B2_Reskins.hpp 1.3 KB

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  1. class macro_new_uniform_skin_class(opfor,B2_Armor): SWOP_B2_superdroid
  2. {
  3. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  4. hiddenSelectionsTextures[] = {
  5. macro_unit_skin_textures\CIS\B2\rocket\Reskinb2_chest.paa,
  6. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_waist.paa,
  7. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_legs.paa
  8. };
  9. JLTS_isDroid = 1;
  10. JLTS_hasEMPProtection = 0;
  11. JLTS_deathSounds = "DeathDroid";
  12. // armor = 18;
  13. // armorStructural = 32;
  14. };
  15. class macro_new_uniform_skin_class(opfor,B2_Aqua): SWOP_B2_superdroid
  16. {
  17. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  18. hiddenSelectionsTextures[] = {
  19. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_chest_camo.paa,
  20. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_waist_camo.paa,
  21. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_legs_camo.paa
  22. };
  23. JLTS_isDroid = 1;
  24. JLTS_hasEMPProtection = 0;
  25. JLTS_deathSounds = "DeathDroid";
  26. };
  27. class macro_new_uniform_skin_class(opfor,B2_Test): SWOP_B2_superdroid
  28. {
  29. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  30. hiddenSelectionsTextures[] = {
  31. macro_unit_skin_textures\CIS\B2\rocket\Reskinb2_chest.paa,
  32. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_waist.paa,
  33. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_legs.paa
  34. };
  35. armor = 22;
  36. armorStructural = 32;
  37. };