فهرست منبع

updated to inlinefunction

Namenai 7 سال پیش
والد
کامیت
029fa5c2f4

+ 1 - 1
Scripts/scripts/zeus3denScripts/playerBased/airborne/HJS Protocal/jumpLong.sqf

@@ -5,7 +5,7 @@ personToApply=_this select 0;
 		_namUnit=_this select 0;
 		_resultIfJump=[_this select 0] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpDecider.sqf";
 		
-		if([_namUnit] call _resultIfJump) then
+		if([_namUnit] call {_resultIfJump}) then
 		{
 			_namJumpPhysicsArray=_namUnit getVariable["jumpPhysicsArray",[[5,5],[20,40]]];
 		

+ 1 - 1
Scripts/scripts/zeus3denScripts/playerBased/airborne/HJS Protocal/jumpShort.sqf

@@ -5,7 +5,7 @@ personToApply=_this select 0;
 		_namUnit=_this select 0;
 		_resultIfJump=[_this select 0] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpDecider.sqf";
 		
-		if([_namUnit] call _resultIfJump) then
+		if([_namUnit] call {_resultIfJump}) then
 		{
 			_namJumpPhysicsArray=_namUnit getVariable["jumpPhysicsArray",[[5,5],[20,40]]];