. threat[] = {0.2, 0.1,1};
  231. weapons[]=
  232. {
  233. macro_e5,
  234. macro_aa,
  235. "Throw",
  236. "Put"
  237. };
  238. respawnWeapons[]=
  239. {
  240. macro_e5,
  241. macro_aa,
  242. "Throw",
  243. "Put"
  244. };
  245. magazines[]=
  246. {
  247. macro_e5_mags,
  248. macro_aa_mag,
  249. macro_thermal_det,
  250. macro_smoke
  251. };
  252. respawnMagazines[]=
  253. {
  254. macro_e5_mags,
  255. macro_aa_mag,
  256. macro_thermal_det,
  257. macro_smoke
  258. };
  259. backpack=macro_new_backpack_class(opfor,B1_AA);
  260. };
  261. class macro_new_unit_class(opfor,B1_shotgun): macro_new_unit_class(opfor,B1_security)
  262. {
  263. displayName="B1 Battledroid (Shotgun)";
  264. weapons[]=
  265. {
  266. macro_scattergun,
  267. "Throw",
  268. "Put"
  269. };
  270. respawnWeapons[]=
  271. {
  272. macro_scattergun,
  273. "Throw",
  274. "Put"
  275. };
  276. magazines[]=
  277. {
  278. macro_scattergun_mags,
  279. macro_thermal_det,
  280. macro_thermal_det,
  281. macro_smoke
  282. };
  283. respawnMagazines[]=
  284. {
  285. macro_scattergun_mags,
  286. macro_thermal_det,
  287. macro_thermal_det,
  288. macro_smoke
  289. };
  290. };
  291. class macro_new_unit_class(opfor,B1_marksman): macro_new_unit_class(opfor,B1_marine)
  292. {
  293. displayName="B1 Battledroid (Marksman)";
  294. weapons[]=
  295. {
  296. macro_marksman_rifle,
  297. "Throw",
  298. "Put"
  299. };
  300. respawnWeapons[]=
  301. {
  302. macro_marksman_rifle,
  303. "Throw",
  304. "Put"
  305. };
  306. magazines[]=
  307. {
  308. macro_marksman_rifle_mags,
  309. macro_thermal_det,
  310. macro_smoke
  311. };
  312. respawnMagazines[]=
  313. {
  314. macro_marksman_rifle_mags,
  315. macro_thermal_det,
  316. macro_smoke
  317. };
  318. };
  319. class macro_new_unit_class(opfor,B1_jammer): macro_new_unit_class(opfor,B1)
  320. {
  321. displayName="B1 Battledroid (Jammer)";
  322. backpack=macro_backpack_jammer;
  323. }
  324. class macro_new_unit_class(opfor,B1_E_Web): macro_new_unit_class(opfor,B1)
  325. {
  326. displayName="B1 Battledroid (E-Web Carrier)";
  327. backpack = macro_backpack_eweb;
  328. }
  329. class macro_new_unit_class(opfor,B1_grenadier): macro_new_unit_class(opfor,B1_security)
  330. {
  331. displayName="B1 Battledroid (Grenadier)";
  332. weapons[]=
  333. {
  334. macro_grenade_launcher
  335. };
  336. respawnWeapons[]=
  337. {
  338. macro_grenade_launcher
  339. };
  340. magazines[]=
  341. {
  342. macro_grenade_launcher_mags,
  343. macro_grenade_launcher_grenades
  344. };
  345. respawnMagazines[]=
  346. {
  347. macro_grenade_launcher_mags,
  348. macro_grenade_launcher_grenades
  349. };
  350. }
  351. };